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Suckulent Games
Solo developer of Millhaven, an 18+ relationship-driven dating and management sandbox. Support helps fund development, with updates every other Friday and new builds about two weeks before the public release.
Follow Millhaven's development through public news and release announcements.
47 subscribers Free Supporter
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$4
USD monthly
Villager
Support Millhaven's development and receive updates every other Friday, new builds about two weeks before the public release, and one vote in supporter polls.
7 subscribers Villager Supporter
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$10
USD monthly
Trader
Everything in Villager, plus two votes in supporter polls, WIP videos, and Millhaven Enhanced with Studio Mode and Debug Controls for exploring content, triggering events, and adjusting supported game values.
7 subscribers Trader Supporter
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$21
USD monthly
Protector
Everything in Trader, plus three votes in supporter polls, Raw Asset Pack downloads, and a permanent supporter-supplied name and icon in Millhaven's credits.
3 subscribers Protector Supporter
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$50
USD monthly
Cyber Saint
Everything in Protector. Cyber Saint is a pure support tier for anyone who wants to contribute more to Millhaven's development; it adds no extra influence or exclusive content.
1 subscriber Cyber Saint
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Welcome
New builds about two weeks early
Development updates every other Friday
Vote on features and content
See something you like? Subscribe to see even more!
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Roadmap Updates
A new look for Suckulent Games
I have generated a new logo. I am planning to get a human artist to recreate it properly soon, as it is only a draft! I want something recognisable and flexible enough for future projects.
Updates
v0.5.1 and v0.6.3 added outfits, Exhibitionism, weather and calendar events, persuasion, the notice board, moods, custom difficulty, and the Elder Tanaka rework. I have also built limited shop stock, weekly restocks, Android support, the improved CG pipeline, and the interactive-scene foundation for the next release. These features were never on the original roadmap.
Scene Updates
I have built the foundation for a new interactive-scene system. These scenes can work like small explorable locations, with characters and props to click, extra dialogue to uncover, detailed CG reveals, and animated moments. The Cheating Wife ending will be the first use of the new system, with the Harem ending following after it. After cheating wife and haram endings, I plan to gradually replace most Stranger and Rival scenes with this new format, turning them into more interactive in-game locations. Dates, requests, introductions, and older scenes will also be rebuilt with better CG consistency and a more involved presentation.
Outfits
New outfits are now an ongoing part of that work too. The first targets are a Cyber/Tech pair for both girls and Halloween outfits. These take a lot of time to generate, select, animate, and review, especially as I want to keep the new animations and CGs consistent going forward.
Here is the full visual breakdown:
This Friday, 24 July
The next build is still being tested. I am aiming to include:
Android, opening Millhaven up to mobile players. Animations start at 6 FPS for better mobile performance and can be changed in Settings.
A new opening, new introductions for both girls, and a rebuilt Elder Tanaka introduction to the game.
The rebuilt Yuki cafe date.
An updated GUI for the MC's thoughts during dialogue.
Separate NTR progression for Strangers, the Rival, and Elder Tanaka, alongside one shared NTS progression.
A cleaned-up and enhanced phone, with reactive Contacts, calls, and new NTR and NTS messages.
Dialogue rewrites throughout the game.
New Yuki animations for the cardigan dress and Qipao.
Supporting me directly gives me more time to build and polish the game. Supporters get the new builds first and help shape what gets tested and improved next.
Thank you all for the support. Suckulent Games has grown quickly over the past few weeks, and it really motivates me! Feel free to drop any questions below or send me a message on Discord.
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