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0x52
I'm developing mods for visual novels. All mods are written to be version independent. So if a new version of the visual novel is released the mod will still work. More about me and my mods can be found on my website: https://0x52.dev
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Displaying posts with tag Photohunt.Reset Filter
0x52
Public post

Hi,

I'm proud to give you this improved and safer teleporting for PhotoHunt.

  • Locations now show: Safe = Deemed safe; Risk = Risky to use, could break your save; Locked = Still locked or on another path
  • If a teleport will lead nowhere and wil show a message instead of trying it anyway
  • If a teleport will result in a message (ex. "The park is closed at night"), the mod will show this message instead teleporting
  •  Interface improvements

Some more details:
The teleporting feature can now check the result of a teleportation before performing it. It can even check this with alternative variables (another day for example). When this check results in a jump to another label it will execute it. If it would result in a choice, it will show the choice.
But it will not perform the teleportation when it results in directly going back to freeroam or results in just a message (ex. "The park is closed at night").

I hope you enjoy this update.

- 0x52
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0x52
Public post

PhotoHunt: Additional teleport locations


Small update. I've added some teleport locations to the mod:
  • 21 home locations!
  • Go directly to Harry at the hotel

As always, you can download it here.


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0x52
Public post

PhotoHunt: Walkthrough + Teleporting


I've just added some nice new features to the mod:

Walkthrough
This is based on the information that's already present in the game (through the PC in MC's room), but made easier to use and available at any time

Teleporting (use at your own risk!)
  • Bypass time/day restrictions for some locations. At school for example you can go directly to the morning, afternoon or evening menu
  • Visit still locked places (not recommended)
  • Only available during freeroam

You can download it here.

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