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V4mpiregames profile
V4mpiregames
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V4mpiregames
Hello, V4mpire Games is an indie developer creating Adult Visual Novel's and games, with scene's unsuitable for Under 18's.
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Displaying posts with tag Game.Reset Filter
V4mpiregames
Public post
New Adventure v0.3.2 officially released!!!

feedback always welcome!


V0.3.2 Changelog:

- Various code/dialogue changes and fixes

- 292 New Images for Chapter 1

- Introduction of new replacement models in the new style


PC: - MEGA - MEDIAFIRE - QIWI - MIXDROP - WORKUPLOAD -

Mac: - MEGA - MEDIAFIRE - QIWI - MIXDROP - WORKUPLOAD -

Android: - MEGA - MEDIAFIRE - QIWI - MIXDROP - WORKUPLOAD -
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V4mpiregames
Public post
Progress is still ongoing, I have come to a decision regarding the website/s, I will be spliting the domains into 2 separate websites, one for the projects you already know, then one for the main studio, which will be for my other game projects.
In the coming weeks, these will be changed and split, there will be a warning box with a confirmation on one of the websites, the design will also change in the process, but this will take some time. I'm rusty on creating websites from scratch(honestly, I was never great at them to begin with).
In regard to the current projects, they're still ongoing and will not be abandoned at any point, so rest assured, you will see more of these to come.
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V4mpiregames
Public post
Just to let you all know, I am still here, progress on things haven't quite been quick as expected.
However don't worry, my hands haven't been idle, I have been working on some other things, this won't be shown at all, until more progress has been made.
This is something with a larger focus with 2 different type of games planned, one being the style you expect from me, but this will be a slow project over time being the detail that's planned.
The other is more main stream, which upon completion will be available in more places than the current stuff i'm creating.
As said however, this will more shown when there's more of a visual side to view, compared to what's more backend right now, building the bones of it.
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V4mpiregames
Public post
Just a quick one.
I'm still here and working where possible, been working on a plan for NA and KH, right now my work schedule is varied and has been for a while, but in next couple months or so, this should change.
I have started the process to work somewhere else and then my schedule should be set, there might be a little variation at the start for training since the times for these aren't during my usual waking hours.
I worked out a rough guide in which it should/could take me for reach release roughly with NA, this is dependant on KH times, along with remakes/longer render times and animation render times.
I don't think I'll cut back on renders for Chapter 1 release like I did for the prologue, I feel it needs more than the current numbers, this works out well, being at least the first half of chapter 1, there is a lot of reusing of renders, I want to reduce this.
I'll see how things go, I'll get the Chapter 1 content completed first, but I think I'll go back and fix some of the repeating of renders in Prologue so you won't see the police car as much, after it was pointed out, I realised this was too much.
This should be all for the update, stay tuned for more to come.
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V4mpiregames
Public post
Not my usual titled worklogs which are way overdue, but this is to let you know, I am still around and active and working through things slowly.
I've just been focused on trying to get my job sorted better as worrying about being able to pay bills affects my focus more than I'd like, but I'm still working through things.
As previously stated, I got New Adventure REMAKE released and now working to get the first release of Kingdom Harem 2 out, after this I'll be back to working towards getting New Adventure caught back up to where it was before graphics rework.
That's all for this post, just a quick one to let you know I haven't vanished.
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V4mpiregames
Public post
Another week, more progress made.
Although my focus was going to be on KH2, It has been a bit more on rendering for NA, this is partly down to more than once when trying to setup a scene, when mostly done, with no saving done, the program crashes out.
This caused me to feel somewhat disheatened and didn't want to work on it, however I didn't want to spend my time off work doing nothing, so went and done some rendering for NA.
However this hasn't gone without hitches either, sometimes I've got some done, others been fighting to get much of anything done.
My problems with my system have been progressively been getting worse, now weirdly, it's been worse since my reinstall of windows, though things seem to point to more of a possible graphics issue, however on odd occasions got an actual log in windows log, it's shown a low memory issue, however I have more than enough.
I did increase my pagefile size, done memory testing and still problems persist, however not had an error of low memory since, though I've yet to use max ram, so unsure how would even run out of memory.
I have no resorted to contacting GPU manufacturer for support on help to diagnose to see if my assumption is correct in this being the issue or if it's elsewhere.
I am working again for next 3 days, but hopefully I can progress with them to get my issues resolved to make my workflow easier, allowing me to produce more of the content I am trying to provide you all.
However, although this post isn't exactly positive, I have at least got the entirety of the introduction scenes completed and a couple renders for the first train station in the story, this includes an additional render which was always intended, but never had the right assets to product this. I will of course keep you updated on things when they happen, or at least in a worklog. 
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