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TBS-ToBeSIgma profile
TBS-ToBeSIgma
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TBS-ToBeSIgma
Hello! I am the creator of the game - ToBeSIgma
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155 subscribers SubscribeStar $0.00 tier
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Omega
  • Cheats+Walkthrough
  • Early access
  • Access to the HD version of the game
  • Patron-only posts and messages
  • Access to polls (x1)
  • Unique role in Discord
16 subscribers SubscribeStar $3.00 tier ; Omega
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Beta
  • Cheats+Walkthrough
  • Access to several bonus scenes
  • Access to several bonus scenes
  • Early access
  • Access to the HD version of the game
  • Patron-only posts and messages
  • Access to polls (x3)
  • Unique role in Discord
17 subscribers SubscribeStar $5.00 tier ; Beta
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Alpha
  • Cheats+Walkthrough
  • Access to a large number of bonus scenes
  • Early access
  • Access to the HD version of the game
  • Patron-only posts and messages
  • Access to polls (x5)
  • Unique role in Discord
23 subscribers SubscribeStar $9.00 tier ; Alpha
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SIgma
  • Creating your own list of scenes
  • Cheats+Walkthrough
  • Access to All of bonus scenes
  • Early access
  • Access to the HD version of the game
  • Patron-only posts and messages
  • Access to polls (x10)
  • Unique role in Discord
31 subscribers SubscribeStar $13.00 tier ; SIgma
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Elysium
  • You get all the privileges of the SIgma tier, but this level is mainly for those who truly enjoy the project and want to support me a little extra.
  • Your contribution is not just appreciated - it's a driving force behind future content and an amazing journey ahead.
  • Thank you!
2 subscribers SubscribeStar $25.00 tier
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TBS-ToBeSIgma

🚀ToBeSIgma - Version 0.83 - Release🚀

Version 0.83 focuses on expanding the game’s internal mechanics and building a stronger foundation for future content. This update introduces a fully reworked combat structure, a more meaningful progression system, and several quality-of-life improvements across multiple game areas.
I've also decided to allow high-tier supporters to see the passwords for lower tiers.
If you'd like to experience the game from different perspectives, you can use passwords from any tier below your current level.

So, here are the main changes in the game:

⚔️ Combat System Overhaul
The fight system has been completely rewritten from scratch, making it easier to expand and adapt for future scenes and characters.
  • Special attacks now have multiple video variations instead of a fixed animation
  • Perks trigger different videos depending on usage, adding variety to gameplay
  • Enemies may counter-attack after receiving damage, but will not trigger their ultimate at that moment
  • Numerous combat-related bugs were fixed: incorrect damage triggers, sound issues, double-click exploits, etc.

đź’» Programming Course Update
The programming skill path is now more engaging and interactive.
  • Players must now find specific command codes to progress
  • Codes can be discovered in the library or learned from the nerd at the college
  • Each command unlocks a new interactive study session with unique characters
  • Programming skills are essential for unlocking new hacking content and upgrading your in-game website

đź“– Guide & Game Structure Improvements
The Guide section in the game menu has been completely reworked
  • Includes a glossary of all current stats, attributes, and variables
  • Shows how to level up specific traits and which ones are still in development
  • Provides contextual information on game progression, feature status, and in-world mechanics
  • A FAQ section has also been added to help address common questions and known issues

🏪 Passive SIgma System
If you own a Local Shop, you now gain passive Sigma daily:
  • Owning a Local Shop now grants daily SIgma increases:
    • Level 0: +0.5 Sigma/day
    • Level 1: +0.75 Sigma/day
    • Level 2: +1.0 Sigma/day

🧠 Perks & Progression
  • All perks now include full descriptions and unlock conditions
  • You can now view unlocked and locked perks directly from the character card
  • System built to support future perk evolutions and effects

📸 Gallery & Media Updates
  • Angelica’s gallery has been updated with over 620 new images
  • A new player card was added to the gallery for easier navigation
  • New achievement added for Adriana

🔧 Additional Improvements
  • You now see how many of each item you already own before making purchases
  • The cheat code system now shows active status and is only accessible via in-game phone
  • A new interaction with Adriana has been added — find her underwear a few times in her room to trigger a special scene and unlock the opportunity to fight her
  • Various fixes and small improvements:
    • Fixed incorrect character info for Carmel
    • Resolved an issue with Daniella’s encounter at Alpha Corporation
    • Minor UI/UX enhancements and system cleanup

Huge thanks to everyone for your support!
I'm actively working on the project, and there's still so much I want to bring into the game.
What you see now is just 5–10% of what the final version will offer.
Enjoy the game, have an amazing weekend — and as always, stay SIgma! 💙

Downloads
1. Download - GDRIVE
2. Download - MEGA
3. Download- Pixeldrain
4. Download - GOFILE

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Displaying posts with tag Release.Reset Filter
TBS-ToBeSIgma
Public post

🚀 Announcement! 🚀 

I am excited to announce that version 0.81 of the game will be released on January 13! 🎉 
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TBS-ToBeSIgma
Public post

🚀Version 0.8 Release🚀


Hello, dear supporters!
The release came out with a slight delay, but I hope it was worth the wait. As the game continues to expand, keeping track of every detail becomes increasingly challenging. Yesterday’s event re-check lasted through the night and into today. But finally, version 0.8 is ready, and I’m excited to share it with you!
Here are the key updates in this version:
  • Phone System
    • A new phone feature has been added to the side panel. You can now receive messages and chat with characters, creating a more immersive atmosphere.
    • I’ve wanted to add this feature for a long time, and it’s finally here! For now, it’s limited to messaging with Anissa, but I plan to expand it to include other characters. This marks an important milestone in developing another core game mechanic.

  • Anissa’s Storyline Expanded
    • You can now explore more of Anissa’s story and interact more deeply with the college teachers.

  • Revamped French Class System
    • The French lessons have been completely reworked! You’ll now need to pass tests, and if you get bored, Noel will be there to provide some unexpected distractions—she doesn’t seem too eager to study herself.

  • Advanced Dialogue System
    • While working on Anissa’s storyline, I introduced a system for responses within a single passage without transitioning between screens. SugarCube’s limitations presented challenges for live parameter changes, but overcoming this hurdle has paved the way for future game mechanics.

  • Over 700 New Images Added
    • New images for Noel and Anissa have been added. Two scenes with Anissa (including Noel’s presence) are also included in this update.

  • Bug Fixes
    • Numerous small bugs have been addressed to improve overall gameplay.

As the game grows larger, the volume of errors and bugs also increases. Thanks to your feedback, I’ve been able to fix these issues and continue developing the game at a steady pace.
Thank you all so much for your support - I appreciate and love every one of you.
Once I’ve had some rest, I’ll release an HD version.
Wishing you all peaceful and passionate days—SIgma to Everyone!

Downloads
1. Gofile
2. Pixeldrain
3. Google Drive
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TBS-ToBeSIgma
Public post

🚀Version 0.75 Release🚀


Good evening, my lovely adventurers in this passionate and enchanting world!
As I mentioned earlier, I try not to delay updates too much, and I’m happy to present you with the new version 0.75!
In this version, I dedicated a lot of time to the technical aspects of the game because I noticed some slowdowns. This might be due to the growing game world and the fact that Twine wasn’t initially designed for games of this scale, which is what I plan to achieve. That’s why I focused on optimization, and I’ll pay even more attention to it in the future.
This version lays the groundwork for many future features. For instance, I’m trying to introduce a character information system. This is only the first stage, but I’ll be working on it in the near future, developing details such as family connections, preferences, and secret affiliations of various characters. There’s a lot of work ahead, and that excites me!
Alongside this, I’ve actively started integrating your Angel into the game. The Angel will gradually immerse into the worldly realm while keeping an eye on you, helping with advice, and forming opinions about other characters in the future.
I’m also planning to implement a settings system where you’ll eventually be able to customize various game features to your liking. For example, button styles are now adjustable, and in the near future, I plan to add a button to toggle scene playback modes!
Additionally, I’m considering creating a phone icon for in-game messages. All of this is planned for upcoming updates.
This version focuses on optimization and comfort, as I noticed some bugs that might have interfered with fully enjoying the game. By the end of this week, I’ll release an add-on to this version with new scenes and storyline developments.
In two weeks, I’ll release version 0.8, which will focus entirely on active quests, character development, and new features.
I hope you understand that sometimes a lot of time goes into seemingly small things that may not be immediately noticeable but are essential.
Key changes in version 0.75:
  •  Settings system: You can now customize designs, unlock all scenes, and in the future, adjust various game parameters.
  •  Angel integration: The first significant steps have been made. You’ll notice this with Kendra, where the Angel comments on your interactions with her and offers various options.
  •  Character descriptions: Added unique descriptions for almost every character - 64 in total - based on their traits and relationships with you.
  •  Updated photo cards: All character cards for Kendra and Adriana have been updated, with around 500 new images in total. These will unlock as your relationships with them progress.
  •  New NPCs: Several new characters have been added and will play roles in future updates.
  •  Bug fixes: Many bugs that caused various errors have been fixed.

Thank you all for your support!
With every update, I strive to make the game more enjoyable and exciting for you, adding little details that make it richer and more unpredictable.
Stay tuned for upcoming updates: the add-on for version 0.75, version 0.8 in just a few weeks, and after that—a special Christmas release. 
Exciting and juicy content lies ahead!
Wishing you all peaceful and passionate days—SIgma to Everyone!

Download links:
1. MEGA
2. GDRIVE
3. MixDrop
4. Pixeldrain
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TBS-ToBeSIgma

🚀 Announcement! 🚀

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Posted for $3, $5, $9, $13 tiers
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TBS-ToBeSIgma
Public post

🚀Version 0.7 Release🚀


Hello, dear subscribers!
I apologize for the delay in releasing version 0.7. It took longer because I was developing the combat mechanics, which required more time than expected, but it’s finally ready!
This version (0.7) doesn’t advance the storylines much, but I’ve focused on refining the core characters. Now, it’s much easier to navigate and understand where and how to complete tasks, plus I’ve added a scene archive (currently for 5 characters), where you can review past events.

Another new feature you might enjoy is the Achievement system, which I’ll be expanding in the future to add more variety to the game. Your choices will determine which achievements you unlock. For example, there's currently an achievement for Lilith that requires two specific choices in her storyline, impacting future events. I plan to create more such branches for other characters, though this requires a lot of work due to the game’s non-linear, sandbox nature, so I hope for your understanding!

To avoid long absences, I’ll start releasing updated versions almost every week.
What this means: next Wednesday, I’ll release an HD version, along with updates to certain storylines. I may also release another small update before the main 0.8 release, which will help keep the game relevant and avoid long breaks. The average release cycle will be around two weeks, or up to three if necessary. I hope this more dynamic approach will allow me to better track my progress and get your feedback in near real-time!

Here’s a list of key changes in this version:
1. Combat system developed. You now have unique stats, such as health, attack strength, and perks, while your opponent will have hidden moves. All of this is accompanied by active “battle scenes,” which I hope will be engaging.
2. Scene Archive, where you can find and replay scenes you've completed.
3. New character card interface is in progress, with early access to the Achievements system.
4. New storylines in development, where your choices will impact character endings.
For now, this is showcased with Lilith.
5. Scene navigation has been revamped to replace scrollable lists with videos that transition into each other. I’d love to know which system you prefer, as I plan to add an option for either scroll lists or transitioning scenes in the future.
6. New locations added: Park, Second-Level Beds, Student Lounge, Sports Section, College Director's Office.
7. Most bugs have been fixed, with minor updates in design, item interactions, and other small details.
A huge thanks to everyone for your support and interest!
I’m committed to making the game beautiful, engaging, and diverse, while maintaining quality across all areas. The puzzle pieces are coming together bit by bit. With 40 female characters already introduced, this expansive world is ready to start interacting, all thanks to you!

Enjoy the game, and I look forward to your comments, suggestions, and bug reports!

SIgma to everyone!

Download:
1.
Download - MEGA
2. Download - GDRIVE
3. Download - MixDrop
4. Download - PixelDrain
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