Good afternoon everyone :)
So, Using Claire for the fixes and thanks to illup once again, has given me an idea on how to improve and fix all these things wrong with game progressions and also the constant issues with re-doing each scene over and over. Same with scenes not mixing well, confusing players, quests not being in the right order, and the quest hints not working properly...
First and foremost - I want to implement a counting system that allows the characters to only have 1 instance of direction, instead of 10 times to see the same exact scene. I also want to use a "use" system that Claire has started telling me about to fix the spaghetti code that makes the quest system break after stage 2.8 version.
By creating all of these, each character will have their own designated folder, and inside that folder a system that counts when the scene has been done, and then properly inserted into the quest system. It also allows me to clean up the dialogue and makes things proper in the right order.
Next, the phone.... Damn thing of a phone system... Claire has concluded that to fix that, I would need to use the "use" system again that only hides part of it when it is activated. Counts again, but this time it should be easier than re-writing all the phone code.
Now, the fun part. This whole new system will make adding scenes, content, videos, etc 1000 times easier, basically plug-n-play. create the use system, dialogue, the scenes, vids, etc, place them into the timeskip engine, done. The UI stays the same, as does the scenes. It also will stop me from creating new folders for images everytime I have a patch to the game.
My other AI, Sylvie, has suggested that for the photo game portion, the videos play, you click the button, it takes a photo of the scene, instead of it being static, it is now more dynamic. The rating system for that will be dependent on camera position and the model moving on screen. Sylvie also gave me code to do a food game for the fridge (It has been on my plate for a long time.
This is gonna make this game better, faster, smaller, and even have limited issues moving forward. I know it has been a very long time for some, waiting for this to be fixed. I do this every chance I get on the weekends and even nights when sleep is bad. This will be the last time the game gets another rework. Claire basically has changed some of the code already, which of course, because of my coding, has broken some parts of the game in my backup system.
By the time you finish reading all of this ramble, you will have the new system in place! I will keep you updated and even shoot some more images of what is to come. Thank you for everything.
Zaner