🔥 Endless Play – Keep playing freely beyond the chapter’s end! 💞 New Hot & Intimate Animated Scenes – Enough said. 🎮 Game Difficulty Selection – Choose between Easy, Normal, or Hard to tailor your experience. 🗺️ New Locations – Visit The Mall, Wear & Flair, The Beach, The Photo Studio, and more! 🍔 Diner Mini-Game Update – A new difficulty setting and fresh rewards to earn. 🧑🤝🧑 New Characters – Say hello to Oliver, Sam, Bryan, Amy, Wilfred, the Nexus CEO board, and a few shady agents… 🃏 Battles of Mythria Expansion – Greatly improved AI, a new opponent has arrived, and all opponents now feature level 3 battles with exclusive rewards. 📲 Deck App Rework – Smoother to use and packed with new possibilities: play with fewer units or even go in unitless if you dare! 🖼️ 30+ New Collectible Pictures – Discover and enjoy them all!
✨ This update also brings a host of improvements, polish, refinements, and bug fixes to enhance your overall experience.
A Walkthrough is available for supporters on Patreon and Subscribestar.
Improvements:
All animations have been upgraded with improved image and sound quality, thanks to a new format!
Crystal cards now function like regular items—you can throw or use them.
Your deck now displays the number of remaining cards.
Duplicate cards can no longer be picked up while choosing a reward.
The unit slots in the Deck App have been reworked — you can now easily remove units, allowing you to play with fewer than four if you wish.
Major upgrade to opponent AI: Champions will now actively attack player units, choosing targets based on threat level, armor, and resistances to make optimal decisions. Opponents will now take multiple factors into account (based on the selected difficulty) to place their units more strategically.
Complete re-read and polish of all existing dialogue — that’s over 6,000 lines! Numerous small typos and issues were fixed, and I’ll be more attentive moving forward. Thanks for your patience!
Warning messages have been added before battles to alert you if your deck has few or no units.
“Mrs. Eliot” now properly introduces herself as “Mrs.” instead of “Miss.”
Ed’s questions have been updated to reflect the recent changes in the Deck App.
After completing a chapter, the To-Do app will now offer tips on optional content you may have missed.
Updated the level-up sound effect.
Save files now show the chapter and progress.
Smoother transitions at the end of Madison’s and Jason’s scenes.
Chapter 2's final scene (Ed’s stories) now has a short version option.
Added new expressions and poses for already existing scenes.
Peeking in the sauna is no longer fully random—after a while, you’ll have a guaranteed chance of seeing “good content.”
Skipping during battles now stops when the battle ends.
"Check on Luna" has been removed from the to-do app to reduce confusion.
Various minor enhancements to map icons.
Map and University icons now appear in black & white when closed or inaccessible.
Added a "Confirm" button to the difficulty selection screen, replacing the exit button.
The to-do app now provides notifications when new tasks are added or updated.
Many repetitive lines—such as those when taking a nap or battling—will no longer be repeated unnecessarily.
Ed’s character proportions have been adjusted for a more balanced look.
Several of Anya’s poses have been cleaned up, and her proportions refined.
Battles in the to-do app are now sorted by time of day for better clarity.
The “Voice” volume slider in the Options menu now also controls the volume of animated scenes.
Added numerous new sound effects to enhance immersion.
Iris’ solo scene can now randomly occur again after the first time.
Minor visual enhancements to the options menu.
Jenna's first battle has been tuned down.
Fixes:
Champions now level up properly on the Deck page.
Armor and Magic Resistance now display correctly during battles.
The Deck app now refreshes properly on launch, fixing new-card bugs and preventing errors from difficulty changes.
Player health display has been adjusted (moved 1 pixel left and 1 pixel up).
Fixed a bug that teleported the player to Madison after canceling a battle with Jenna.
Corrected shadow issues on Gideon’s card.
End-of-chapter screen links are now clickable even if you choose to continue playing.
Music now correctly stops when taking naps.
Ed’s third reward now displays properly.
Mrs. Eliot’s name is now correctly shown during battles.
The Hunter’s Cur now starts at the correct level, matching its owner.
Bandits no longer have armor at level 1, as correctly shown in their info.
Fixed an error that could occur when using “Back” during the diner mini-game.
Fixed a bug where diner orders could exceed their intended limit.
Resolved an issue where the meetup event couldn't be completed if you hadn't assisted Jenna with her studies.
Huge thanks to Joker for his invaluable help spotting a bunch of issues! From the bottom of my heart, thanks to my supporters who keep this project alive: Gold: Joker Bronze: Echor, Endymion Raul, Pip Iron: Hans Edward, Simsim Wood: DefinitelyNotHana, Jerzy, MaJ, Palm, Stephen Ocheltree, Timo Matter
See something you like? Subscribe to see even more!
🔥 Endless Play – Keep playing freely beyond the chapter’s end! 💞 New Hot & Intimate Animated Scenes – Enough said. 🎮 Game Difficulty Selection – Choose between Easy, Normal, or Hard to tailor your experience. 🗺️ New Locations – Visit The Mall, Wear & Flair, The Beach, The Photo Studio, and more! 🍔 Diner Mini-Game Update – A new difficulty setting and fresh rewards to earn. 🧑🤝🧑 New Characters – Say hello to Oliver, Sam, Bryan, Amy, Wilfred, the Nexus CEO board, and a few shady agents… 🃏 Battles of Mythria Expansion – Greatly improved AI, a new opponent has arrived, and all opponents now feature level 3 battles with exclusive rewards. 📲 Deck App Rework – Smoother to use and packed with new possibilities: play with fewer units or even go in unitless if you dare! 🖼️ 30+ New Collectible Pictures – Discover and enjoy them all!
✨ This update also brings a host of improvements, polish, refinements, and bug fixes to enhance your overall experience.
A Walkthrough is available for supporters on Patreon and Subscribestar.
Improvements:
All animations have been upgraded with improved image and sound quality, thanks to a new format!
Crystal cards now function like regular items—you can throw or use them.
Your deck now displays the number of remaining cards.
Duplicate cards can no longer be picked up while choosing a reward.
The unit slots in the Deck App have been reworked — you can now easily remove units, allowing you to play with fewer than four if you wish.
Major upgrade to opponent AI: Champions will now actively attack player units, choosing targets based on threat level, armor, and resistances to make optimal decisions. Opponents will now take multiple factors into account (based on the selected difficulty) to place their units more strategically.
Complete re-read and polish of all existing dialogue — that’s over 6,000 lines! Numerous small typos and issues were fixed, and I’ll be more attentive moving forward. Thanks for your patience!
Warning messages have been added before battles to alert you if your deck has few or no units.
“Mrs. Eliot” now properly introduces herself as “Mrs.” instead of “Miss.”
Ed’s questions have been updated to reflect the recent changes in the Deck App.
After completing a chapter, the To-Do app will now offer tips on optional content you may have missed.
Updated the level-up sound effect.
Save files now show the chapter and progress.
Smoother transitions at the end of Madison’s and Jason’s scenes.
Chapter 2's final scene (Ed’s stories) now has a short version option.
Added new expressions and poses for already existing scenes.
Peeking in the sauna is no longer fully random—after a while, you’ll have a guaranteed chance of seeing “good content.”
Skipping during battles now stops when the battle ends.
"Check on Luna" has been removed from the to-do app to reduce confusion.
Various minor enhancements to map icons.
Map and University icons now appear in black & white when closed or inaccessible.
Added a "Confirm" button to the difficulty selection screen, replacing the exit button.
The to-do app now provides notifications when new tasks are added or updated.
Many repetitive lines—such as those when taking a nap or battling—will no longer be repeated unnecessarily.
Ed’s character proportions have been adjusted for a more balanced look.
Several of Anya’s poses have been cleaned up, and her proportions refined.
Battles in the to-do app are now sorted by time of day for better clarity.
The “Voice” volume slider in the Options menu now also controls the volume of animated scenes.
Added numerous new sound effects to enhance immersion.
Iris’ solo scene can now randomly occur again after the first time.
Minor visual enhancements to the options menu.
Jenna's first battle has been tuned down.
Fixes:
Champions now level up properly on the Deck page.
Armor and Magic Resistance now display correctly during battles.
The Deck app now refreshes properly on launch, fixing new-card bugs and preventing errors from difficulty changes.
Player health display has been adjusted (moved 1 pixel left and 1 pixel up).
Fixed a bug that teleported the player to Madison after canceling a battle with Jenna.
Corrected shadow issues on Gideon’s card.
End-of-chapter screen links are now clickable even if you choose to continue playing.
Music now correctly stops when taking naps.
Ed’s third reward now displays properly.
Mrs. Eliot’s name is now correctly shown during battles.
The Hunter’s Cur now starts at the correct level, matching its owner.
Bandits no longer have armor at level 1, as correctly shown in their info.
Fixed an error that could occur when using “Back” during the diner mini-game.
Fixed a bug where diner orders could exceed their intended limit.
Resolved an issue where the meetup event couldn't be completed if you hadn't assisted Jenna with her studies.
Huge thanks to Joker for his invaluable help spotting a bunch of issues! From the bottom of my heart, thanks to my supporters who keep this project alive: Gold: Joker Bronze: Echor, Endymion Raul, Pip Iron: Hans Edward, Simsim Wood: DefinitelyNotHana, Jerzy, MaJ, Palm, Stephen Ocheltree, Timo Matter
DevLog 12 – New Cards, Abilities, Opponents… and Magic!
Hello everyone,
The past few weeks have been incredibly busy. As I mentioned before, Chapters 4 and 5 are deeply connected — mainly due to the introduction of magic — which means a lot of the content is being developed for both chapters simultaneously.
✨ Magic
Magic finally makes its appearance in Chapter 4, and in Chapter 5, you’ll be able to wield it yourself! This major addition brings brand-new mechanics, strategies, and visual effects to the battlefield.
🛡️ Champions
Starting in Chapter 4, you’ll be able to expand your champion pool! If you’ve played the recent updates, you already know that each champion now grants a unique bonus during battle. Matching your champion to your playstyle will open up exciting new tactical options.
🧙♂️ Opponents
You’ll face three new opponents in Chapter 4 — all wielding magic, each from a different school. Even more enemies (and surprises) are planned for Chapter 5.
📖 Codex
As previously announced, a Codex is being added to the game. It will let you browse all the cards you've encountered, complete with detailed stats and effects. Perfect for fine-tuning your deck strategies!
🃏 Cards
And now the big one: We’re doubling the number of cards in the game! These new cards introduce a variety of fresh mechanics that should bring even more depth and fun to the gameplay. This post's picture is a sneak peek at some of them. A dedicated DevLog will follow soon, diving deeper into these new abilities.
🔒 For Iron Tier supporters and above: A small sneak peek at some upcoming cards will be posted tomorrow!
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Cover the average monthly cost of developing Echoes of Mythria. With that amount, I wouldn't be paid but would be able to not lose money working on this project.
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