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4oclockfox profile
4oclockfox
18+
4oclockfox
This is the home for my projects, including Shame Games' TQ Port called TFQuest!
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Subscription Tiers

$5
USD monthly
TfQuest Backer Tier

I am a big believer in keeping things affordable for everyone. Most of the things that I post here will go out to everyone for free, but $5.00 is what I'd price these features at if you have the money to spend:

  • All of the polished releases of TfQuest as they come out
  • Access to exclusive devlogs about the game's inner workings
  • Voting in polls that will determine the direction of development

There's a Discord vanity role for the Shame Games discord server for this role with a private chatroom and custom Discord role. Those are the only features paywalled behind this tier. Thanks for choosing to support! It's a big reason why I continue development.

51 subscribers TfQuest Backer
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$15
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TfQuest Vanguard Tier

In the same way as the Backer tier, I would price these features at $15.00 for anyone who can afford them. It's totally up to you whether or not you support, but I really do appreciate it:

  • Access to Nightly builds once content starts rolling out
  • Technical Digests
  • My sincere appreciation (Thank you!~)

There's also a custom discord role for this tier with its own sidebar section! Thanks so much for choosing to support at this level. I know that when the content is free, it's tough to make the choice to subscribe. It genuinely means the world to me.

5 subscribers TfQuest Vanguard
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Features

  • If you're willing to support, you'll receive exclusive devlogs, access to new releases, and, for people who really want to support the project, nightly builds!
Displaying posts with tag Post.Reset Filter
4oclockfox
Public post
Hey everyone! Thanks so much for the feedback last week.

I think I've come to the conclusion that the devlogs should mainly be for accountability. I'm happy to tease new features and things like that, but I found myself thinking that if I'm putting time into documenting for the devlogs, I should probably just be developing actual documentation!

I really like systems design (go figure) so it's pretty easy for me to get carried away and spill every detail in the devlogs. In future, if I have weeks where I want to share every detail of a system, I think I'm going to add a special 'technical digest' outside of the devlog that details the system in full. Past that, I'll check in once around every two weeks with a progress update.

So, progress update! The monster AI system has been fully implemented, and it's just in bugfixing now. That means that all of the actions are being imported from an external file, loaded, and executed in the game. Which is big! I'm not 100% sure how long it will take to finish testing this system, but I feel pretty close to ready to move on. 

After this, I'm likely going to integrate the monsters with the inventory system so I can let items 'donate' actions to monsters. This actually did feel a lot more comfortable to write, and I hope it's more comfortable to read too!

Have a great weekend,

Luna
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