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Softscale profile
Softscale
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Softscale
Creator of FarmD, lewd dragon game.
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Interaction Studio Status Update #3

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Interaction Studio Status Update #2

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Status Update: Interaction Studio

Hey all, got a status update here on the upcoming Interaction Studio build.

Making good progress so far, from my checklist in the previous post I have now:
- Replaced the old animation state machine and updated characters' animation rigs
- Built the majority of UI elements and functionality for the interaction library, interaction studio and state editor, and animation editor
- Done a bunch of backend work on how characters are set up, which evolved into some support for the multi-partner and feral-player features. These won't be in this build but will likely be coming sooner than previously set on the timeline.

So, what's left:
- Finishing up some work on the studio and animation editor, mostly smaller details and functionality
- Converting the existing interactions to the new rigs and interaction studio format
- A handful of smaller features and changes, and playtesting


I don't have an estimate on when this will all be done yet, but this should be past the halfway point at least. Thanks for your patience! <3
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Heads up: No new build for a while

Hey gang, it's that time again. As I have done in the past for a couple other large features, I'm letting you know this next build will almost certainly not be releasing within the next month. So if you need to save a few bucks you can unsubscribe if you like, and pop back in when there's a new release. This build will feature a new Interaction Studio mode, which will allow players to create their own animations and poses in the game, and this is going to require quite a bit of work to set up. Basically this will involve:
- Moving away from the built-in animation state machine system that Unity has, since among other issues I've had, it doesn't allow the state machine to be modified at runtime. So all functionality related to animations and their transitions will be rebuilt using a different system that is more flexible.
- Updating characters' animation rigs to clean up some long-standing issues and clutter, and to unify how some of the IK controls work. Which of course will break all existing animations in the game but I can put something together to convert them to the new rig.
- Creating the UI and systems for the interaction studio itself, to allow users to pose and animate characters, trigger penetration events, set up transitions between poses, etc.
- Converting all of the existing interactions in the game to use this new system, both to have a single workflow for everything and to allow users to copy the existing interactions to use as a starting point, or as an example to see how they're put together.
- Probably add a couple new interactions, to implement and test some functionality that isn't already present in existing ones.

So, exciting stuff but I can't really do only part of that and still release a functioning build, hence the longer wait here. This initial version of the interaction studio will likely only be available in desktop mode as well, but I would like to experiment with VR support for it later, like being able to grab limbs to pose them. The next build or two afterward will add more features and quality-of-life things that can afford to be kept out of a minimally viable product for the initial build.

As always, thanks for the support so far! <3
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FarmD v1. 7. 1

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Roadmap: v1.8.0

Here's what is coming up for FarmD v1.8.0:
- Codebase refactoring for improved developer sanity
- In-game interaction studio for user-created poses and animations
- Animation updates and new sex positions
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