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After finishing the Adventure Outfit Set, I wanted to do something a little more interesting than another lineup.
The studio shots are useful for actually seeing the designs, but they're also very controlled. Everyone is standing still, everything is clean, and the outfits never have to prove that they still look like they belong to these characters once things start moving.
So I split the cast into three smaller groups and sent them out into the field.
Noctra, Florielle, Sylva, and Umbra ended up in something a little darker and more magical, surrounded by moonlight, flowers, vines, and shadow.
Noctra, Florielle, Sylva, and Umbra unleash moonlight, blossoms, vines, and shadow in a ruined forest.
Cindra, Zephyra, Aurelia, and Maris got a much brighter battlefield, with fire, wind, sunlight, and water all competing for space at once.
Cindra, Zephyra, Aurelia, and Maris combine fire, wind, sunlight, and water against a clawed threat.
And Rimea, Terra, Veyra, and Kaelis ended up with the heaviest fight of the three. Ice, stone, lightning, and one very large guardian seemed like a reasonable combination when something with too many claws showed up.
Rimea, Terra, Veyra, and Kaelis answer ice, stone, lightning, and brute force with a united frontline.
What I like most about these is that the adventure outfits finally feel like outfits rather than designs.
They're moving in them. Fighting in them. Using their elements. Standing next to other members of the cast instead of being isolated on a white background.
And that makes the whole set feel a lot more real to me.
I may have to do more of these.
Because apparently giving twelve characters adventure gear eventually leads to the inconvenient realization that you should probably let them have an adventure.
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Pony Tales — Adventure Outfit Set
The full Pony Tales cast gathers in their new adventure gear, ready for whatever waits beyond the next horizon.After getting the Pony Tales cast dressed up for the Formal Gala, I wanted to take them in almost the opposite direction.
This time, they're getting ready to actually go somewhere.
The Adventure Outfit Set gives the whole cast new fantasy-travel and combat-inspired looks while trying to keep the things that already make each of them recognizable. Rather than putting everyone into matching armor, I treated them more like an adventuring party with different roles, weights, and approaches to gear.
Cindra keeps a lighter, heat-ready look built around her ember colors. Rimea leans into icy blues and practical cold-weather details. Sylva's outfit stays closer to a woodland scout or healer, while Noctra and Umbra get lighter gear suited to characters who probably aren't interested in announcing themselves from across the battlefield.
Others ended up considerably more equipped.
Terra needed something heavier and sturdier, Aurelia's gear keeps the bright white-and-gold identity she already has, and Kaelis naturally ended up at the far end of the scale. Instead of turning him into a fully armored knight, I went with heavy guardian gear that still leaves his existing markings, build, and reptilian features visible.
One of the more interesting parts of doing a set like this is figuring out how much you can change before a character stops feeling like themselves.
The outfits changed substantially, but I still wanted their markings, colors, silhouettes, accessories, and general visual language to carry through. A few of them took quite a bit of iteration to get there.
And apparently shoes are much more difficult to keep attached to an adventuring party than I would have expected.
With the full cast finished, though, I really like the result.
They still feel like the same Pony Tales characters, just a version of them that looks ready to leave the studio, pick a direction, and see what's waiting beyond the next hill.
Which does make me increasingly tempted to put a few of them together in some proper action scenes.
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