Future Projects - Demo or Visual Novel
As we march ever closer to the release of Maids & Masters v1.0, ever more of my thoughts become pointed toward the future. Part of those thoughts brings me back to conversations I've had with other devs about the struggles that come with trying to be a full-time indie game developer.
Fair warning, this is a bit of a story, so feel free to scroll to the bottom if you just want context for the poll.
While the biggest factor is economic - people only have so much money to spend supporting creators - and another is competition - this space is significantly more densely populated than it was even when I first started four years ago, and it was hard to stand out and gain a following even for established projects back then - there are a few points that are easy to see as things I've done to myself, like the fact that I de-emphasized visuals and put my focus elsewhere in a niche that is ostensibly focused on visuals.
I've put some time into addressing what I can within the scope of what I know - learning how to animate and so on - but I didn't want the visuals of Maids & Masters to have the jarring shift that would come with suddenly using tools that can drastically improve the visual fidelity of a project. That already happened once, and not in a good way, when I made the jump from RPG Maker VX Ace to MZ. MZ being 48 bit made translating all the old 32 bit sprites kind of awkward, and that resulted in some visual blurriness and other quirks that I've done my best to mitigate where I see them, but since the sprites don't resize cleanly, there's only so much I can do.
Having conversations about these things with other developers led some of them to ask me why I didn't just make a visual novel. After all, most of the work I was doing was on visual novels. Even this year, I've had people ask for a Ren'Py port of Maids & Masters. The demand is obviously there.
The simple answer is that I wanted to make an RPG, I already had a copy of RPG Maker, and I knew nothing about making a VN or coding in Ren'Py. I used the tools I had for the job I wanted to do.
Is it possible to make an RPG in Ren'Py? Absolutely.
Would Maids & Masters be what it is if I'd tried? Absolutely not.
But that did get me thinking, especially as the devs I was talking to went from making less than me, to making the same amount as me, to making more than me, to watching my income backslide as life got harder for everyone and competition only piled higher.
Why couldn't I make a visual novel?
That's where Precious Kouhai originally came from. Not because it's a story I wanted to tell, but because I wanted to see if I could. I wanted to get better and faster at animating, I wanted to learn how to code in Ren'Py, and I wanted to learn how to use the more complex tools I could use to drastically improve the visual fidelity of my renders. I also had this morbid curiosity, and wanted to see how it would perform if I all but deliberately set it up to fail.
Now I'm a lot faster at animating fully custom animations, I've gotten a lot better at (at least a few) of the aspects of making good renders, and I'm comfortable enough with coding in Ren'Py that I actually write for my clients within a Ren'Py compatible text editor.
On top of that, despite the lukewarm reception, there was a long time where Precious Kouhai was getting as many views as Maids & Masters was despite not being promoted, not being updated, not being very long, and not having hardly any depth to the narrative. Even now, PK gets roughly the same engagement as MnM's early access on itch. The Ren'Py bias - especially in the adult game space - is a very real thing.
Somewhere in between all the burnout and seeing PK perform nearly as well as MnM, I had a very particular thought - would it work having a VN as one project to pay the bills, and using the support from that to make what I actually wanted to make?
The answer to that question kinda ended up being no, if it wasn't obvious by PK not getting any updates since PK v0.2 went into early access. Most of that came from burnout - I just didn't have the energy to work on half a dozen different projects, especially when I'm not being adequately compensated for all that effort - but it also just didn't feel right to jump back and forth like that between my own projects.
Which brings me to the actual poll.
While the majority of games I want to make are full games, there are a few stories I want to tell that I think would work best as visual novels instead of an RPG or a tactical strategy (and a few mechanics I want to play with that are native to how Ren'Py functions).
This still isn't the official "next project" poll, I'm just gathering interest; but I do think it's worth asking if you'd like to see me make a visual novel, if for no other reason than it feels much easier to succeed in this particular space with one.
Which is also why this poll is public. I don't expect those of you supporting me for Maids & Masters are going to say "yeah, enough of that," (especially since some of you have said the exact opposite) but the market is telling me the thought I had about doing a project to gain support is a valid one.
Should I actually make one of those stories I have into a visual novel? Or should I focus on turning the demos I've made into fully realized games?