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TechnoBrake
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TechnoBrake
Hi there! My name is TechnoBrake!I am working as an illustrator/artist and an Eroge game developer in Japan.I am currently creating a new project "Nymphomania Priestess".A Vanilla, Netorare, Netorase HRPG (NSFW).Thank you for reading!
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Displaying posts with tag Note.Reset Filter
TechnoBrake
Public post

[GyaruDwarf Patch, Bug Fix Patch and Progress Report of NymPri!]

Happy new year, guys!
I hope 2026 will be a year filled with good things for all of you.
Well, if NymPri gets released this year, I guess it’ll be an amazing year for everyone!

So, let’s get started.

In this first main update of the year, I’ll be sharing the latest progress on the main story, information about the early access patch for supporters, and the results of the previous popularity poll.
Okay, let’s talk about the patch first!

[GyaruDwarf Event Patch]

This month’s patch adds new events for the GyaruDwarf.
 Since this is an early access patch, all of its content will also be included in the full release.
 
The English translation has already been completed as well.
The following 2 events are included:

1. GyaruDwarf - Bond Lvl3 - Hangover
2. GyaruDwarf - Bond Lvl3 - Sumiyaki Okina

These 2 bond events are added with this patch.
Also this patch has 2 new standing graphic for GyaruDwarf.

1. GyaruDwarf - Standing Paizuri
2. GyaruDwarf - Bent Over Pose

Variations Based on the Protag's Stats
In the Hangover event, if the protag is a Giga Chad (both Ero Tech and Ero Endurance at 51+),
there will be a visual variation.

If you were not GigaChad, your cock gets completely buried in the GyaruDwarf's massive breasts.


However, if you were Gigachad, even her massive breasts can't bury your cock.

Additionally, in the Hangover event, if the GyaruDwarf has had sex with Yarizo at least once, triggering the event while bringing Yarizo along will cause a special event to occur.

And you can raise GyaruDwarf's bond lvl from 2 to 3 by this patch.
If you're having trouble clearing the bond lvl2 drinking contest event no matter what you try, use CheatGod.

But, please note that if you use the cheat, you will not be able to view the ending event of the drinking contest.

Fore reference, the difficulty of the drinking contest becomes lower as your friendship point increases.
At the maximum friendship points of 120 at bond lvl2, the difficulty is reduced to 3 from 5.

[Bug Fix Patch]
There is also a bug fix patch this month.
It's designed to be used with the main game ver f.

The following bug has been fixed.

1.Fixed a bug where the player would be teleported to the inn after the adventurer NTR event in Titan Step, causing the cordinates to shift and making the character unable to move.

This fix patch can be applied either before or after the GyaruDwarf patch, both orders are fine.

[Popularity Poll Results Announcement]
Before getting into the main topic the development progress,let’s take a look at the results of the popularity poll from the previous post.

 The winner will receive additional events in the full game!

[X & Ci-en]

In the public polls on Ci-en and X, Young Lady came out on top!
That said, the race was extremely close throughout, and honestly, anyone could have won.
In fact, on Ci-en, the top three ended up with almost no difference between them in the final results.

[SubscribeStar]
WHAT!?
 In the private poll on SubscribeStar, the Awkward Cleric won by a landslide!
The other three barely even registered in comparison!
Even considering that it was a private poll with a smaller voter base, surpassing 50% is still pretty impressive.


So… yeah.
 This makes it kind of hard to declare a single, clear winner.
Looking at the public polls, the winner would be the Young Lady.
Looking at the private poll, the winner would be the Awkward Cleric.
But honestly… considering how close the race was overall, it might be worth adding events for all 3,
Young Lady, Samurai, and the Awkward Cleric
Whether they’ll be added in ver1.00 of the full release is another matter, but I’m thinking it could be nice to add them in post-release updates.
So, in the end, the winners are...
Young Lady, Samurai, and the Awkward Cleric!

Congrats!

[Development Progress]
[Story]


I’m currently working on implementing Chapter 3.
There’s one ridiculously long section in Chapter 3, and while creating that map, I learned for the first time that RPG Maker’s map size limit is 256×256.
Anyway, putting that aside and getting back to the main point, because I got a bit greedy and expanded the scenario during implementation, the workload ended up being bigger than planned.

But when I tried implementing it exactly as originally written and played it as a game, it felt like chewing flavorless gum… so yeah.
I’m planning to finish implementing Chapter 3 within this month.
Out of all five chapters in the game, Chapter 3 is by far the largest in terms of volume, so this is a major milestone.
Unlike the VX Ace version, the scenario doesn’t rely on complicated flags, and I’m not doing anything particularly technical so I’ll be pushing through this one with sheer determination and grit.

[Character]
Here’s an introduction to a new character appearing in the main story.

One of the Seven Golden Archbishops
She’s one of the highest-ranking figures in the Seven Golden Pillars, the religious order to which the main heroine, “Priestess-chan,” belongs—probably around the third most powerful.
She’s responsible for overseeing the Seven Golden Pillars across the entire kingdom, and she manages the Floating Grand Cathedral, which serves as the central hub of the order within the realm.
She’s also the one running the Village of Peace, a settlement that shelters war orphans and refugees.
 An incredible person, really.
Motherly warmth. Goddess vibes. Bodhisattva energy.
 That’s the Archbishop.
So how will someone this powerful and important end up getting involved with the protagonist…!?
 Stay tuned!

[Traps]
Traps might seem pretty minor when you look at the game as a whole, but in a hentai RPG, they often lead directly to ero situations, so I tend to jot down trap ideas whenever they come to mind.
With that in mind, I’d like to introduce one of the traps I’m planning to include in the full release.
The Bad-Taste Mimic


Long ago, in a small kingdom that has since fallen into ruin, there was a pair of thieves—a man and a woman.
They were infamous and feared by the people, yet they truly loved one another.

 One day, they decided to abandon their life of crime.
 But they had committed far too many misdeeds in that land.

As one final job, they resolved to steal treasure from the king’s vault and use that money to start a new life in another country.
On a moonless night, they successfully stole the king’s private treasures.
However, they were soon captured and sentenced to await execution.

Stealing the king’s private property was a crime punishable by death—without exception.

The enraged king decided that a simple execution was far too lenient.
 He ordered a tasteless alchemist to create an instrument of torture that would make for a truly gruesome spectacle.

What the alchemist produced was, surprisingly, nothing more than a single treasure chest.
 The king frowned at first—but after hearing the secret of the chest, he broke into a grin.

On the day of execution, as a large crowd gathered, the two thieves were brought to the scaffold.
 Before the pair, who hurled curses as they stood there, a hulking executioner placed a single treasure chest.

It was larger than a normal chest—large enough to fit an entire person inside.
Then, to the shock of the two thieves who believed death was inevitable, the king spoke:
“Open this treasure chest twice.
If you can do that, I will pardon you both and grant you freedom.

At the words “I will pardon you both and grant you freedom” the crowd erupted into murmurs, and the thieves themselves were visibly stunned.
But it didn’t take long for them to realize that this test, which sounded simple, was anything but.

There was no doubt the chest was trapped.
 A treasure chest normally yields its result when opened once.
 If opening it twice was the condition for freedom, then the true difficulty lay in opening it the second time.

The first trap that came to mind was the guillotine-type chest.
In such traps, once the chest is opened and someone leans in to look inside, the lid snaps shut violently, crushing the neck and breaking it.
Even an arm thrust inside would be severed.

However, it was a basic trap—easy to deal with if you knew how it worked.
 The real danger of guillotine traps was that once triggered, reopening the chest became much harder due to the internal lock being damaged, turning it into a layered trap.

The two thieves felt insulted.

Disarming traps was their specialty.
 They could pick any lock and dismantle even the most complex mechanisms.
 Something this rudimentary could be handled in their sleep.
 After all, they had successfully broken into the royal treasury itself.

The king was probably hoping to turn their failure—and snapped necks—into a show.
 But they had no intention of making such a foolish mistake.

They would succeed and humiliate the king in front of the crowd.

The female thief took the lockpick handed to her by the executioner and held it between her teeth as she placed her hands on the chest.
 As long as she stayed calm and worked as usual, there would be no problem—
 though despite her confidence, she couldn’t completely hide her tension.

She carefully examined the exterior of the chest.
 It was large enough to hold a person, and solidly built.
 It couldn’t be broken with brute force, and there were no gaps a blade could slip into.

Aside from its size, it looked no different from an ordinary treasure chest.
 The only obvious difference was the keyhole—unusually large and perfectly round.
 Still, not large enough to fit a man’s fist.

Strangely, both sides of the chest also had large, pot-like circular metal lids, though they didn’t appear to open from the outside.

She inspected the keyhole carefully, avoiding the rookie mistake of peering directly inside—
 an arrow trap could easily fire out and pierce her eye and brain.

She probed cautiously with the lockpick.

But the round hole she assumed was a keyhole had no grooves at all—it was just a hole.
 In other words, the chest wasn’t even locked.
 There wasn’t a trap mechanism to be found.

It was, without question, just a box.
 Heavy, sturdy, but simple—like a child’s toy chest that could only be opened and closed.

Still, she opened it carefully.
 Preparing for the worst, she avoided placing her fingers along the rim and instead grasped the top of the lid from the back, slowly lifting it.
With a dull sound, the lid began to rise.
Now then, this is the true nature of the treasure chest created by the tasteless alchemist:
“When the box is opened, the magical creature’s tentacles inside attack the target, swallow them whole, and the lid closes again.
 The captured person is forced into a mating press position inside the box, with their vagina aligned with the keyhole.
 The side lids open, causing both legs to stick out of the chest.
 If someone inserts their penis through the keyhole and makes the captured person climax, the chest opens again and releases them.
 If not, the target is toyed with by the tentacles through every hole except the vagina, and dies in an orgasmic frenzy.”

The male thief thrust his hips toward the chest, crying.
If he could make her climax, the chest would open and they would be pardoned.
 But more than anything, he couldn’t bear to let her die such a humiliating death.

Desperately, he tried to have sex with the chest to save her.
 He thrust into the keyhole, trying to reach his lover’s vagina trapped inside—but he couldn’t even reach it, let alone make her climax.

The pitiful sight of the man humping the chest, combined with the woman’s anguished moans, sent the king and the crowd into roaring laughter.

From that day on, the treasure chest known as the “Bad-Taste Mimic” was prized not only as a tool of torture, but also as a source of entertainment for the king.

Later, after the small kingdom was defeated in war, the chest was stolen from the palace, and replicas spread throughout the world.


Whether or not this backstory truly exists aside,
 this is the trap known as the “Bad-Taste Mimic,” which can be resolved based on the protagonist’s EroTech.


If the Priestess gets captured by the trap, EroTech test is performed for the protag.
If the check succeeds, the trap is disarmed and the Priestess is safely rescued.
If it fails… 😈
If you have Yarizo with you, you can ask him for help, resulting in a 100% guaranteed disarm.
In the end, it gives everyone a stylish way to make use of the sex skill they worked so hard to raise—and also gives Yarizo a brand new role to play.
A total win-win situation 😊

[Planned Adjustments for the Full Release]
Story is important, no argument there.
But at the end of the day, this is an eroge, so balancing things from an eroge perspective matters too.
With that in mind, while continuing to implement the story, I’ll also be gradually making adjustments to improve the game’s appeal as a hentai game.
I want to build on what worked well in the alpha version and improve the parts that felt boring.
To do that, I’ll be staying in close communication with both supporters and followers to exchange feedback and ideas.
Below, I’ll be sharing some interesting ideas suggested by supporters, as well as a few adjustments I personally think could make the game better.

[Negotiation During Combat]
This is an idea suggested by a supporter:
during battle, if the enemy is someone you can negotiate with, a successful Negotiation check by the protagonist could immediately count as a victory.
Come to think of it, I feel like Baldur’s Gate had something similar where you could avoid combat through dialogue… or am I misremembering?
In the current version, the stats used for persuasion Int and Charisma are basically dead stats.
So this system would give them a proper use, and if I turn Negotiation into a skill, it should be relatively easy to implement as well.
All things considered, it feels like a solid idea.
You could even expand on this: for example, if you use Hypnosis, a magic skill based on Intelligence and Charisma, on enemies with the female attribute, you could achieve a humiliating “lewd defeat” through hypno and corruption… maybe.
Well, putting the lewd hypno aside, negotiation during combat sounds like an interesting system in its own right, so I’m leaning toward implementing it.

[Girlfriend / Ona-Hole Slots]
I’m thinking about adding Girlfriend and Ona-Hole slots to the protagonist’s character profile, allowing players to freely assign characters who have reached a certain bond lvl or higher

These slots would be visually displayed on the protagonist’s profile screen, like this.
 They wouldn’t directly affect gameplay or the story as a system, but being able to visually designate things like “girlfriend” or “Ona-Hole #1 / #2” sounds pretty fun in its own way.
If I was to give this system an actual gameplay function, it would probably be used for ending branch conditions.
The ending you get would correspond to the character placed in the girlfriend slot.
That way, players can clearly understand how character endings branch, and from a development standpoint, it greatly simplifies the conditions for ending splits—so it feels like a big win on both sides.

[The Priestess’s Tolerance]
This is probably something everyone who’s played the alpha version has thought at least once—
Isn’t the Priestess way too strict about the protagonist getting involved with other women?

In this game, just having the Priestess in your party can prevent sex events with other women from triggering, which creates some pretty heavy restrictions.
FFM 3som? Not happening—at least, that’s the vibe right now.
From a hentai game perspective, it kind of feels like a missed opportunity.
That said, her strong sense of exclusivity is also a core part of Priestess-chan’s identity…
and when you consider the amount of additional work it would take to change things… well…
yeah. It’s hard to say.

[Erotic Passives and Skills]
I’m thinking about visualizing erotic-related mechanics—like the Priestess’s “Wmb Protection” or the Vampire Princess’s “Spell That Negates Pregnancy”—by displaying them as actual skills.
Everyone kind of vaguely remembers things like “the Priestess has protection on her womb” somewhere in the back of their mind, but having it clearly shown as an icon in the skill list would give it more a sense of reality (for lack of a better word), and probably make it even more erotic.

What do you think?
With this in mind, I’m also planning to take another look at how mob sex the protagonist and the Priestess works.
To put it simply, I want to make the system a bit more interesting.


I actually rebuilt this system once in the past, which is what we have now—but honestly, it’s still lacking in terms of fun, so I’m thinking about giving it another overhaul.
If we treat the mob sex system as a way to feel erotic growth, it could become a lot more interesting.

You could even ignore the story entirely and just grind the protagonist’s sex skill like crazy, playing the game with a mindset of “I’ll become the Sex King!(ドン!)” and that honestly sounds fun in its own way.
I mean, back when you were Dovahkiin, didn’t you end up enjoying pickpocketing townsfolk, becoming an assassin, or installing sex mods and going on a sex pilgrimage way more than actually defeating Alduin? 😊

As for new elements I’m currently considering adding to mob erotica, the big one is Sex Skills.
The idea is to introduce something like proficiency levels, where reaching certain thresholds unlocks new sex skills.
For example, for the protagonist:
 at proficiency level 1, you’d have something basic like “Manual Play,”
 and once it reaches 100, you unlock something like an “Advanced Technique.”

For the Priestess, increasing her oral proficiency might unlock something like “Deep Throat.”
Also, if the protagonist or Yarizo already possesses knowledge of a skill like “Deep Throat,” then having sex with the Priestess could allow her to skip the proficiency grind and learn it directly with a certain probability.

If we also record who taught her that knowledge in the character profile, then wouldn’t that create a hundred different versions of “My Priestess”?

A purely organic Priestess who only ever had sex with the protagonist and learned everything from him.
A heavily “chemical” Priestess who was drilled full of sexual knowledge by Yarizo or countless nameless men.
A Priestess loaded with nothing but sadistic knowledge.
A Priestess who thinks urine is a beverage.
A Priestess with… questionable self-identification.
Wow… that’s kind of giving me Ay*nami R*i vibes…
Anyway, this time I’ve mostly just dumped my ideas onto the page, so reading this probably made you go
 “????? lol ????? lol ??????”
 But I’ll gather feedback on Discord and properly organize these ideas later.


Okay, that's all for today's article!
Thank you all in advance for your continued support hits year as well!

See you next time!
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TechnoBrake
Public post

[I've released the Christmas  Mini Game]

Merry Christmas!

Today’s update isn’t a progress report.
It’s the release of a mini game!

Supporters in the Gold Hero tier and above can download the December exclusive mini game from the previous post, so be sure to grab it!

The star of this year’s Christmas mini game is Iris!
The mini game released this summer was a GigaChad Jimmy game so this time the focus is on NTR.

Please note that this mini game is positioned as a non-canon side story and has no connection to the main storyline. Yeah, it's just an another story.


In this mini game, Iris is afflicted by a mysterious curse and goes to the slums in order to dispel it.
Will she be able to lift the curse through her heartfelt experiences with the people living the slums?


Yarizo also makes an appearance!
Enjoy special Iris × Yarizo events that would never happen in the main story.

This mini game includes:

1 standing graphic

2 standing graphic erotic scenes

3 event CGs
(1 of which is a reused variation from the main game)

I’ll start sharing progress updates on the main game again in January.

Until then, have a wonderful Christmas!
And a bit early but... Happy New Year!


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TechnoBrake
Public post

【News of Nov 2025 Side Quest Patch and Progress Report of NymPri】


Hi, it's me! Techno!

It’s December here in Japan and it’s getting seriously cold.
If you’re up in the northern hemisphere too, make sure you stay warm and take care of yourself.

November was pretty rough for me with some personal issues going on,
and it looks like things won’t fully settle down til around March next year.
But of course, development is still moving forward and I’m aiming for the full release as planned.

Alright, let’s start with this month’s patches.

[Event Patch] (Monthly Limited)


The final member of the “Side-Quest Four” (I literally just named them),
“The Puppet Master” makes her debut this month.

[Quest Overview]

A villager claims to have spotted a witch deep inside a forest along a trade route.
The protagonist and the priestess head out to investigate a small cabin where she was seen,
but instead of a witch, they find a lone girl.

She performs a magic that lets her move puppets freely.
But is she really the dangerous witch the villagers believe she is…?

This patch includes:

1 new character portrait

1 new H-CG
And just like the others, this quest has multiple endings.

About Side-Quest For characters, I’ll be holding a supporter-exclusive popularity poll on Discord.
The character who takes first place will get an additional event in the full game.
So if you’re a supporter, make sure to vote!

[Graphic Fix Patch] (Monthly Limited)


I’ve been randomly tweeting things like
“I wanna fix some of the older graphics someday,”
so this month I tried releasing a graphic fix patch.

This time I updated the graphics for the “Cum Mug” event
that happens in the capital city tavern with the priestess.

Here’s a quick look:

[OLD]

[NEW]


I might keep releasing patches like this depending on how it goes.

[Progress Note]


Right now I’m working on the early part of Chapter 3,
basically the point in the old version where the Hospitaller first appears.
I rewrote a lot of the story and originally planned to cut her from the new scenario,
but since the character design was really popular,
I decided to write her back in anyway.

The Hospitaller belongs to the same religious order
as the priestess , the “Golden Seven Pillars”.
In the old design, that wasn’t visually obvious at all,
so when adding her into the new story,
I changed her costume to match the priestess and Sally, white and blue as the main colors.


That’s all for today.
Take care, stay safe!

See you next time!
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TechnoBrake
Public post

【News of Nov 2025 Side Quest Patch and Progress Report of NymPri】


Hi, guys!

Today’s update includes the release of the November Side Quest Patch, as well as a report on the current progress of the main story development.

You can download the patch from the previous post, it’s available for Gold Hero and Platinum Paladin tiers.

Before getting into the main topic, I wanna take a moment to say thank you to everyone.

My Subscribestar has surpassed 4,000 followers!

When I moved here from Patreon, I honestly didn’t think I’d recover this much.
Thank you so much, everyone!

Alright, let’s get into it.
First, let’s talk about this month’s Side Quest Patch.

[Side Quest Patch]

[Quest Story]
Despite holding two of the strongest cards in the adventurer world, being both a woman and a healer, the introverted cleric never receives any party invitations.

As the deadline for a quest she accepted draws near, desperation sets in.

In a last-ditch effort, she decides to attract attention by waiting in revealing clothes, only to end up sharing a table with a top-tier queen bee... Priestess.

Will the shy cleric be able to find a party and complete her quest safely?

[Overview]

This patch adds one new side quest, and the English version is already fully translated.

This side quest includes:

1 event: Protagonist × Awkward Cleric

1 event: Yarizo × Awkward Cleric

1 new standing portrait

3 new CGs (1 for the protag, 2 for Yarizo)

After applying the patch, head to the Tavern in the Royal Capital at night with only the Priestess in your party and Adventurer Rank 2 or higher.
You’ll meet the Awkward Cleric there, and talking to her will start the event.


This side quest progresses through dialogue once it begins, but you can choose which follower to bring along.
If you bring a follower, there will be additional interactions between them and the Awkward Cleric.


Bringing Yarizo with you will trigger the Yarizo × Awkward Cleric event route.
The quest also features multiple endings, and after completion, you can reset it via the Eye if you wish to replay it.

[Development Progress]


At last, the dialogue writing work is complete!
I haven’t written the ending scenes yet, but the main story text is done, and I’ve finally entered the implementation phase where I’ll start adding everything into the project data.

Starting next month, I should be able to share screenshots of in-game scenes along with the progress reports.
Please look forward to it!

Since just saying “the dialogue work is done” would make this post a bit short, I’ll also take this opportunity to answer some questions that were submitted on Discord today.

Q01: Will there be any Yarizo x PM

A: It’s planned to be made after the full release, if the total sales within the first year reach a certain number.

Q02: Will the other companions Female Warrior/Thief Cat have Brutal ending too and Unique names?

A: When they’re implemented as followers, each will have at least one brutal ending.
As for names, they won’t have unique ones since they’re followers.

Q03: Whats gonna be the level cap? just to know how to use the points better

A: For Ver.1.00, the level cap is planned to be 20.
If I add higher-difficulty quests after the full release, the level cap might be raised further.

Q04: What's more difficult or frustrating for you: game art or everything related to programming? Do you feel you'd do a better job with one or the other?

A: Personally, drawing illustrations is what I’m worst at, so that’s probably the most stressful part for me…
But honestly, everything is tough tho, illustration, programming, writing, translation… all of it.
Still, if the players can smile and enjoy themselves, I can handle any amount of hard work 😉

My specialty? Definitely fap check.

Q05: what is the story about?

A: The main scenario is done, but overall it’s a bit darker than the old version.
That said, since it’s an eroge, I tried to avoid scenes that would be too mentally exhausting to play.
Most of the side quests are lighthearted and fun, so in that sense, it’s balanced out.

Q06: Will there be more Chad Jimmy contents?

A: Yep, there will be more.

Q07: Will there be more elaborated/detailed Ero-stats?

A: Not planned at the moment.

Q08: Will there be Post-release content?

A: Yes. Specifically, the Barbarian and Pussycat characters are planned as post-release additional content.

Q09: Will you publish the game by yourself or with publisher? If with publisher, which one?

A: I’ll be working with a publisher.
I’ve already received offers from several publishers, but haven’t decided which one yet.
The main conditions I’m considering are that they must handle Chinese translation and have strong user ratings.

Q10: Can you give details related to the politics about what you can include in the game that is about something you wanted to put but you cant due to "morals" or rules with steam, dlsite, etc? (Its a question)

A: It depends on the platform, but generally things like shotas, lolis, bestiality, incest, rape, hypnosis, and so on are restricted.
There are also smaller rules like some platforms even ban content just for using the word “Daddy.”
(Not gonna say which platform tho)

Q11: Will Iris be a companion like PM or Yarizo?

A: She won’t be a follower, but there will be points in the story where she temporarily joins the party.

Q12: Will there be more brutal ending for Iris?

A: Yap. Iris has quite a few brutal endings...

Q13: Will we be seeing more of the Gyaru Blacksmith?

A: Yes.
I might add more events for her in a pre-release patch, or maybe not.
Either way, there will be more Gyaru Dwarf events in the ver 1.00.

Q (Bonus): Will any of the side quest characters become companions?

A: Some popular characters might, but the priority is low.
If it happens, it’ll be in a post-release update.

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TechnoBrake
Public post

【News of Oct 2025 Side Quest Patch and Progress Report of NymPri】


Hi, guys, TechnoBrake is here!

Today I’ve released a new side quest patch for the Gold Hero and Palladium Paladin tiers, along with an update on the progress of the NymPri main game.
This month’s patch adds 2 new side quests, along with 1 new standing portrait and 3 new event CGs.

[Side Quest: The Senile Old Man at the Royal Capital Church]
Once a devout believer, the old man’s dementia has worsened with age. Now he mistakes the Sister for his deceased wife and repeatedly harasses her.
 Can the teachings of the Golden Seven reach even the senile?
 The Priestess’s challenge begins here…

The old man who’s been sitting in the church since version 0.1 now has a side quest.
This quest is not accepted from the Quest Board, instead, it begins when you talk to the nearby Sister.
 Quest Requirement: The Priestess must be in your party (solo Priestess also works).
The ending will vary depending on your choices and the Priestess’s Lust level.
 If the Protagonist is in the party, he can also resolve the quest himself.
This quest includes 1 Sex scene.
⚠️ At this time, this quest cannot be reset with Fate Reversal.
If you want to test all the choices or don’t want to risk missing the Sex scene, I strongly recommend saving beforehand.

[Side Quest: The Fate of the Poor Dojo]
The party receives a request to either collect on a debt that has long passed its due date, or persuade the debtor to accept the lender’s conditions in exchange for clearing it.
The debtor turns out to be a struggling swordsmanship dojo run by a young Eastern swordswoman -Samurai-. With few disciples and the dojo on the verge of collapse, repaying the loan is out of the question.
 But a debt must be repaid. If she cannot, she will have no choice but to accept the conditions laid out by the lender.

This is another multi-ending quest. The outcome changes depending on your choices and ability checks.
Although it’s a Rank 2 quest, some options and ability test requires fairly high values. If you dislike “bitter endings,” you may want to first raise your abilities or earn more money through other quests.
 (To achieve the best possible ending, you will need 2,000 SC.)

This quest includes 2 Sex Scenes.


One between the Protagonist × Eastern Swordswoman


One between the Financier × Eastern Swordswoman

For the Protagonist × Eastern Swordswoman route, there is an Ability Test, and the outcome will slightly change depending on success or failure.
This quest can also be reset using The Eye's Fate Reversal, allowing you to retry different outcomes.

[Main Story Progress]

I’m currently working on the text for Chapter 4.
 There are two routes, A and B, but since route B is basically made up almost entirely of ero events, the workload feels a bit lighter there.
While working through the dialogue, I started reconsidering a few things. In fact, I’m now thinking about adding some elements that weren’t originally planned for the MV version.

[Iris’s Mom]
One of them is Iris’s mother.
She made a brief appearance in the VX ACE version, but she was such a minor character that when I ran a survey later, people commented things like “Wait, Iris's Mom? Who's that?”

Back in the VX ACE version, Iris’s mom was actually supposed to play a fairly central role in the latter half of the story. 
But during the scenario rebuild for the MV version, she got cut, mostly because her involvement complicated the plot.
But now that I’m actually writing the dialogue, I’m starting to feel like “Yeah… having Iris’s mom show up might actually make more sense for an eroge after all.”
The big concern, though, is that adding her back in would definitely extend production time. And to be fair, in the current MV storyline she’s not strictly necessary. 
So it’s a tough call at the moment.

[Elf Village]

The other addition I’m considering is “Elf Village”.
Originally, I had no intention of including Iris’s hometown in the game at all.
But after a certain divine oracle, I’ve decided it’s going in.
The real problem with making Elf Village, though, is the matter of the elves’ body type.
In NymPri, elves are supposed to be very slender by default. 
Iris, however, has adapted way too much to human society, gorging on meat, getting chubby, developing strong body odor, and even having pussy juice that’s practically slime-like.
So if I create Elf Village, then naturally, the mob elves there will need to be portrayed as skinny. Otherwise, it would contradict the established setting.


But personally… unless I make them at least a little thicc, I just can’t find the motivation to make H-scenes. 🤔

So now I’m torn, do I twist the original setting and turn the entire village into a crowd of juicy, voluptuous elves? Or do I stick to the lore, keep them skinny and lore-accurate… but not exactly boner-inducing?

Well, NymPri is an eroge, so I guess it makes the most sense to follow the will of your little buddy down there. Which means the right answer is probably going “thicc.”

I can always make up some quick lore like “Because of their contact with human society, the younger elves have started eating human food and naturally put on more weight. Humanized eating habits, basically.” 
That should be enough justification. After all, it’s an eroge.

So the dilemma is follow my lust and go for thicc, or respect the setting and stick with skinny elves…
 I’d love to hear what you all think!

Okie, that's it for now!
See ya next time!
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TechnoBrake
Public post
Yo, it’s TechnoBrake.
Lately I’ve been feeling a bit down.
There are many reasons, and honestly my English isn’t strong enough to explain them all properly but hey, life’s full of ups and downs, right? lol
Don’t worry though, this hasn’t affected the game’s development at all.
Today, I’m releasing a new side quest patch and a fix patch for the Gold Hero and Paladin tiers.

[Side Quest Patch]

This patch adds a Rank 2 quest, “We are Breeding Brothers!”, to Crossroad Village.
This quest is like a MAKUNOUCHI BENTO—packed with everything: vanilla, netorase, netorare, gigachad Jimmy, happy endings, and even tragic conclusions.
(MAKUNOUCHI BENTO is basically a lunch box filled with lots of different things… kind of like a McDonald’s Happy Meal, if that makes sense.)

In this quest, depending on the Priestess’s stats, the Breeding Brothers might break her womb protection. On the other hand, depending on your (Protag’s) stats, you might be the one to break it instead.
This quest also comes with 3 new CGs and 1 new cut-in to enjoy.
Please have fun with it!

[Patch f]

This patch fixes the following bug:

  • A bug in the Orc Dungeon where you couldn’t enter the cave

I’ve also uploaded version 0.80f, which already includes this fix.
Play whichever version you prefer.
Note: Please apply this month’s side quest patch after updating with Patch f.

[Development Progress]

The text for Chapter 3 is nearly finished.
 Sorry it’s been taking longer than expected.
I tend to get obsessive, once I start refining, I keep rewriting things again and again.
 (Probably most players don’t care that much about the story details, but personally, I just can’t bring myself to compromise here.)
Since the story work doesn’t give me any new illustrations to show off right now, I’ll share a rough sketch of one of the characters who will appear in Chapter 3.
 The design isn’t final yet, so it’ll still be adjusted from here.

[The Archbishop of the Golden 7 Pillars]

She's an archbishop of the Golden 7 Pillars s, overseeing the Royal Capital area.
A truly kind and caring figure, she also runs the settlement known as the Village of Peace, raising war orphans and children without families.

[Wrapping Up]

That’s it for today.
Take care of yourselves and stay healthy!
 See you next time!
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