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The Mithril Hourglass profile
The Mithril Hourglass
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The Mithril Hourglass
Interactive fiction for adults.
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For those that want to show support, but not in a "take my money" kind of way. At this tier, all you'll get is notifications, but I'll still appreciate that you're here.

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The obligatory "eternally grateful" tier.

This tier gets you all of the basic benefits you'd expect of being a supporter. Early access to each game build, early access to demos for potential future projects, access to supporter-only posts and renders, voting power in supporter-only polls, and behind-the-scenes looks at what's being developed.

You'll also get an invite to my private Discord server. Once you've joined, you're in forever, regardless of whether or not you continue to support The Mithril Hourglass. The Discord server is the fastest way to reach me, so if you have feedback, found a bug, or just want to chat, Discord is the best place to do it.

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This tier offers the same benefits as the Supporter tier, but at a limited early bird discount.

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Support development.

At this tier, you'll get all the benefits of previous tiers, as well as the opportunity to suggest additions to the current project(s). Things like adding a costume for the main character, a customization option for areas that support it, a particular scene - anything that could be an option within an existing system of the current project(s). Just send a message to The Mithril Hourglass to get started.

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This tier offers the same benefits as the V.I.P. tier, but at a limited early bird discount.

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V.I.P.

In addition to all previous tier benefits, you get access to additional V.I.P.-only channels on the Discord server as well as access to regular test builds. This gives you a unique opportunity to provide active feedback and help make decisions as the game is being developed.

I'll also find a way to put you into the active project upon request. This could be naming an NPC after you and working together to decide how they should behave, building a side quest or event - just about anything. While there are some limits, everything will be open to discussion and personalized to you. Just send me a message to get started.

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Features

  • Early Access + Behind-The-Scenes Posts
  • Private Discord Invitation
  • Other generalized special treatment
The Mithril Hourglass

Maids and Masters v0. 23. 2 Release

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The Mithril Hourglass

Maids and Masters v0. 23. 2 Preview

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Public post

News Frequency Poll Results

Life has calmed back down, so I'm back to work as normal.
First, the poll results - not a lot of people voted, but those that did were in favor of continuing weekly posts, even if that means having the occasional "no news" post. 
I don't want to get too doom-post-y about this, but the biggest reason I wanted to make a poll about this was because I have a conflict between the reality of doing game development as a job and how much of that reality is actual game development.
Especially now, as I inch closer to Maids & Masters v1.0, most of my time is spent coordinating with other developers, writing posts (like this one), promoting myself and my games, trying to find more of you lovely people who want to play the kind of games that I want to make, helping those of you who have questions and figuring out if the reason you're stuck is related to a bug or a poor design decision or if you're just regular "I don't get this part" stuck. Less and less of my time is spent on actual game development, which has led to feeling like I'm stagnating.
With recent events making it that much harder to get paid for all the work I'm putting in and not having the finances to be able to support my household as much as I'd like to, I don't think it will surprise anyone if I say I've been increasingly stressed out about life in general.
So, I've been putting a lot of thought into what I can change to fix that problem for myself, because I'm sure as hell not giving up.
The first thing I want to do is pivot of little on how I've been developing v0.23. The way I've been going about it has been steady, but slow, and it being slow has fed back into that feeling of stagnation. I also don't want to cut content - I've done enough of that already. Some things may still get cut for the sake of time, because I am dead set on Maids & Masters v1.0 releasing into early access this year, but if anything does get cut, it will be because I feel that content wouldn't have added anything of value.
What that means for right now is that MnM might not see an update until the end of the month while I figure out my angle of attack, but hopefully giving myself a change of pace will help me get past feeling stuck, and v0.23.3 will be a much larger chunk of content than v0.23.1 and v0.23.2 have been.
And if you have any thoughts about any of this - me as a developer, the content of v0.23.X, any bugs you might have found, how good Silksong is - feel free to leave a comment. I might interact a little less as I shift my focus toward the actual development part of game development, but I promise you I still read every word.
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The Mithril Hourglass

Development News Frequency

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Public post

Maids & Masters v0.23.1 Public Release


v0.23.1, the first of the affection quest updates, is now available to the public!
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The Mithril Hourglass

Maids and Masters v0. 23. 2 Test Build

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Creator Stats

35 subscribers
90 posts

Goals

$2 of $500
per month
Basic expenses will be covered. It won't pay for everything, but it helps provide some much-needed stability.
$2 of $1,200
per month
Officially a part time job. Unless something drastic happens, I'll be able to continue with development for the foreseeable future.
$2 of $2,500
per month
Officially a full time job. As long as this goal is met, I can keep making games and telling stories regardless of outside circumstances.

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