v29.5: Picking up where v28.5 left off with the older scenes
Also, By Justice or Mercy has passed 4,000 wishlists on Steam! Thank you to everyone who’s wishlisted the game or passed the demo along to a friend! I’ve swapped two rewards on the wishlist map. The NPC Relationship Expansion moved from 7,000 to 4,000, which means we’ve already hit its goal! Characters you can’t romance will get a relationship menu of their own. That’s something I can start working on sooner, so it made sense to move it up. The uncompressed 4K version of the full game takes its place at 7,000 and will still be free DLC.
Next up is the first community-voted scene at 5,000 wishlists. You’ll vote on the character, the scenario, and up to two content preferences. If we reach 6,000, you’ll get to vote on a third preference for that same scene.
That replaces the separate walkthrough and path guide I originally had planned. The optional path previews now cover a lot of what I wanted the guide to do, and you can check them right when you’re making a choice. For now, they cover major decisions and paths. If there are smaller choices where you’d like a preview too, let me know which ones!
We also passed the 3,000-wishlist language goal, and I’ve had a change of plans there. I was going to put one new language to a vote, but most of the people reading that poll would already be comfortable with English. So I looked at where the game’s wishlists are coming from and decided to add four languages: Latin American Spanish, Hungarian, Dutch, and Czech.
I like the idea of doing this for people who’ve already found the game and want to play it. If you’ve been waiting to read it in one of those languages, yours is on the way!
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v29.5: Picking up where v28.5 left off with the older scenes
Also, By Justice or Mercy has passed 4,000 wishlists on Steam! Thank you to everyone who’s wishlisted the game or passed the demo along to a friend! I’ve swapped two rewards on the wishlist map. The NPC Relationship Expansion moved from 7,000 to 4,000, which means we’ve already hit its goal! Characters you can’t romance will get a relationship menu of their own. That’s something I can start working on sooner, so it made sense to move it up. The uncompressed 4K version of the full game takes its place at 7,000 and will still be free DLC.
Next up is the first community-voted scene at 5,000 wishlists. You’ll vote on the character, the scenario, and up to two content preferences. If we reach 6,000, you’ll get to vote on a third preference for that same scene.
That replaces the separate walkthrough and path guide I originally had planned. The optional path previews now cover a lot of what I wanted the guide to do, and you can check them right when you’re making a choice. For now, they cover major decisions and paths. If there are smaller choices where you’d like a preview too, let me know which ones!
We also passed the 3,000-wishlist language goal, and I’ve had a change of plans there. I was going to put one new language to a vote, but most of the people reading that poll would already be comfortable with English. So I looked at where the game’s wishlists are coming from and decided to add four languages: Latin American Spanish, Hungarian, Dutch, and Czech.
I like the idea of doing this for people who’ve already found the game and want to play it. If you’ve been waiting to read it in one of those languages, yours is on the way!
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Devlog 11/6/2026
Hello again!
This week, work has continued on v27! Rendering is just about finished, with the final count sitting at around 500 renders and 13 animations!
The update is largely split between Ashley and Chloe (Love path), with a small break in between to set things up for Iris and Niki. The main scene this time around is exclusive to Chloe’s Love path.
Story-wise, this update serves as the final setup for the ball, ending just before the event begins. Of course, nothing ever quite goes according to plan, and the following two updates will be dedicated to dealing with the proverbial wrench thrown into those plans...
You can also expect the next release schedule sometime this week, ahead of v27’s release!
As for the update itself, all that’s left is to finalize render placement and dialogue, so everything is on track for its early release on the 12th!
Unfortunately, that’s all I have to share this week! Thanks for checking in, and I’ll see you again next week!
To end off this devlog, a little render from an arcade…
A not-so-explicit alt/follow-up can be found over on Discord!
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🎃 Devlog 10/30/2026 🎃
Hello again!
This week, work continued on v27! The render count is now sitting at around 310 renders and 13 animations, covering everything up to a little past Chloe’s Love path scene. The rest of the update will focus on Iris/Niki, a second segment with Ashley, and setting things up for the following update.
I've also been working on a website! Not particularly necessary if you're reading this here, but it's mainly intended as a way for players to access recent devlogs, release schedules, and up-to-date wishlist counts directly from within the game. And if none of that interests you, you'll be able to toggle it off in-game!
As for the upcoming reworks I've mentioned previously, the current plan is looking something like this:
v27 → v28 → v28.5 → v29 → v29.5
The idea is to have shorter releases dedicated to reworking older content between the usual updates. Rather than setting a strict stopping point for each rework release, I'll simply aim to get as much done as possible within a shorter development cycle, so there's no need to delay things unnecessarily.
Once v2 has been reworked, I suspect updating the older art will become considerably faster, as v3 is around the point where I started properly backing up my scenes, which should make revisiting them much easier.
As for the scenes themselves, those will be handled on a case-by-case basis. For the most part, though, I'll be taking a similar approach to the recent Ava scene update, replacing static segments with simple animations rather than completely restructuring the scenes themselves.
That's all I have to share with you this week! Thanks for checking in, and I'll see you again next week!
To end off this devlog, a wholesome Halloween night!
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Devlog 10/23/2026
Hello again!
This week, v26 had its public release!
Work has also continued on v27, with the render count now sitting at around 210 renders and 12 animations. I’ve only got a few more renders left to finish up Chloe’s love scene, after which I’ll be moving on to the second half of the update, which will focus on setting up the final pieces for the upcoming ball event.
An exceptionally short devlog this week, unfortunately, but thanks for checking in, and I’ll see you again next week!
To continue our Halloween-themed renders, this week we have a rather stylish vampire…
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Devlog 10/16/2026
Hello again!
This week, work continued on v27! (Check out v26 here!)
I’ve started on rendering the initial scenes, as well as staging animations, with the current render count sitting at a little over 100. That covers the first part of Ashley’s content for the update, with one more smaller section to follow later, which will be her last before the ball. After that, I’ll be moving on to Chloe’s Love path scene, which will make up the bulk of the update.
Looking a little further ahead, I haven’t made a final decision yet, but after v27, I may shift my focus back toward reworking some of the earlier content, at least for a release or two. As development continues, it’s becoming clear that getting the game ready for steam sooner rather then later will be important for the game’s longevity. But I'll post confirmation if that's the case with the next release schedule.
Unfortunately, that’s about all I have to share this week. Sorry for the shorter devlog!
Either way, thanks for checking in, and I’ll see you again next week!
To end off this devlog, more Halloween renders! This time, featuring a rather devilish-looking Chloe...
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