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0x52 profile
0x52
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0x52
I'm developing mods for visual novels. All mods are written to be version independent. So if a new version of the visual novel is released the mod will still work. More about me and my mods can be found on my website: https://0x52.dev
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Displaying posts with tag Update.Reset Filter
0x52

URM 2. 4: Progressbar

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0x52
Public post

URM 2.3: Intelligent codeview

Hi all,

Here's URM 2.3, fresh out of the oven. The main new feature here is the intelligent codeview for path and choice detection. It was quite a headache to get it exactly how I want it, so I'm proud of the result. The new codeview offers:
  • Syntax highlighted (colored) code
  • Interactive variables and labels in the code (click them to get more options)
  • Condition (if statement) results are displayed in the code

Some additional fixes in this update:
  • Correctly disable freeze/monitor buttons for unsupported variables
  • Variable freezing/monitoring for games using a Ren'Py version after 8.2.0 and 7.7.0

You can get the new version through URM's self update or on my website.

- 0x52
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0x52
Public post

URM 2.2: Custom quickmenu

Hi all,
It's been a while since the last major URM update, but here we are again. The important new feature here it the possibility to add a custom quickmenu to every game. There are a couple of possible options to configure:
  • Alignment/positioning
  • Orientation: horizontal/vertical
  • Which buttons to show
  • Auto hide: only shows the quickmenu when your mousepointer is in the area
  • Style: Ren'py's default style, URM buttons, URM iconbuttons or Icons only

Check the attached screenshots for some examples.

As always you can get the update through URM itself or my website.
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0x52
Public post

URM 2.1: New watchpanel options and more


Hi all,

I can't believe it! URM turns 4 years old in two days and still there's so much more to come.

Today I bring you version 2.1 with the following changes:
  • Configurable watchpanel contents + compact mode
  • New watchpanel option to view last executed filename:line
  • Configurable width for custom textboxes/dialogue
  • Choices dialog is now able to bypass fixed choices ("fixed rollback")
  • Added some low contrast themes
  • Fix: Character renaming didn't always work in dialogue
  • Fix: Unable to determine variable type in specific cases
  • Fix: Notification was hidden after loading a save at a choice/path
  • Fix: Accessibility features broke URM icons

Like always you can manually get the latest version on my website or through the update feature within URM.

- 0x52
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0x52
Public post

URM 2.0

Hi all,

After months of work I'm proud to be able to finally release URM version 2.0 (for now still in bèta).
You should not expect a lot of new features, but a lot was improved, optimized and fixed.
Some changes to highlight:
  • New design + theming engine (pick different themes)
  • Row highlighting, to easier distinguish between rows
  • More advanced browsing variables containing dicts, lists, classes, etc.
  • New mod framework (which will not conflict with my game specific mods)
  • New .urm fileformat (it's still able to read old .urm files)
  • Improved character search (for renaming and textbox customization)
  • Fix: Compatibility with Ren'Py 8.1.3+
  • Fix: Some characters properties would be applied to the custom textbox, while they shouldn't

You can view the attached YouTube video and screenshots to check out the new look.
As always you can manually download the new version on my website.

I really hope you like this early Christmas present and wish you all happy holidays!
- 0x52
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0x52
Public post

Hi,

I'm proud to give you this improved and safer teleporting for PhotoHunt.

  • Locations now show: Safe = Deemed safe; Risk = Risky to use, could break your save; Locked = Still locked or on another path
  • If a teleport will lead nowhere and wil show a message instead of trying it anyway
  • If a teleport will result in a message (ex. "The park is closed at night"), the mod will show this message instead teleporting
  •  Interface improvements

Some more details:
The teleporting feature can now check the result of a teleportation before performing it. It can even check this with alternative variables (another day for example). When this check results in a jump to another label it will execute it. If it would result in a choice, it will show the choice.
But it will not perform the teleportation when it results in directly going back to freeroam or results in just a message (ex. "The park is closed at night").

I hope you enjoy this update.

- 0x52
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