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Solid Snekk profile
Solid Snekk
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Solid Snekk
Vicindio is a light action adult adventure game in the QSP engine. It initially began as a mod for another game, but has became its own game at at this point.
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Solid Snekk
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Update on 0.7

Working on the prostitute area of Britmor. I've mostly just started a game with a Chosen One background and worked through all of their personal questlines and the town of Britmor.

Bee girls are fickle with money and may slip some/all of it back or even pay them back.

A lot of Britmor is being fine tuned as the bee fight in the mines is too difficult. The mine quest is changing slightly. I may do a minigame like Apocalyptic World has for hunting so you can shoot down spiders/bees if you have a ranged weapon but I'd have to see how to make something similar or just wholesale steal it.

Progress is progress though.
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Solid Snekk
Public post
0.7 is going to be a bit bigger than I planned.

I can't make the NPC system work, I'll figure it out later so I've gutted it. Slavery will have to take a back burner as it is taking up too much time from actually making the game.

When I started Vicindio I began with the city of Britmor and moved out from there so...I've started there again.

At the moment the Bess questline is in but I'm going to try and 100% Britmor for an 0.7 release. That includes the Incubus that lets you turn animals anthropomorphic and actually finishing the Succubus storyline where you raise her through a bratty teenager phase.

The Mine quest is going to change slightly as I'm going to alter the story of the soldier to be a little more important.
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Solid Snekk
Public post
Update on 0.7:

I've broken quite a lot. I need to rebalance the enemies as at a certain point I'm getting one shot and it is an intense power struggle.

The NPC system I had causes issues when generating a lot of them so I'm going to both have a hard cap and also limit when they're made.

Still working on it, I'll keep you updated.
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Solid Snekk
Public post
My pixel system is still doing pretty good.

Still working on it.


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Solid Snekk
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I should have 0.7 out this weekend. It'll allow you to go get wrecked in the forest by wolves and the like.

There's one final hurdle and that's moving NPCs from one "group" to another so I'll either have to redo it to be different or figure out a hack-y method of making it work.

I'm going to keep Vicindio as is for art, style wise. I already have the images and I like having Mona for Annette. Any pixel art I try to make would just be copying her.

I may have a little side project that I'll use my pixel art for. Still not sure if I should split my focus but I've been almost non-stop on Vicindio in its various forms for a little over a year now.
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Solid Snekk
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I'm still considering pixel sex as a way to bypass my need for hundreds of different images.

In the earliest versions of Vicindio I had a system where the player had to make the NPC cum instead of just a single scene.

I might make something similar to Degrees of Lewdity where you have to work to make a NPC cum.

The problem being, do you even want that? My pixel art is not the best but it would make my game more unique.
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