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3DEsteban profile
3DEsteban
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3DEsteban
Development of an isometric style game for adults. If you're here for previous plugins, Look under collections
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A Vacation Mode enabled

3DEsteban has decided to take a break from October 30, 2026 till November 15, 2026, but you can subscribe anyway.
3DEsteban has left this message for you:

I have enabled vacation mode, so no payments will be processed. I will likely be delayed in releasing the game. I don’t feel it’s right to receive money without having delivered anything new.

I won’t disable vacation mode until I release the game (for free).

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Welcome

  • progress info about the game development

3DEsteban

! ! ! FOM Version 1. 73! ! ! as a plugin for Daz Studio Windows 64-bit || LayerRender v1. 0. 3

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3DEsteban
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A quick status update on the game's development: 

I’ve decided to use WebP and WebM formats for event-related assets (images and videos), as this significantly reduces storage usage—though I won't be using them for the background map or the 8-directional sprites (walking characters). In short, the free version of the game has a base size of at least 2–3 GB (due to the map and sprites), with the rest consisting of images and videos.
 I’ve decided to talk less and do more. I’ve set a date now: late October or early November.
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3DEsteban

EarlyDAZ6_Pluginsv3 collections

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3DEsteban
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Progress Report

The beach map is now finished, too. For the neighborhood map, I still need to add a few trees and mailboxes, but I can't change much there—otherwise, it would deviate from the images that have already been rendered. My biggest concern is the data size. I need to find a good way to decompress the images dynamically; right now, they sit as raw files on the hard drive and can be streamed without consuming RAM.

You can see the new beach map in these images. There are also a few shots—some with and some without AI-generated background people.
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3DEsteban

Game News:

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3DEsteban
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News: Plugins,Game

I have granted early access to the "DAZ Studio 6 FOM, Autogrip, WSPusher, and WSBender" plugins to the original plugin subscribers. They should be compatible with old scenes—except for "FOM -> Backuppose," which needs to be reset.
EDIT:
(add FOMv180_DAZ4.zip )


I’ll provide a manual later (this weekend)—that’s on my to-do list. I’m waiting for feedback from the plugin users—hopefully there won’t be any major screw-ups. Once everything is sorted, I can offer the 4-plugin combo as a collection. A port to DAZ 4 is possible; I’ll likely do that if there’s enough demand.

Regarding the game: I have a new (used) graphics card with 12GB of VRAM, which is a huge help for me—thanks to everyone. As I’ve been saying for a long time, I’m going to focus primarily on my game, and I want to release an initial playable version as soon as possible.

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