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The Mithril Hourglass profile
The Mithril Hourglass
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The Mithril Hourglass
Interactive fiction for adults.
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For those that want to show support, but not in a "take my money" kind of way. At this tier, all you'll get is notifications, but I'll still appreciate that you're here.

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Eternal Gratitude

My undying appreciation.

This tier gets you all of the basic benefits you'd expect of being a Patron. Access to game builds an update early, early access to demos for potential future projects, access to Patron-only posts and renders, voting power in Patron-only polls, and behind-the-scenes looks at what's being developed like patch notes.

You'll also get permanent access to the invite-only Discord server - once you're in, you're in forever, regardless of whether or not you continue to support me. The Discord server is the fastest and most reliable way to reach me, so if you have any feedback, found a bug, have a question, or just want to chat, that's the best place to do it.

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Supporter

Support development.

At this tier, you'll get all the benefits of the previous tier as well as free itch.io keys and the opportunity to discuss adding cosmetic options. Things like adding a costume for the main character, a customization option for areas that support it - anything that could be an option within an existing system of the project(s) in active development. Just send me a message to get started.

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V.I.P.

Get V.I.P. Treatment.

This tier comes with all manner of special treatment. Access to test builds, an exclusive V.I.P. lounge on Discord, the option of becoming an NPC or even building a side quest in the game being developed, plus everything included in lower tiers.

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Producer

Bankroll The Mithril Hourglass.

This tier nets you a Producer credit in the credits of every project in active development while you're an active member - added forever, regardless of how long you stay subscribed for - in addition to all the benefits of every other tier. As long as it doesn't break any ToS or other guidelines, you can also decide how you're credited, complete with a custom Discord role. If you're the only Producer, I'll even let you rename the tier here. Want to be crowned the official High Memelord, Champion of Brainrot? This is the tier for you.

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The Mithril Hourglass

Maids & Masters v1.0.2


It's here! Maids & Masters v1.0.2 is now available, for free, forever, for everybody!
On top of that, the official strategy guide, featuring more than 500 pages worth of walkthrough, maps, development commentary, puzzle solutions, fight strategies, and so much more is available for the Supporter tier and higher.

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  • Early Access + Behind-The-Scenes Posts
  • Private Discord Invitation
  • Other generalized special treatment
The Mithril Hourglass

Redemption Harem v0. 1 Release

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The Mithril Hourglass

Redemption Harem v0. 2 Test

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The Mithril Hourglass
Public post

Redemption Harem Mechanical Updates

Also known as the "v0.X.Y" updates, as opposed to the "v0.X" updates that include significant new content.
The way this was handled for Maids & Masters was largely that "v0.X" updates meant the main story was progressing, and "v0.X.Y" updates meant no main story, but might still have some side quests or optional content added alongside all the polishing and bugfixes.
Redemption Harem is unlikely to have side quest updates like that since the nature of the game is meant to be much more open world, where Maids & Masters remained open to explore but was much more linear. Side quests will certainly still happen, but overall progression through the main story will be much less of a straight line, which means the line between side quests and main quests will blur - something you might notice in v0.2 when it releases.
However, there may still be instances where adding or updating mechanics or developing other small bits like alternate scenes might still culminate in enough work that it takes me a few weeks to get it all done.
This kinda happened with v0.2. Life causing delays happened at a point where there was still more background work to do and creating the new content shouldn't take me that long (if all goes well, a test build will go up next week and v0.2 will release the week after), so this doesn't really apply to a theoretical v0.1.1, but this still feels like a question worth asking.
The rest of this examples, so if you're picking up what I'm putting down, feel free to skip to the poll.
If you're not quite sure what I mean, the way this would pan out for v0.2 is mentioned in this week's dev blog post. Since I focused on polishing things up and reworking mechanics first anyway, the theoretical v0.1.1 is already done. All I'd have to do to be ready for release would be to place blocks to keep the new areas inaccessible. It might take a couple hours to make sure I don't accidentally leave something open, deploy the build, then take the blocks back off to continue development, but that's relatively little work. Especially in a situation like I'm currently in, where I feel like it's taken me far too long to get close to releasing v0.2. 
Or I don't change anything. I'll still do my best to not put undue pressure on myself and rush development either way, and a "v0.X.Y" update will still happen if it's necessary.
The main difference will be how I develop updates. If I go out of my way to make room for "v0.X.Y" updates, I'm kinda stuck focusing on fixing bugs and updating mechanics for a while after each update. Starting on new content right away would likely be interrupted and disrupt workflow. The other potential negative is that updates might be more frequent, but the "v0.X.Y" updates won't be very substantive.
It's not a big change, and if it's adopted, it shouldn't affect overall development time - just update frequency - but ultimately, I rely on the financial support that my Patrons provide, so anything I can do to keep y'all happy and maybe convince a few more of you that it's worth joining up I want to try to do.
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The Mithril Hourglass
Public post

Redemption Harem - "Attacks" and Euphoria

If you didn't read this week's dev blog post, training is finally fully reworked, implemented, and tested, so now I'm clear to finally start working on new content. That content ended up being related to the rendering I've been doing, which was previewed in last week's post. 
Which is technically both old and new content. It's old because it's mechanics that exist in the demo for Redemption Harem, but there were a few different problems with how it worked in the demo.
The first of those was solved by giving you a choice in how the scene plays out. You can either endure the "attack" and participate in the lady's ministrations, or you can start a fight. Both options have the same outcome, which involves regulating that character's Condition to more normal levels, counting them as already having trained for that day, and losing a bit of time.
Which brings me to the second issue - in the original version, triggering these events would cause you to lose the whole day, which made it significantly easier to cause a failure cascade where Eckhard would starve to death and you couldn't do anything about it. It wasn't that big of a deal in the demo with only two characters, but as more characters get added, losing an entire day could mean getting stuck in a death loop because just one of these events occurred. In the reworked version, you'll only lose a few hours.
The third issue is more technical, in that these events were checking if the Condition of these characters was above 100 or below 0. Since Condition was reworked to use the character's "level," that can't go below 1 or above 99, so that's been refactored to use different math and to have a random likelihood to occur depending on how far in one direction the number is, with the events only being guaranteed to happen at exactly 1 or 99.
The last issue is the one you're more likely to notice while playing the game - the demo didn't include any special assets, just the dialogue. The previewed animation belongs to Asgina's version of this event, and both versions of the events for Asgina and Nadua have been completely rewritten (though Nadua's animation still needs to be rendered).

As for what these "attacks" are, there's a reason for the quotation marks. In short, if you neglect your girls and let them degrade far enough, they'll eventually get tired of waiting for you and come to you in the middle of the night. The same can happen in the opposite direction - if you over-feed them, their monstrous natures will start to go rampant and they'll be compelled by their euphoria to similarly visit you in the dead of night to show you their gratitude.
The dialogue between these scenes is a little different, but there won't be a simple way to repeat these scenes like there is for most others, so you can consider the euphoric version as the easy way to replay the scene as opposed to constantly neglecting your party just to see the scene you like. Either way, the character will regulate at the end, either rising up to 30 Condition or dropping to 70, whichever is appropriate.
This can still lead to Eckhard starving to death if enough characters have attacks triggered and you end up being stuck in bed until nightfall, but this way you'll at least have an opportunity to do something about it instead of being stuck in a loop of bedmates stealing your days away.

This is a lot of text for what should end up being a fairly minor piece of gameplay, so if I've over-explained things and looped back around into being confusing, drop any questions in the comments and I'll happily clarify.
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The Mithril Hourglass

Redemption Harem v0. 2 New Scene Preview

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Creator Stats

50 subscribers
161 posts

Goals

$5 of $500
per month
Basic expenses will be covered. It won't pay for everything, but it helps provide some much-needed stability.
$5 of $1,200
per month
Officially a part time job. Unless something drastic happens, I'll be able to continue with development for the foreseeable future.
$5 of $2,500
per month
Officially a full time job. As long as this goal is met, I can keep making games and telling stories regardless of outside circumstances.

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