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4oclockfox profile
4oclockfox
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4oclockfox
This is the home for my projects, including Shame Games' TQ Port called TFQuest!
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Displaying posts with tag Post.Reset Filter
4oclockfox
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Hey everyone! Thanks so much for the feedback last week.

I think I've come to the conclusion that the devlogs should mainly be for accountability. I'm happy to tease new features and things like that, but I found myself thinking that if I'm putting time into documenting for the devlogs, I should probably just be developing actual documentation!

I really like systems design (go figure) so it's pretty easy for me to get carried away and spill every detail in the devlogs. In future, if I have weeks where I want to share every detail of a system, I think I'm going to add a special 'technical digest' outside of the devlog that details the system in full. Past that, I'll check in once around every two weeks with a progress update.

So, progress update! The monster AI system has been fully implemented, and it's just in bugfixing now. That means that all of the actions are being imported from an external file, loaded, and executed in the game. Which is big! I'm not 100% sure how long it will take to finish testing this system, but I feel pretty close to ready to move on. 

After this, I'm likely going to integrate the monsters with the inventory system so I can let items 'donate' actions to monsters. This actually did feel a lot more comfortable to write, and I hope it's more comfortable to read too!

Have a great weekend,

Luna
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