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Zesty
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Zesty
Creator of Echoes of Mythria, a game that blends Visual Novel and Trading Card Game, with romance, intricate plot and strategy.
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Displaying posts with tag Development.Reset Filter
Zesty
Public post

Chapter 3 - Update - Version 0.36

Following the recent 0.35 update, this patch brings more fixes and several improvements, continuing to lay the groundwork for the upcoming Chapter 4!

This update doesn't bring any new content but fixes a few issues and brings quite a few improvements to the game as well as laying some ground work for the next Chapters.

You can download it here.

Fixes & Improvements:
  • Splash Damage: Splash damage can no longer land critical hits.
  • Champions Abilities are here! (Read more below)
  • Fixed an issue where the wrong card image was displayed when clicking on a placed unit during battle.
  • All ability chances (Steal, Bleed, Poison, Piercing, etc.) are now visible in the Deck app.
  • New visual effect added for "purge" buffs during battles.
  • The Use button in battle has been flipped to mirror the End Turn button’s layout for better consistency.
  • Mrs. Eliot’s Deal – Revamped:
    You’ll now need to face Mrs. Eliot in battle once a week (until Chapter 4 – don’t worry, it’s not permanent!).
    Failing to do so now comes with new consequences. You can track the remaining days in your to-do app, and you'll receive an in-game reminder the night before your final day.
    • If you previously failed this event, it will now reset, giving you another chance to complete (or ignore) it.
    • If you succeeded, you’ll simply be expected to continue with the new system.
    • If anything has changed for you concerning this deal, you will be notified when loading your save.
  • Bowman has been reworked — he now deals less damage but ignores 1 point of armor aswell as having a chance to pierce through units and hit the one behind too (Update 0.35).
  • Potions can now only be used on humanoid units.
  • Fixed the Throw button.
  • Fixed a bug where clicking on a placed unit during battle could display the wrong card image.
Champions – Unique Abilities Are Here!
Each Champion now comes with a unique bonus, bringing distinct strengths and identity to your decks. Whether it's a passive effect, a triggered bonus, or synergy with specific unit types, these abilities will shape your strategy going forward.
  • These abilities are already active in-game.
  • Full descriptions will be available in the upcoming in-game Codex.
  • While some of these may sound "too powerful", rest assured: internal testing is ongoing to keep everything balanced and fun.
  • And yes — you’ll be able to play with other Champions starting in Chapter 4!

Current Champion Abilities:
  • Bran – As the King of Thieves, it’s only natural he empowers any card with a Stealing ability.
  • Elise – Grants a health bonus to all low-cost cards.
  • Elyra – Has a chance to Charm units on hit, preventing them from acting on their next turn.
  • Gideon – What’s a king without treasures? Gideon gains a growing chance to generate an extra crystal each turn.
  • Katrina – Master of the bow, she increases the accuracy of all Archers, boosting their critical strike chances.
  • Sable – Her battle cry triggers on attack, boosting her army’s morale by reducing all allies’ Preparation Time by 1 and granting a chance to break control effects.
  • Toric – The Beastmaster brings greater strength to the wild — all Beast-type units under his command deal increased damage.
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Zesty
Public post

Chapter 3 - Update - Version 0.35


This update doesn’t introduce new story content, but it includes several important fixes, quality-of-life improvements, and groundwork for upcoming chapters.
This update doesn't bring any new content but fixes a few issues and brings quite a few improvements to the game as well as laying some ground work for the next Chapters.

You can download it here.

I hope everything runs smoothly now, but if you encounter any other errors, don’t hesitate to let me know. Your feedback helps keep the game at its best!

Improvements/Features
  • The Phone icon now shows useful information (day, time, and money) when hovered.
  • Wallpapers: You can now set any picture from the gallery as your phone wallpaper. The phone's layout has been slightly improved accordingly.
  • Gallery: Hovering over a picture now gives hints on how to unlock it. All images now display a number, making it easier to discuss them with others.
  • Champions are no longer immune to control effects! If your champion is controlled, any ability depending on them becomes unavailable (currently applies to attacks, but a lot more interactions are coming).
  • Saving During Battles: You can now save during battles! However, loading that save will restart the battle from the beginning. This solution offers a fair middle ground and feels better than disabling battle saves entirely.
  • Balance: Many units have received stat adjustments — overall, most Crit and Agility values have been reduced, abilities have been strengthened, and several units have had their identity better defined to support a more balanced, and enjoyable gameplay experience. Read more below.
  • Splash damage is now implemented in battles in preparation for the next Chapters. For now, only the Bowman uses it, but more cards will follow...
  • Improved the way controls, Champion's armor and resistance and dots are displayed during battles.
  • Double crits have been eliminated (they were extremely rare, but technically possible).
  • All Champion cards have been optimized.
  • Multiple screen optimizations for smoother performance.
  • Optimized how battles handle images — this removed many unnecessary files, making the game lighter overall (the difference will grow with future updates).
  • The Walkthrough now includes the locations of all pictures.
  • Sauna's update: Once you've seen everyone else, it's now guaranteed you’ll see the girl more often than an empty sauna.
Fixes
  • The “Study with Jenna” objective now correctly disappears from the To-Do app once exams are over.
  • Fixed (again) a bug with the To-Do app after completing Chapter 3.
  • Sam's deck is now correctly updating with game difficulty changes.
  • Resolved an issue where clicking on the phone’s wallpaper changed the time.
  • Fixed a bug with the battle hit sound not playing correctly.
  • Ember’s contact info now always displays accurately.
  • Sam’s contact info has been corrected (you may need to wait for a new event to see the update).
  • Deck units now properly update to match the current difficulty settings and latest game version.
  • Fixed an incorrect error message when clicking a stunned unit in battle.
  • Bran’s Champion card has been fixed.
  • Restarting a battle now keeps the same starting player as before.
  • Resolved an issue where enemy health could drop below zero upon defeat.
  • Fixed a bug that occurred when closing the map while scheduled to meet Ed at the end of Chapter 2.
A few players (3 in total) have reported potential softlock issues — I was only able to reproduce and fix two of them. If you encounter one, please don’t hesitate to reach out so I can investigate further.
Many thanks to everyone who took the time to report bugs and help improve the game!
More about the Balance
The goal of the game is to be fun, challenging, and for every card to feel useful. Ideally, most cards should be appealing enough that you want to experiment with new combinations and decks.
While I’m already quite happy with the current balance — especially seeing how players have quite different views on what the “best” cards are — I’ll keep refining things to ensure each card has a clear identity and the game stays both fair and enjoyable.
This update brings two main balance changes:
  • Lower Crit and Agility values: While polls showed most players were fine with the existing RNG, testers and I agreed that with new mechanics, units, and higher-tier cards coming, the game doesn't need such high crit/dodge rates if their not part of the Card's identity. This should reduce randomness and improve tactical clarity.
  • Improved Ability reliability: Most abilities have been strengthened or made more consistent. The goal is to ensure they feel impactful and strategically worth using — not just small bonuses. Whether it’s stealing crystals or dealing poison damage, abilities should influence your decisions and open up new ways to play.
These changes are still subject to future adjustments. I’ll continue paying close attention to player strategies and feedback, and working closely with testers to ensure the game remains fun, fair, and balanced.
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Your Support Now Covers the Game — Thank You.

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Major Opponents improvements! - DevLog 10

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DevLog 09 - State of the Game - Chapter 3

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DevLog 07 - Money money money

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