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TheSugarRay
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TheSugarRay
Writing Adult Visual Novels and other stories.
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TheSugarRay
Public post
First Devlog of 2025
Hey boo,

The weather here is nuts. It got really cold and snowy and this week it is all supposed to melt. I got up at four thirty in the morning to shovel.

I took the time to try some new games this week. It was for the purpose of being a messy bitch but I think the helpful part of me regained enough control.
Once Again
A pretty fun life redo/time travel story.
They do the things where the girls are named according to a theme, which I love to do. As seen in the sfw games where the characters are named after the arts of the day and my trunk novel where characters are named after days of the week. Damnit, why'd I start talking about me?
Past Tense
Has some very ambitious visuals
and judging by their special renders, the game is going to look fantastic as it continues.
My New Memories The Beginning
It's a shame that Killer7 doesn't have all his assets to keep going on his main game. This prequel is a nice taste of Killer7's style. Conversations with cute girls. It's my genre.

Progress Report
I still catch myself calling it an update. That's what revision is for.
I think things are going well. Hopefully the rate of images done can increase smoothly. 

Programming/Tagging
I don't know what other people are calling it but I have all but the last three scenes tagged. So, I have a very good estimation for how many assets I will need to complete the chapter! It took way longer than I thought it would. Like, I'd sit and time would go by and I'd still have several dozen pages to go. I think this is what other devs nebulously call coding but I have hard coding issues that I also spend time working on.
I want several new features in chapter 3 but I don't think I'll get them all. 

First is a gallery. I've downloaded, read up but I still need to implement it.  I want a menu toggle to add transitions to the game. 
I was hoping a modder would do something because it strikes me as a preference that I don't give a shit about. That's what mods and settings are for, your preferences that I don't care about. Some people like a fade transition between every image and I think that's overkill and it bothers me. So, I'm not putting it in the default game. If you overuse transitions it's a bunch of extra coding but also people can already turn off transitions, which will take out the shitty transitions I do care about. As well as, the meaningful transitions that I put thought into and effect the pacing or punchline of a joke.

The code just hasn't worked for me though and I found some other problems that make me think I need to research it some more.

My first hurdle seems to be getting transitions to work at all. Then, implement the code that makes every image shown without a transition command to have a cross fade.
Then, make that code a toggle in the preferences menu.

Beer Goggle Games
I've been thinking about how some of the "best visuals" in AVNs just look like lifetime or hallmark movies. I'm calling them beer-goggle-games. 


The best working and working daz assets are women and women's accessories. Backgrounds, men, and props not so much. So, this can be rectified by creating your own assets or improving the underwhelming daz assets. People can do like Wilson Wanka and just go hard into 4k textures, and make everything as detailed as possible. Hellcat lounge looks amazing.

The easier way to do this is be hitting the depth of field hard. Heavily blurred background, foreground, and if your lucky a part of the character you'll want to see will be visible. 
It looks good. Especially when someone increases the saturation and sharpens the details the daz renders can look lifelike.

This works great for special renders. It's eye-catching and pretty.
But we run into problems of tone. High saturation, high depth of field, is how people shoot and produce a hallmark movie. It's fine for a sweet little cheap love story where certain tropes are expected but when you are trying to make a story with a mysterious crime story, the wires get crossed a little.

It's a mismatch for some stories, in my mind. But I only took one movie class so this might just be a little brain crack that I needed to get out. What do you think of my new abusable and irresponsible term of beer goggle games?

Artist Search
No update. I've talked to a lot of cool people. I need to organize my notes and make a choice.

Patron Rewards
Cindy and Hermy fans sure to thank Asia the Magical Girl because it was their birthday and request that led to your renders this month.
There is the return of my Daz version of Nova from Eternum. I made her butt bigger. I hope you like your multicolored eyed gingers bathed in non-cannon sunlight.
To round it out, I put tulip and Cindy in the sun too but I stopped my fun there because there was work to do. For the Pixie tier and above we have an 8k render of Cindy and Hermy."



Your attention is worth more than money can buy. News, Previews, and hanging out

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TheSugarRay

January 2025 Rewards

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TheSugarRay
Public post
Good Morning, Merry Christmas, and happy Holidays to all you boos!

I'm sitting in my brother's house on one of the last days of my vacation banging out this devlog. The render queue was buzzing away at home but I can't check on it. I didn't make one of those silly promises like not working during vacation. Someone at home decided to move some furniture and while they understand that wires go into the router, they don't understand how.

No one is forcing me not to work on my vacation, so I have. Not very much, though. I'm still tagging images. Every step takes longer than I expect, always. Last I checked, I still had 57* pages to go and about 930 images planned. 

My dad was in his chair and I was tagging Baskin images. 
He asked what I was doing and I say I was tagging images in a script.
He asks if it is a script that I wrote and I say yes.
He doesn't ask me anymore and I was kinda counting on that.

I call it tagging images but other people might call it programming but I'm not sure because I don't hear anyone else talk about it. I see some people name their images like img-06-03-18 and that might be faster if they are just counting up but it also needs its own description. I know some people write and make assets scene by scene. If anyone sees a devlog where another dev goes into detail about what steps they go through, feel free to tell me about them. I'd be interested in reading.

Animations
I don't like sex scenes to be entirely animations. I still like the spam variety of having a lot of angles on the woman.

I've started making extra animations. I make the animation, I throw it at the end of the pile, I say if the computer gets to it, it's extra. My computer gets through my whole queue, then the back of my brain thinks of a new scene that I could use an animation on.

There is a quirk that I have with old videogames and digital tasks where I don't like to do them twice. Like, if I trek across the continent in skyrim, fall in a ditch and die, losing all my progress, I don't do it again. I do something else. Correcting animations feels like that in a way that correcting still renders does not. So, I have some animations I could correct but it's just not as easy.

Artist Search
I'm still not sure how sharing assets works for daz. There is content gatherer, but ever file ens up being ten gigs. Sometimes, files install in a different locations. My guinea pig is getting frustrated.

I was giving myself until I finished tagging to pick an artist but tagging is taking longer than I want. 

Rewards and Special Renders Delay
Sorry, I was driving on Wednesday and didn't have a lot of the special renders available to me.

The Winter Adult Games Bundle https://itch.io/b/2806/winter-adult-games

Looking for someone to keep you warm during these winter months?
Perhaps a snow-dusted fling forgotten with the melting snow?
Or just a good story to help you forget the cold?

The Winter Adult Games mega-bundle has 73 games from 57 developers, ranging from engrossing stories and unforgettable romances all the way to nights that leave your legs aching in the morning, all completely for free!





Rewards Are Up!

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TheSugarRay

December 2024 rewards! I was checking out some Models from the First Descendent. They have small ...

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TheSugarRay
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Hey Boo,

It started snowing today. Looks like every leftover leaf on the ground will take a long snow nap. I'll see them again in the spring.

Work has been oddly busy. There are more people visiting the store than we expect. I'm not sure if people have relaxed now that campaigning has stopped or if they are getting in their big purchases before tariffs happen. Either way, it's cut down on my horny novel reading and writing.

Let's talk about our exploration of that hot, labor summer of 2022.

I've been coding and entering images. It's hard to think about a month going past. I was like, I'll finish naming the images in a week. I'd say I'm about a third done. I have 106 pages left to tag. If you don't regularly memorize my blogs, that's placing an image name in the script "show tulip madhorny". It balloons the script because each tag needs it's own tag. Fun fact, I've added 1,452 sow commands to this document. It has to do with rereading the script and placing what I think the image should be, and it also is partially editing the script. What was I thinking when I wrote it? Who cares, the future is now, old man!

It is frustrating tracking wise. Like I'll work on tagging for an hour. Before I start, I'll calculate that I have 114 pages to go, then after everything, I'll have 114 more to go. It would be maddening if I wasn't already insane.

Animations
are nice in a way. It's a bit of cope but as long as my computer is rendering something then I know things are being utilized well. So, new renders, special renders and experiments get added to the top of the queue and the long running animations are on the bottom. It's like a comfort blanket while I don't know exactly what images I'll need. 

I ran out of animations to render. They finished. There was a day when my pc wasn't humming away on animations. And these are animations that count, if you know what I mean. None of that intro or clothed establishing shot shit. 
Animations are nice and all but if I have a choice between a sex scene with three really good animations or a hundred images of a cute girl, I'm choosing the cute girl images. Which also pairs well with how my characters never shut up. 

The search for a new artist
is going well. I've talked to several talented people who are ready to help me. I haven't decided. I have picked up an apprentice. I helped them set up a pc and gave them a start on daz. If they like it and want to stick around, I'll introduce them to everyone.

I'm giving myself until I finish tagging images to make a decision, which might be a mistake because what if they hate my tagging scheme?!

Next, I might try hiring a manager to keep us organized and crack the whip a little.

I don't want your last month as a backer
I've had this idea for a while and I'm not sure if it is profound or just cope. I'm a dev with a long dev cycle and I don't want to claim improvements until they happen. Some people refer to any long dev cycle as milking. Some things just take forever. I don't think it's an accident that most devs slow down when they get more skills and knowledge. I've seen several newer devs talk about how somehow things take longer than when they first started. I'm sure some of it can come down to quirks and pet peeves that don't improve the work but you can't discredit the overall data.

I love my patreon and backers.

The support is great and I want to grow it. I also don't want to make anyone bitter about the long dev times. So, here is my idea. I don't want your last month. There are people who have a set number of months they want to go back. Then there are some people who might get in and not expect a long haul. My solution is-

I don't want your last month. If you get to the point where you are a little annoyed with me. Maybe the progress isn't coming as far as you think it should be and you figure, last month will be your last, I don't want that Please, save your last month for a time when you are happier with me or I ask for it.

Rewards!
This weeks rewards feature two previews. Some experiments with Rdaughter models, that I'm sure they'd hate because I didn't also use their custom lights and a sequel to one of my favorite images that I've made. 

Rewards go up every third Wednesday!

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TheSugarRay

November Rewards! Some shit was too big. You can also see them on discord. Make sure I give you t...

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