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WeLoveMonsters profile
WeLoveMonsters
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WeLoveMonsters
Developers for the game: Contagion Crisis
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WeLoveMonsters
Welcome to the WeLoveMonsters Subscribestar
We're currently developing Contagion Crisis, our adult horror kinetic novel that's focused on excellent story telling mixed with amazing art and animations.

Story Overview:

Two sisters, Sarah and Ava, are caught in the middle of an epidemic that turns people into lust-fueled monsters. The pair will traverse the urban city of Grimhaven while attempting to avoid getting caught by those who have contracted the contagion. They will encounter infected humans along their perilous journey who are eager to spread that which controls them. Once they reach the safe zone, they will unravel the mystery of the cause of the outbreak and fight against those that have done them wrong. The story will explore Sarah and Ava's relationship as family. The trial ahead will test their bond: either bringing them closer together or breaking them apart.

Gameplay:
Given this is our first attempt at making a game, we've decided that it will be a kinetic novel. Our goal is to focus on high-quality story telling + awesome renders and animation. There will no "bad end" mechanics. The game is written so that their encounters with the various infected are both tantalizing and explained in a fun narrative way.

Current Plans:
We have released v0.5.0 Beta. We're currently working on chapter 5/version 0.6.0 of the game.

Studio Goals:
Our goal for the studio is to build games that our fans love and reflect our name.

WeLoveMonsters
Public post
Welcome to the WeLoveMonsters Subscribestar
We're currently developing Contagion Crisis, our adult horror kinetic novel that's focused on excellent story telling mixed with amazing art and animations.

Story Overview:

Two sisters, Sarah and Ava, are caught in the middle of an epidemic that turns people into lust-fueled monsters. The pair will traverse the urban city of Grimhaven while attempting to avoid getting caught by those who have contracted the contagion. They will encounter infected humans along their perilous journey who are eager to spread that which controls them. Once they reach the safe zone, they will unravel the mystery of the cause of the outbreak and fight against those that have done them wrong. The story will explore Sarah and Ava's relationship as family. The trial ahead will test their bond: either bringing them closer together or breaking them apart.

Gameplay:
Given this is our first attempt at making a game, we've decided that it will be a kinetic novel. Our goal is to focus on high-quality story telling + awesome renders and animation. There will no "bad end" mechanics. The game is written so that their encounters with the various infected are both tantalizing and explained in a fun narrative way.

Current Plans:
We have released v0.5.0 Beta. We're currently working on chapter 5/version 0.6.0 of the game.

Studio Goals:
Our goal for the studio is to build games that our fans love and reflect our name.
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WeLoveMonsters

Links for the beta. I'll add more hosts as they finish uploading:

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WeLoveMonsters
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0.5.0 Beta is now live to our survivor tier members! This is our biggest update to date. We're super excited for you all to jump in and test it out. Please make sure to give feedback in the discord in the bugs or feedback channel. Or you can add comments to this thread. Here is a summary of the changes:

Added:
- 1000+ renders
- 40+ animations
- Additional ambience and sfx

Known issues:
- Gallery will be updated with official release.
- Some SFX will likely change.
- There will likely be typos (make sure to report those.)

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WeLoveMonsters

Beta is uploading! It's just taking forever! Will make another announcement once it's available.

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WeLoveMonsters

Just wanted to stop in and give an update on the game's progress. Everything is progressing well....

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WeLoveMonsters

New wallpapers for supporters.

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Creator Stats

262 subscribers
133 posts

Goals

$1,943 of $2,000
per month
We'll be able to add voice over to Contagion Crisis!
$1,943 of $4,000
per month
We'll be able to move hire more developers to allow our updates to come more frequently.

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