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Nanney Teasford profile
Nanney Teasford
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Nanney Teasford
I develop games in the DID, Bondage, and BDSM genres. My current active project in development is "My Pretty Toy."
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A Vacation Mode enabled

Nanney Teasford has decided to take a break from October 01, 2026 till December 01, 2026, but you can subscribe anyway.
Nanney Teasford has left this message for you:

Hi! I'm going on vacation to improve my health. Information about the duration of the vacation and billing will be posted in a separate post on SubscribeStar.

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$5
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Tea For Nanney

You can treat me to a hot mug of tea.

  • All updates and hotfixes are available to you starting from version 0.6.0.0 Alpha, as well as all previous versions of the project.

  • If you are among the participants in the official Discord server, you will be assigned the " Bureau Founder " role.

  • Credits Spot: No matter how much you donated, you'll be featured in the game's credits.

*Note: If you're only interested in information about game updates, all posts containing the Change Log are accessible to everyone (not just sponsors). Only download links will be hidden.

*Note: If you're only looking to download the latest builds of the game, please review the current development status and system requirements in my profile description. Remember, I'm only collecting donations for development, not selling a polished, finished product.

90 subscribers Bureau Founder
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$8
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Coffe For Nanney

You can buy me coffee so that I can work more actively.

  • You get all the benefits of the Tea For Nanney plan.

  • Role on the discord server " Master Spy "

  • Honorary Place in the Credits: Your name will be featured on the Honorary Sponsor podium in the game's credits.

  • Goal List : You'll get access to posts outlining the major changes that will be released with the latest build at the end of the month. Monthly Tasks are published at the beginning of each month (1st-5th).

  • Access to My Pretty Toy Kitchen publications (publications about the project's development processes, challenges, and technical aspects). Podcasts are released at irregular intervals, depending on the availability of material.

*Note: If you're only interested in information about game updates, all posts containing the Change Log are accessible to everyone (not just sponsors). Only download links will be hidden.

*Note: If you're only looking to download the latest builds of the game, please review the current development status and system requirements in my profile description. Remember, I'm only collecting donations for development, not selling a polished, finished product.

*Note: "Goal List" posts are published monthly (1st-5th) and contain a brief summary of tasks I compile from the tasks in the project's public roadmap. There's no catch here, but I'd like to point out that I only list tasks I've started working on or those I'll be working on within the month. The published list may not be complete (I often complete many more tasks, especially if they don't require much time).

*Note: The "MPT Kitchen" content is purely an experimental vlog, and many may not be interested in the game's internal structure. All content in this category is published only when I have enough material and have free time from development.

35 subscribers Master Spy
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Welcome

  • With support, you get the latest game builds much earlier than they become publicly available.
  • Exciting bonuses for Discord community members.
  • Other bonus content related to development.
Nanney Teasford

Disclaimer :


My Pretty Toy, a video game material (hereinafter referred to as MPT), distributed on this page is intended only for individuals who have reached the age of majority in their region of residence. If you are not one of them, please grow up a little and come back.

MPT is developed solely for entertainment purposes and does not imply any statements regarding indirect violence, coercion into sexual acts or intercourse, or physical restraint. All characters in the MPT game world, although completely fictional and composed of polygons and textures, are of legal age and consent to their use as virtual game avatars, as well as to the use of game mechanics with certain sexual connotations.

The in-game features and mechanics may, to some extent, involve immobilization of characters and physical deprivation of freedom of action. If this conflicts with your religious or religious beliefs, please refrain from using this product.

The world of MPT may touch upon themes of forced exploitation for profit, and some in-game characters may belong to a caste of less than idealistic individuals associated with the slave trade. Events related to the above-mentioned themes are purely fictional, and the developer condemns the topics raised and does not promote them to the public under any circumstances.

About The Project :

My Pretty Toy is an action RPG set in a medieval setting, where you assume the role of an agent of a spy agency who secretly observes the world from the shadows and makes adjustments for the prosperity of the kingdom of Weiltier and beyond. The game is being developed using Unreal Engine 5 and is conceptually inspired by the MGS and Hitman series. Currently, the game contains a limited gameplay section (it is not conceptually complete) and features a sandbox mode set in certain corners of the kingdom of Weiltier. Here, you can fully explore the game world and experience the full gameplay mechanics. I'd also like to point out that the project has a detailed roadmap—you can read it at your leisure if you're not afraid of longreads.

Current status :

A sandbox mode is available, featuring three game locations in different biomes. Most mechanics involving bondage and shibari are available, along with a small arsenal of well-designed items. The estimated time to explore the available game content is 4-6 hours, depending on your needs.

Since the game is still in development, it may contain a number of bugs and errors, and its performance may be unstable on some PC configurations. If you are sensitive to such issues or expect a completely finished and sterile product, we kindly ask you to refrain from playing.

🖥️ Supported platforms :
  • Windows
  • SteamOS ( Steam Deck )

🖥️ Low Settings | 1080p
  • Windows 10 64-bit (Version 20H2).
  • CPU: Intel Core i5 9400 or similar (Mandatory SSE4.2 support).
  • GPU: GTX 1070Ti or similar ( 7GB Memory ).
  • RAM: 8GB.

🖥️ High Settings | 1440p* 
  • Windows 11 64-bit.
  • CPU: Intel Core i7-12700 or similar (Mandatory SSE4.2 support).
  • GPU: RTX 3080 or similar ( 10 GB Memory )
  • RAM: 16GB or more.

* Stable operation at the specified resolution will be ensured by using upscalers or frame generation.

Links :


Nanney Teasford
Public post

Disclaimer :


My Pretty Toy, a video game material (hereinafter referred to as MPT), distributed on this page is intended only for individuals who have reached the age of majority in their region of residence. If you are not one of them, please grow up a little and come back.

MPT is developed solely for entertainment purposes and does not imply any statements regarding indirect violence, coercion into sexual acts or intercourse, or physical restraint. All characters in the MPT game world, although completely fictional and composed of polygons and textures, are of legal age and consent to their use as virtual game avatars, as well as to the use of game mechanics with certain sexual connotations.

The in-game features and mechanics may, to some extent, involve immobilization of characters and physical deprivation of freedom of action. If this conflicts with your religious or religious beliefs, please refrain from using this product.

The world of MPT may touch upon themes of forced exploitation for profit, and some in-game characters may belong to a caste of less than idealistic individuals associated with the slave trade. Events related to the above-mentioned themes are purely fictional, and the developer condemns the topics raised and does not promote them to the public under any circumstances.

About The Project :

My Pretty Toy is an action RPG set in a medieval setting, where you assume the role of an agent of a spy agency who secretly observes the world from the shadows and makes adjustments for the prosperity of the kingdom of Weiltier and beyond. The game is being developed using Unreal Engine 5 and is conceptually inspired by the MGS and Hitman series. Currently, the game contains a limited gameplay section (it is not conceptually complete) and features a sandbox mode set in certain corners of the kingdom of Weiltier. Here, you can fully explore the game world and experience the full gameplay mechanics. I'd also like to point out that the project has a detailed roadmap—you can read it at your leisure if you're not afraid of longreads.

Current status :

A sandbox mode is available, featuring three game locations in different biomes. Most mechanics involving bondage and shibari are available, along with a small arsenal of well-designed items. The estimated time to explore the available game content is 4-6 hours, depending on your needs.

Since the game is still in development, it may contain a number of bugs and errors, and its performance may be unstable on some PC configurations. If you are sensitive to such issues or expect a completely finished and sterile product, we kindly ask you to refrain from playing.

🖥️ Supported platforms :
  • Windows
  • SteamOS ( Steam Deck )

🖥️ Low Settings | 1080p
  • Windows 10 64-bit (Version 20H2).
  • CPU: Intel Core i5 9400 or similar (Mandatory SSE4.2 support).
  • GPU: GTX 1070Ti or similar ( 7GB Memory ).
  • RAM: 8GB.

🖥️ High Settings | 1440p* 
  • Windows 11 64-bit.
  • CPU: Intel Core i7-12700 or similar (Mandatory SSE4.2 support).
  • GPU: RTX 3080 or similar ( 10 GB Memory )
  • RAM: 16GB or more.

* Stable operation at the specified resolution will be ensured by using upscalers or frame generation.

Links :

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Nanney Teasford
Public post

Update 0.7.31.1 Release


The update contains some adjustments and bug fixes.

AI :

  • The enemy will skip the "Approach > Shoulder > Carry to Observation Point" sequence if the player is in close proximity to the observation point. In such situations, the enemy will simply push you after tying you up.


Settings :


  • Added a slider for the chance that an opponent will engage in sexually harassing behavior (Settings > Game > Sexually Harass Chance). The default value is 50%.


Bug Fix :


  • The blur effect for pointers (detection by enemies) has been replaced with transparency intensity (it turned out that the effect wasn't entirely optimal and could reduce frame rates up to 40 fps if there were too many enemies on-screen).

  • If you were previously in an enemy's line of sight, they could fully detect you even with their back to you - this has been fixed.

  • Fixed a rare bug with character transfer (sometimes an enemy could pick up a player right at the drop point, take them to the last saved coordinates in the key, and then teleport them back to the drop point).

  • Fixed a bug related to transferring the player's character to the observation point (if the difference between the player's location and their drop point was not too large, the behavior would complete much faster than the required actions, causing the enemy to simply forget about your existence and continue performing a secondary activity).

  • Fixed a bug where when a trader starts pestering you, one of the characters could ignore the Z position (one of the animation participants could be higher than the other if the surface they were standing on was uneven).

  • When a trader accosts you, character alignment and animations are smoother.

  • The debug capsule is no longer visible when a trader accosts you.

  • On the Wild Forest map in Refugee mode, an enemy could sometimes immediately attack you, even though you were tethered and pose no threat by default. This has been fixed.

  • On the Wild Forest map, jumping off the edge of a platform (near the spawn point) could cause some issues with getting stuck. This has been fixed.

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Nanney Teasford

Update 0. 7. 31. 1 Download

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Nanney Teasford
Public post

Went on vacation

Hey, everyone!

I've been feeling a bit under the weather lately, and as you can tell from the lack of updates and the number of bugs, I'm not very good at balancing treatment with consistently releasing updates.

So, I won't keep you waiting; I'm taking a month or two off to recover, get my head straight, and hopefully get some rest. Anyway, I'll stay in touch, so if you want to check in, you can do so via private messages or on the Discord server.

Payment suspension for current paid subscription holders:


- Your payments will be suspended while I'm away, so you don't have to worry about your membership. To reiterate, you don't need to cancel your subscription; you won't be charged while I'm away.

For new members:


- You can still sign up for any subscription and access the benefits, but future charges will also be suspended and will resume when I return to work.

Don't be bored, I'll be back soon! See you soon!
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Nanney Teasford
Public post

Update 0.7.31 Release

The update contains minor gameplay changes and bug fixes.

AI Sub Live :

  • The enemy can now occasionally perform forced affection. Currently, this includes breast fondling, stroking, and kissing; more interactions will be added later. The animations will last until the player performs a simple QTE.
    This action can be triggered if the player character is standing and the trader catches them. Again, the trigger is set to random, so the chance is 50/50.
    Also, a setting has been added: Settings > Sandbox > AI Can Sexually Harass You, allowing you to completely disable this behavior (enabled by default).

AI :


  • Enemy suspicion will now decrease if the player is obscured by static objects, hidden in tall grass, or hiding behind cover. Previously, the enemy's suspicion level remained until the player moved farther away from their last spot.

  • The rate at which enemy suspicion decreases has been increased (from 10 to 100).


Stealth :


  • It's probably obvious that the new player detection progress widgets were a really bad idea, so I've reverted and redesigned the previous version (circular indicators in the center of the screen).

    • Added Gaussian blur effects tied to the detection value (the arrow becomes sharper if you're close to detection. Otherwise, the arrow will gradually blur).

    • Added a sound trigger when a player is detected.

    • Added additional animations to the arrow when a player is detected.

    • The indicator automatically hides after an enemy detects you.

  • A rule for player cover occupation has been added. A player cannot occupy cover if they are being pursued by an enemy.


Weaponment :


  • Sleep Bolts are instant.

  • Frenzy Bolts are no longer in the game. I won't explain why; I doubt anyone will read this anyway...

Settings :

  • A Carry Preferences setting has been added to the game settings. This setting controls how enemies will carry you to their desired location. Available options are:

    • On the shoulder
    • On the hands
    • Random

  • The default setting is "Random." The setting can be found under Settings > Game > Carry Preferences.


Bug Fix :


  • Slaves in the game's main menu could free themselves if the "Slave Can Self Rescue" option was enabled - fixed.

  • Enemies could see you while under the effect of sleep - fixed.

  • Some issues could occur with capturing an enemy who was asleep - fixed.

  • An issue with enemy noise detection has been fixed. Previously, there were instances where noise caused by the player could trigger enemy behavior, leading to situations where, for example, they were simply minding their own business while carrying you.

  • Enemies would consider a player a clear threat if they locked themselves in a cage or tied themselves to a chair - fixed.

  • You could use waypoints while being pursued by an enemy - fixed.

  • Enemy sensors could be disabled for a while after the game started, causing them to not immediately respond to you - fixed.

  • The enemy could freeze or cause everyone to lose interest if they couldn't find a route to the observation zone (the place where they could observe you) - fixed.

  • Traders could accept a partial path to the observation point as valid, which could lead them to carry the player to an unknown location and then teleport them underground or to a higher level - fixed.

  • Made proxy paths more expensive when searching for paths to observation points - this should prevent cases where traders considered observation points higher or lower than the previous level to be relevant (when carrying a player on their shoulder but unable to ascend or descend stairs, etc.).

  • Traders could perceive noise from friendly PCs/NPCs as suspicious and react to it - fixed.

  • The enemy would freeze due to excessive noise spamming from the player character, then return to normal when the noise sources were gone. This has been fixed (a 3-second timeout for noise registration has been added, which should prevent this issue).

  • Traders no longer attack you in game modes involving slavers.

  • The player was able to free themselves from all items while being carried on the shoulder. This has been fixed (simply disabled).

  • Additional areas have been added to the Wild Forest map where you can be brought and left tied up (previously, there were issues with the enemy being able to catch you on the second floor of buildings but not be able to return).

  • Additional static anchors have been added to the Wild Forest map (this again addresses issues with players being caught on the second floor of buildings).

  • Fixed volume conflicts on the Wild Forest map (previously, this could cause issues with the Grab Mode camera, freeing hostages from stationary devices, building or placing objects, unpacking a hostage from a carrying device, and the ability to put down a hostage the player is carrying, among other things).

  • If you used the "Carry On Shouler" or "Carry In Arms" actions, the Grab Mode panel would immediately open the "Actions" tab instead of the main page, and the aforementioned actions could be unavailable. This has been fixed.

  • After being caught by the Scarlet Countess, the player could end up inside her and become stuck. This has been fixed.

  • After the Scarlet Countess's punishment cutscene, the player remained unbound and was not transported to the spawn point. This has been fixed.

  • When playing the punishment scene with the Scarlet Countess, the player's race was not applied to the submissive in the scene.

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Nanney Teasford

Update 0. 7. 31 Download

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