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The Mithril Hourglass profile
The Mithril Hourglass
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The Mithril Hourglass
Interactive fiction for adults.
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FREE
Follower

For those that want to show support, but not in a "take my money" kind of way. At this tier, all you'll get is notifications, but I'll still appreciate that you're here.

22 subscribers
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Eternal Gratitude

The obligatory "eternally grateful" tier.

This tier gets you all of the basic benefits you'd expect of being a supporter. Early access to each game build, early access to demos for potential future projects, access to supporter-only posts and renders, voting power in supporter-only polls, and behind-the-scenes looks at what's being developed.

You'll also get an invite to my private Discord server. Once you've joined, you're in forever, regardless of whether or not you continue to support The Mithril Hourglass. The Discord server is the fastest way to reach me, so if you have feedback, found a bug, or just want to chat, Discord is the best place to do it.

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Early Supporter

This tier offers the same benefits as the Supporter tier, but at a limited early bird discount.

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Supporter

Support development.

At this tier, you'll get all the benefits of previous tiers, as well as the opportunity to suggest additions to the current project(s). Things like adding a costume for the main character, a customization option for areas that support it, a particular scene - anything that could be an option within an existing system of the current project(s). Just send a message to The Mithril Hourglass to get started.

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Premier V.I.P.

This tier offers the same benefits as the V.I.P. tier, but at a limited early bird discount.

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V.I.P.

In addition to all previous tier benefits, you get access to additional V.I.P.-only channels on the Discord server as well as access to regular test builds. This gives you a unique opportunity to provide active feedback and help make decisions as the game is being developed.

I'll also find a way to put you into the active project upon request. This could be naming an NPC after you and working together to decide how they should behave, building a side quest or event - just about anything. While there are some limits, everything will be open to discussion and personalized to you. Just send me a message to get started.

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Features

  • Early Access + Behind-The-Scenes Posts
  • Private Discord Invitation
  • Other generalized special treatment
The Mithril Hourglass

Maids and Masters v0. 18 Release

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The Mithril Hourglass

Winter 2024 Subscriber Bonus Renders

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The Mithril Hourglass
Public post

Winter 2024 Bonus Renders

Happy Winter! I hope you're keeping warm.
I don't want to yap when this is just a render drop, so I'll just remind you that Subscribers get additional variants of all of these. I hope the season treats you well.
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The Mithril Hourglass
Public post

Bonus Poll Results

Nobody voted over here, so these results are all from the Patreon poll. For future reference, polls like this will add both results together, so votes over here matter the same amount as votes over there.
I didn't expect ya'll to like Iris this much. She got an early lead and never lost it, winning with 8 votes. That means she gets three of these sets of renders, but no pair poll since that option didn't win.
Top five:
Iris - 8
Melissa - 6
Phoebe - 5
Ivy - 4
Ella - 4
Enjoy the first variant for Iris' first set. Like I mentioned last week, that, along with all the other renders, will be going up in two posts next Friday. SFW versions will be available for free, NSFW versions will be Subscriber-only.
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The Mithril Hourglass

Bonus Render Poll

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The Mithril Hourglass
Public post

November Development Update

It's been so long since the last time I did a general update outside of the dev blog that I'm not totally sure what to call this thing. After staring at a blank screen for a while, this is what I came up with. Super creative, I know.

The first thing I want to do is give a bit of an update on myself. I tend to assume you're here for my games and not for me, so I try to keep personal news to a minimum outside of the circumstances that directly affect development (like the recent time I've spent out of town). If you haven't been keeping up with the dev blog, that happened again recently, with today being my first full day back home.
I want to say things are going to go back to normal for what I hope is the rest of the year (or at least until I get v0.19 out), but after how much I was away from home in October, scrambling to get v0.18 done, and now being gone for what feels like the entire first half of November (even though it was really only the last week or so), I find myself quite thoroughly exhausted. Both due to my personal social obligations and... let's say "other newsworthy events that I have no intention of discussing publicly." I absolutely want to get back to work, but I also feel like I need to take a few days to sleep it off.

The next thing I want to do is take a minute to appreciate those of you here. I've actually been meaning to do a bit of a "supporter appreciation post" for a while now, but I haven't been able to think of something to do besides just saying "thanks." If there's something you'd like to see, leave a comment. No promises, but if I can give you a little bonus between now and v0.19, I'm happy to do it. 
Even if you just stop by every so often to see all the "join to unlock" buttons, or joined as a free member so you can get the public updates. I won't pretend I'm not biased towards those of you that give me money - I absolutely am - but all of you really do keep me going. 
Finding motivation has grown increasingly difficult as I struggle to grow big enough to be able to actually support myself. I know the general sentiment is that updates are worth waiting for and you want me to take the time to do it right (which I appreciate in ways I can't fully express), but I hold myself to those standards for my own sake, too. If I let myself relax too much, I tend to stress myself out over not doing enough, even if it's at the end of a 90-hour week. I think I'll stop myself from waxing poetic about what your support means to me, but it absolutely means a lot.

Now to step away from all that sap and actually talk about development. 
I didn't put nearly as much fanfare into talking about it as I did with ending Act 1, but v0.18 marks the end of Act 2. The next update, v0.19, is going to function as an interlude before v0.20 kicks off Act 3.
That's right. We're in the endgame now.
v0.19 is going to be on the smaller side as far as Freeze updates go, since there's only four Maids that weren't around for a previous Freeze, but it'll also be the interlude that bridges Act 2 and Act 3.
It's hard to say exactly how long that'll take me to develop, but at least as a general time frame, I want to get it out before the end of the year. Where exactly the release date lands will depend on a whole pile of factors, especially since there's a growing list of minor changes and fixes that I've been neglecting.
The same goes for updates v0.20 and beyond. Act 3 is going to happen in two main chunks, and my gut instinct is to try and keep those chunks as coherent as possible. Given the first chunk will be doing a number of things I've never done before, v0.20 is likely to be the whole first half of Act 3 in a single update. The second half I think I can split into two updates, but those could still end up being fairly large updates that might take well over a month to develop before considering outside factors, like spending more weeks busy with family.
I want to be as open and honest about that as possible, because while the poll said you're all happy to wait as long as it takes for me to finish an update, two or three months still feels like a little too long of a wait. Especially considering the first few updates came out two or three weeks apart.
Regardless, I'm excited to be approaching the end of the story and reaching a point where I can call my first full game complete. It's been a hell of a journey, and I'm glad I get to share it with you.
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Creator Stats

23 subscribers
29 posts

Goals

$2 of $500
per month
Basic expenses will be covered. It won't pay for everything, but it helps provide some much-needed stability.
$2 of $1,200
per month
Officially a part time job. Unless something drastic happens, I'll be able to continue with development for the foreseeable future.
$2 of $2,500
per month
Officially a full time job. As long as this goal is met, I can keep making games and telling stories regardless of outside circumstances.

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