Important announcement for Sovereign going forward as well as some update for version 14.0
Hello everyone, I hope you all had a great new year. This is just an update on what's coming up for 14.0 and also want to share a bit, less than ideal, situation with the development of Sovereign going forward.
Version 14.0 is plan to be out by end of February and will focus on Emily. This should push her content to level 9 which as mentioned before, the higher the level a character get the more works need to be done since I would like to make their event longer than normal as well as needing to update their interaction, cloth, dialog, events etc. So I would like to focus just on Emily for this update instead of also focusing on other girls. With that say, 14.0 won't just be about Emily, I'm also planning to introduce the last interactable character into the game as well as all the update for Cathy, Evelyn, Reina, Dalia and Olivia events/interactions to match their latest level.
On another note, I also want to share something a bit more personal that will effect the development of Sovereign going forward. This is because of my actual job, I'm a programmer. FYI, I have a normal 8 to 5 job throughout week days and only have time to work on Sovereign on the weekend. For a while now, I was able to work from home and only have to come into the office one or twice a week, so my work load was not particularly taxing. However, since December last year, we were asked to come back into the office fulltime. This was why I took that 3 weeks vacation back in December. And to be honest with everyone, I am starting to feel burnout. Having to drive to work on the entire week days and then still need to work on Sovereign on the weekend make me realize how valuable the weekend was to rest up and relax. I mentioned before that I started making Sovereign because it's something I enjoyed doing rather than for any monetary reason. I don't want to turn this into something to stress me out. I hope this burnout won't effect version 14.0 since I already committed to that release date. But afterward I will have to see how to handle this going forward. If need to, I can close/pause subscribstar so that I won't have the pressure of hitting certain deadline for updates and can just work on the game whenever I feel like etc. Whatever I decided to do, know that I won't abandoned the game, but rather just changing my approach on development cycle.