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Time for an update, so that you know what I'm up to this month.
My plan for this month is to get out an Alpha release of the SR6. This machine is the OSR2’s big brother, built around a hexapod that uses 6 servos instead of the OSR2’s 3 servos. This makes it capable of a much wider range of movements, including swaying the receiver left-to-right, and grinding forwards-backwards.
I want to be careful with your expectations however. This will be an Alpha release, with a low level of design maturity. That’s a fancy way of saying that this is a very new design and I expect I will be refining it a lot over the next few months.
This month’s release is therefore for the fanatics amongst you who want to be the first to get your hands on this machine. I am aiming to get the SR6-Alpha out this side of Christmas, and it will most likely be software and STLs only. Detailed build plans will follow in the coming months, once I have had some time to refine the design.
The design has matured a bit from the prototype shown in the image above. My $2 subscribers will see a sneak preview of the current design in a dev blog post in the next day or so.
I've just put up November's release so it's time for an update. I have been delighted to welcome more subscribers over the last few months, and I have become increasingly aware that my work so far is distributed amongst many different documents and STL file releases. Newbies have had to navigate over 9 months of posts to pull together the latest version of all the STLs, build plans and parts lists.
This month I have worked hard to consolidate these all into one definitive set of build plans, including complete parts list. This OSR2.1 release offers a much better starting point for anybody coming to the OSR2 for the first time. It also has some new STL files, such as modified arms, receiver, and a new T-valve lid.
Now that I've spent the time getting OSR2 into this solid position I feel much better placed start work on an alpha-release for the SR6 design. I am going to work to progress that and the braver of among you will be able to have a go at putting one together soon.
In the meantime I've also been thinking about doing some work to better integrate other functions of OSR2 into the VaM and Video Script environments, such as adding scriptable control over the T-valve.
I feel that we are going from strength to strength as a community at the moment, and that's all down to you guys, so thanks again for all your support!
There's a new T-Code video player in town and I think you guys should check it out.
Something that has really contributed to the success of the OSR2 has been the work of developers who have taken up the concept of T-Code and run with it. I have already talked about Raser1's work with JFP, which continues to open up a vast swathe of existing scripted adult content to the OSR2.
Well, now there's a new player called XTP, by a creator called Khrull, and it's got a tonne of features. These include sync with DeoVR, gamepad control, and also the ability to tie in additional T-Code axes (e.g. twist) via a multiplier from the main script. The most exciting feature in my opinion however is the ability to run multiple funscripts simultaneously for multiple TCode axes. This unlocks capabilities of the OSR2, like pitch and roll, that were previously only available to VaM users. Multi-axis scripting is still in its infancy, but the guys over at Eroscripts are starting to give it a serious go now that software like this is available to play it. I think it's very exciting to see this kind of innovation going on!
This month's update is the best kind of design update: one where have been able to drastically reduce the complexity!
Those of you who have been following my recent design updates on discord and on my development blog here on Subscribestar will know that I have recently been able to get rid of the L-bracket and the potentiometer. This is thanks to one of the guys on my discord server discovering a special servo (Parallax Feedback 900-00360 360° Servo) that has an extra wire, which offers a much easier way to track rotation.
The result is a twist receiver that has much fewer parts, and is literally just plug-and-play into the Romeo. It's also now capable of double the rotation speed of the old T-wist.The twist receiver was already a very popular add-on to the OSR2 experience, but this version takes that to a whole new level, especially as it's now much easier to use!
This month's $8 release is the complete set of STLs for this upgrade, along with a parts list and build document.
As usual I have attached the firmware for the new T-wist enabled OSR2 to this post. This new code has a couple of changes that are worth noting.
First, the left servo should now be plugged into digital pin 8, as the t-wist servo's tracker wire now needs to use the hardware interrupt function on the Romeo's pin 2. The right arm still uses pin 3 as before.
Second, this firmware incorporates an experimental servo control code, which my subscribers will know I introduced in version 2.6. The default Arduino servo library operates at 50Hz, but this code increases the servo update rate to 250Hz. In theory this should create much smoother movements, especially for those of you watching scripted videos, and I've had pretty positive feedback. Always willing to hear more though.
I would like to say thanks again to my supporters who make all of this possible. I intend to come back later this month with an update on the new design I am working on, the SR6.
This is a quick update to let you know what I've been up to and what to expect this month.
It seems to me that the OSR2 has been very popular, with probably a several hundred of them out in the wild now.
I am excited by the potential of using this simple homebuild robotics to create machines that can reproduce a wider range of movements and sensations that you can see on screen or in VR. Therefore over the last few months I have been exploring ways of adding extra movement axes to the basic OSR2 design. With some add-on modules you can now get 4-degrees of movement: thrust, pitch, roll, and twist.
This month, however, I have been working on a concept for a totally new machine. I think I can take the Stroker Robot experience to a whole new level, whilst at the same time simplifying the design. I have a working prototype, and I'm very excited about how well it's working, but it will be a little while before I'm ready to show it off.
In the meantime, I have a $8 tier hardware release coming up in a few days. The OSR2 has come a long way, but I have taken the opportunity to re-visit it and improve the design of the base. When I designed the original I only had the subtle movements of applications like Virt-a-Mate in mind. Since then it has found a large following amongst the scripted video community, and users who have wanted faster movements and more powerful servos.
This new base is significantly tougher than the old one, with much thicker walls where it counts. It also features a few other improvements, such as a shorter support arm stud, relocated power bus switch hole, a better lid attachment clip, and the option to add an active cooling fan. Oh, and if you want you can now easily screw the lid into place.
I will be releasing the part files in a few days, once I am happy with the trial prints.
If you like VaM and you've built a T-wist this is the update you've no double been waiting for.
This is an update to my VaM Serial Controller (v2.1) to include a sixth axis: the "R0" or X-rotation axis. In short, now the girl in VaM can control the T-wist and when she rotates around you you can feel it. No doubt we can expect to see textured sleeves being sold out over the next few months.
Measuring this angle has proven to be slightly more tricky than the other five axes and I have in fact spent a lot of time on it the last week or so. A lot of it has been chasing down an annoying little bug. I'm pleased with the result though, and hopefully this can be the definitive VaM TCode plugin until VaM 2.0 comes in and I probably have to re-write the whole thing.
I have also included in this post the latest iteration of my prototype random stroker plugin, which will be familiar to my patrons. This will output TCode just like the serial controller, however instead of the girl controlling the plugin, this plugin will control the girl's hips. It's pre-programmed with a set of randomised thrusting, grinding and teasing motions.
In theory this plugin be dropped into any scene with a male and a female. Be sure they are in the right position first however or her pelvis will be catapulted across the room. No animation patterns are required, and in fact it works best without: just pose and go.
The control interface is still pretty primitive, but I'd love to hear feedback. This is also the sort of tech that could in theory be hooked up to something like the Nogasm/Protogasm. Let me know what you think.
I'm off to see if I can figure out how to get these on VamHub.
This is the PC app that allows you to use your OSR2 with scripted adult video content.
Raser1 has informed me that he has recently released a new version of Joy Fun Player, designed to work with TCode devices like OSR2. It works with various 2D and 3D video players and synchronises the movement of the robot to the action on screen.
To my amusement in recent months I have seen scripts appearing saying that they have been specifically created for OSR2. It seems that with the right servos it can massively outperform any other device out there in terms of both speed and range.
I am always happy to promote excellent work like JFP, so this post is to let you know you can get your copy for free right now over at ErosScripts.
I often get questions about how to go about using JFP, and I always have to say that it's Raser1's baby so I don't know the best answers. I think it's great that it's found a home on Eroscripts, and it's now the best place to go if you have questions about it, feedback etc.
This is a good day for TCode as I have another software release of my own coming up later today. Stay tuned!
I am pleased to be able to release the T-wist build files, complete with build instructions and parts list. The standard size servo definitely makes a huge difference in terms of noise compared with the previous micro servo. This makes the T-wist quieter than the main axis now, which is a very desirable improvement.
I am very pleased with the build document. I always design these devices to be as simple to build as possible, and in the plans I go through the assembly step by step. My aim is to make these devices accessible to anybody who is willing to have a go at putting them together.
As always the build plans and 3D files are available to my $8 subscribers.
My immediate priority over the next few days is to get my complete back catalog of work onto SubscribeStar, available to the appropriate tiers.
This coming month I am going to do a bit more work on the software side of things. I reckon both my VaM plugin and my OSR2 firmware need a bit of attention to bring them up to date.
I may also look at getting another video recorded for my $2 subscribers. I was thinking perhaps a show and tell of the T-wist, but do leave a comment and let me know if there's anything you'd like me to go over in more detail.
I'm also prototyping a couple of new hardware ideas, which I can hopefully share with you guys soon. Adding to the OSR2 has been fun, but I reckon at some point I am going to have to come up with a new machine altogether. Watch this space!
Hi Guys, I'm Tempest and this is my first post on SubscribeStar.
I create designs for robotic adult toys, and show you how to build them.
Some time ago I came to the conclusion that the computer controlled adult toys available on the market lack imagination. There is a lot of cool innovation going on on the software side of the online adult community, so I decided that it was time to take the innovation to the physical world.
On this page I share my designs for Arduino-based Multi-Axis Stroker Robots. These are machines that can take a fleshlight or similar and move it in ways that no commercial toy can, linked to content on your computer for a mind-blowing experience.
You can download the plans from this page and build these toys for yourself. The designs use only plastic parts you can 3D print or order, and easily available off-the-shelf components.
My mission is to keep everything simple and provide clear instructions so that anybody can put one of my machines together. No knowledge of programming or electronics is required! Each month I set myself the challenge to come up with new ideas and share them with my subscribers.
The software and the communications protocol to run the robots are all open source. The possibilities for future integration are exciting. At the moment both video-synced content and Virt-a-Mate are both well supported.
With your support I am going to go forward to develop new and better machines. If you join me on this journey you will be the first to see these machines take shape and get your hands on the build files. I also create exclusive content for my supporters, such as videos in which I show you how my creations go together, and how they work.
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