Weekly Update!
Heya all, it's gonna be a long week haha. So I've been talking to some people and the artist, and it seems like the art for Star Cove is gonna take a bit. At this point I feel like it's pretty unfair to you guys who are not interested in Jikage Rising waiting for it. I'm gonna pull forward the project that was supposed to succeed Star Cove so we get something out on the next release cycle. Like I said yesterday, I'm a bit annoyed that the release schedule that was planned had a wrench thrown in it, but again, I don't want to take advantage of your patience for it. Considering it's the first release, it's gonna be really similar to the first release of Nano-control, which is to say, it's gonna be pretty rough around the edges. But I've been working on it for a couple of weekends when I had some down time, so hopefully it's not too rough.
So yeap, that's the plan for the week, assuming no other major bugs appear in Jikage Rising. Which it looks like it's clear so far. Speaking of Jikage Rising, I should have some sneak peeks coming soon for the next release! So do look forward to that!
So also speaking of which, some people were asking me for the changelog of v1.21 of Jikage Rising. So let me just post it here:
Jikage Rising v1.21a changelog
-Mei's introduction event
-Mei's handjob scene (animation still pending, waiting for it to be completed)
-Spec outfit event available for Samui
-Spec outfit event available for Karui
-Spec outfit event available for Mabui
-Spec outfit can now be worn in private
-Tenten can now join you for missions
-Replaced Samui's boss battle sprite (Yukata, Sari, and Matsuri soon)
-Mei's status screen added
-Swimsuit added for a lot of the girls
-Bunnysuits added for a lot of the girls
-Ino's nightgown/yukata thing can now be obtained from the tailor
-Mei's assets added
-Kumo girls have been resized so they appear more natural
And yeap yeap, that's about it for this weekly update! So here's the tl/dr as usual:
Jikage Rising (ETA: v1.22 for Patrons on 15th October, v1.21 for the public on 1st October)
-More Mei events
-Adding in more missing battle sprites (Suna girls)
-Side girl scenes maybe
-Stupid seasonal event (I hope)
The Star Cove Incident (ETA: When it's ready)
-Writing the bad endings for the characters
-Changing the way the days work to something simpler
Replacement project so that Patrons aren't left hanging (ETA: 1st October for Patrons, no public release for now)
-VA interview, rough demo
-Finishing prototype of main map design
-1st stage of first dungeon (prototype)
-Getting prototype models for characters
-Intro of 1st character