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Tower Boy Games profile
Tower Boy Games
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Tower Boy Games
By Justice or Mercy is an adult visual novel. Any support is greatly appreciated!
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Tower Boy Games

Release Schedule!

Release schedule for v13-v15

Tower Boy Games
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Release Schedule!

Release schedule for v13-v15
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Devlog 9/12/2025

Hello again!
This week I’ve continued work on v15. Last week I mentioned I might cut some things to make the deadline… but come on now, we don’t do cuts, all the homies hate cuts! I managed to get everything I wanted in, plus a little extra. Surely you never doubted me, right?
I’m still rendering as I write this, so I don’t have the final count, but it should land at over 670 renders. This weekend I’ll go through all the dialogue and finish wrapping up v15… then it’s straight into v16! I already have big chunks of v16 mapped out in detail, so the plan is to knock out the writing quickly and dive into rendering without delay. I briefly considered making v16 a five-week release because of how much I want to pack in, but that would be weak. I’m simply built different, and will deliver it in a timely fashion!
That’s all for this week, thanks for checking in, and I’ll see you again next week!
To wrap up: what would you do if a girl begged you to take her to a pumpkin patch? Obviously, you’d take her. And it would be worth it. That’s what I rendered for fun this week. No alts this time (I couldn’t think of one), but hey, join the Discord anyway!
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Devlog 9/5/2025

Hello again!
This week v14 had its public release! I’ve also kept busy with v15, with the render count now sitting a little over 400. That covers the “date” section of Chloe’s update, and the rest of my focus will be on her scene (plus a few casual interactions, if time allows). There’s a lot I’d love to include in the scene, but if it starts to get too ambitious, some parts may have to be saved for later. My goal is to finish the update by this time next week, then it’s on to Hana and beyond! And don’t worry about a Chloe drought as she’ll continue to play a pivotal role in the story moving forward.
That’s all for this week, thanks for checking in! I’ll see you again next time.
And to wrap things up… you feel it too, don’t you bestie? Pumpkin spice is already in the air, which means autumn has officially begun. See you next week, bestie, alt on Discord!
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Tower Boy Games

v14 Public Release!

This post also includes Mega.NZ content links
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Tower Boy Games
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Devlog 8/29/2025

Hello again!
This week I’ve continued work on v15. The render count is sitting around 220, which wraps up the big story moment I mentioned the past two weeks. From here, the focus shifts toward the Chloe love path. I don’t want to spoil too much of what’s coming, so I don’t have a ton of details to share this week… Would you instead settle for a few random thoughts instead?
I’m planning a 4-week release window for v16, followed by 3 weeks each for v17 and v18. Not ideal, I know, but I’d rather not cut content just to rush things, so thank you for your patience! v15 was originally meant to be a full Chloe love path update, but the first third ended up leaning more into other story beats. That said, she’ll definitely get another dedicated update in the future!
One idea I’ve been toying with is an antagonist menu—something that shows your progress with each one and the fate you chose for them when their storylines conclude. Could be a fun way to track things...
That’s all for this week. Thanks for checking in, and I’ll see you again next time!
To wrap things up, it’s around this time of year (literally this weekend is a big one) when you’d typically see summer firework festivals in Japan. I made some renders inspired by that theme. I wanted to do about 20 more, but time wasn’t on my side. Check out the alts on Discord!
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Tower Boy Games

Devlog 8/22/2025

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