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Smiling Dog
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Smiling Dog
Hey guys! I'm Smiling Dog and welcome to my Subscribe Star page!
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Thank you! I'll be able to get more resources for the game with you help! Subscribing to this tier will give you:

1.Access to Subscriber only content

2.Early access for Nano-control

3.Subscribers only poll for you to determine the direction of the games!

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On this tier, you will be helping me get access to more resources for the game! You will also get:

1.Sneak previews of scenes and pictures of what will be in future releases!

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Thank you for the interest in what I do! By subscribing to this tier, you will get:

1.All art that will be in the game

2.Early access for Jikage Rising!

3.Everything in the previous tier

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It's mostly for people that wish to support the game more!

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Features

  • Heya guys! Some of you guys probably know me on Patreon! Generally, by subscribing, you'll be able to get access to beta testing for the games that I'm making!
  • You'll also be able to influence the direction and content of what would be in the games!
  • I received feedback that some of you guys would prefer to not be on Patreon, and with their increasing problematic control, I decided to get another platform up so that I'll still be able to work on the game without much problems! The goals will be cumulative from both platforms, so no worries about that!
Displaying posts with tag WeeklyUpdates.Reset Filter
Smiling Dog
Public post

Weekly Update

Hey all, I have like about 80 pics and variants that I need to resize and re-adjust cause of reasons so I'll keep it relatively brief haha. This week I'll mostly be focusing on Dungeons and Tavern, cause the release date is pretty close, so it only makes sense to do so. 
I'm probably not touching Jikage Rising for this week, cause it's pretty quiet so far. So yeap yeap. I will be fixing stuff if things go wrong tho. There's art getting prepped so there's that. 
And yeah, that's about it for this update. Pretty busy, I'll be getting back to work!
Jikage Rising (ETA: v2.02 for Patrons on 19th August, v2.01 for Public on 5th August)
-Village planning explanation
-Lewd stuff
-Card alts(?)
-Karin is back
-Intro to Kushina(?)
Dungeons and Tavern (ETA: August 5th for Patrons)
-Adding in character events
-Making sure the map doesn't allow players to enter places they're not supposed to
-Figuring out how to make the food exp system simpler
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Smiling Dog
Public post

Weekly Update

So before we get into it, funny/scary thing happened to me last weekend. Sis was puking non-stop and feeling weak, it was in the middle of the night, and the normal clinics were all closed. So we managed to find a 24 hour clinic and basically the doctor patted her stomach a few times, and said "She has indigestion". 🤦
So yeap, that was pretty much how my weekend went.
Anyway, back to the real reason we're here haha. Animations are done for Jikage Rising, trying to see if I can rush some art in, but we'll see. In anycase, progress is going pretty well, fixed some of the issues, and there should be no real issues, well except for the dumb event that I kinda wanna make. Time to traumatize Raiha once more. Hue huehue hue
So yeap, that's it for this time so I'll end this here. As usual, let me know if y'all have any questions yeah!
Jikage Rising (ETA: v1.22 for Patrons on 15th October, v1.21 for the public on 1st October)
-More Mei events
-Adding in more missing battle sprites (Suna girls)
-Side girl scenes maybe
-Stupid seasonal event (I hope)
Dungeons and Tavern (ETA: 5th November for Patrons, no public release for now)
-VA interview, rough demo
-Finishing prototype of main map design
-1st stage of first dungeon (prototype)
-Getting prototype models for characters
-Intro of 1st character
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Smiling Dog
Public post

Weekly Update!

Heya all, it's gonna be a long week haha. So I've been talking to some people and the artist, and it seems like the art for Star Cove is gonna take a bit. At this point I feel like it's pretty unfair to you guys who are not interested in Jikage Rising waiting for it. I'm gonna pull forward the project that was supposed to succeed Star Cove so we get something out on the next release cycle. Like I said yesterday, I'm a bit annoyed that the release schedule that was planned had a wrench thrown in it, but again, I don't want to take advantage of your patience for it. Considering it's the first release, it's gonna be really similar to the first release of Nano-control, which is to say, it's gonna be pretty rough around the edges. But I've been working on it for a couple of weekends when I had some down time, so hopefully it's not too rough. 
So yeap, that's the plan for the week, assuming no other major bugs appear in Jikage Rising. Which it looks like it's clear so far. Speaking of Jikage Rising, I should have some sneak peeks coming soon for the next release! So do look forward to that!
So also speaking of which, some people were asking me for the changelog of v1.21 of Jikage Rising. So let me just post it here:
Jikage Rising v1.21a changelog
-Mei's introduction event
-Mei's handjob scene (animation still pending, waiting for it to be completed)
-Spec outfit event available for Samui
-Spec outfit event available for Karui
-Spec outfit event available for Mabui
-Spec outfit can now be worn in private
-Tenten can now join you for missions
-Replaced Samui's boss battle sprite (Yukata, Sari, and Matsuri soon)
-Mei's status screen added
-Swimsuit added for a lot of the girls
-Bunnysuits added for a lot of the girls
-Ino's nightgown/yukata thing can now be obtained from the tailor
-Mei's assets added
-Kumo girls have been resized so they appear more natural


And yeap yeap, that's about it for this weekly update! So here's the tl/dr as usual:
Jikage Rising (ETA: v1.22 for Patrons on 15th October, v1.21 for the public on 1st October)
-More Mei events
-Adding in more missing battle sprites (Suna girls)
-Side girl scenes maybe
-Stupid seasonal event (I hope)
The Star Cove Incident (ETA: When it's ready)
-Writing the bad endings for the characters
-Changing the way the days work to something simpler
Replacement project so that Patrons aren't left hanging (ETA: 1st October for Patrons, no public release for now)
-VA interview, rough demo
-Finishing prototype of main map design
-1st stage of first dungeon (prototype)
-Getting prototype models for characters
-Intro of 1st character
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Smiling Dog
Public post

Weekly Update!

Hey all, it's time for a weekly update! So this week I'll be working on Star Cove again, we have more art for it now, so I should be able to get a build up soon. I'll also be posting a small patch/update for Jikage Rising that adds the option to change hairstyles! Meant to post it last week, but I was pretty swamp with traveling back and forth the doctor's. Probably took more pills in the last 2 weeks that I had for the past 2 years lol.
Anyway, here's the TL/DR:
Jikage Rising (ETA: v1.21 for Patrons on 17th September, v1.20 for the public on 3rd September)
-Currently working on getting private outfits in
-Hairstyle system
-v1.21 will have Mei content
The Star Cove Incident (ETA: When it's ready)
-Segmented, slotting them in and getting day by day events up!


Not a lot to talk about, but just let me know if y'all have any questions yeah!
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Smiling Dog
Public post

Weekly Update!

Heyo darlings, hmmm, yes, "darlings" feels wrong. Anyway, it's time for another weekly update! 
So I've been working on a lot of things, and we have a lot of material and stuff, including a rework of Tsunade's sprite that was requested a while back and a bunch of other stuff. I'll drop a sneak peek for it once it's done.
I've also have a very special surprise for everyone this weekend, so do look forward to that!
Not a super long post this time cause a lot of things are under wraps atm, I don't really wanna spoil it just yet, but soon™️. 
Jikage Rising (ETA: v1.16 for Patrons on 16th April, v1.15 for the public on 2nd April)
-New scene for Mabui
-Progress for Karin
-Adding in some more non-sexy art for scenes
-Maybe progress for plot
-Some art prep for new outfits and characters
P.S. I brought Elden Ring but I haven't had a chance to play it yet, now I'm sad.
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Smiling Dog
Public post

Weekly Update!

Hey all, hope y'all have a good weekend! Played a lot of Legends Arceus for the past weekend personally, tis was a good time.

Anyway! It's Monday and it's time to get back to work.

So for this week, I'll be continuing the doing the fixes in plot for Star Cove, not too much to say that doesn't involve spoilers, so yeah...

On the flip side, bits and parts of Jikage Rising Arc 1 is getting translated! So that's a big plus for some of y'all, we'll start doing it for Arc 2 as well after I finish some of the more, uh, volatile, stuff. All in all, pretty exciting stuff, hoping that this will help a bunch of y'all!

Jikage Rising (ETA: v1.14 for Patrons on 20th Feb, v1.13 for the public on 5th Feb)

-Samui event
-Karui Event
-Threesome scene 1
-Threesome scene 2
-Tweaking the battle system and updating more stuff
-More stuff if I have time!

Star Cove Incident (No ETA for now)
-New scene for Zen
-Editing and fixing parts of the story to make it more coherent


So yeap yeap, that's about it for this week's update! Just let me know if you guys have anything you want me to explain yeah! 


P.S. Apparently it's the Lunar New Year today, Happy New Year to anyone that celebrates it! 

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Creator Stats

15 days
 Trust Period
25 subscribers
680 posts

Goals

$87 of $100
per month
I'll probably be able to commission more art for the game at a more frequent rate! With this and support from other sources, getting art will be much easier!
$87 of $2,800
per month
If we reach this goal I'll be able to do this full time! It would mean bigger updates and a higher quality product! Also, I'll buy my dog a steak.
$87 of $700
per month
I'll be able to consistently get things animated, and at a higher quality! Will also get portraits done for everyone in the game! Including non-essential NPCs and secret characters!
$87 of $400
per month
I'll be able to get more resources to make the game better! Will now consistently commission custom sprites, so that the characters reflect more accurately what they look like in terms of hair, attire and such.
$87 of $4,500
per month
If we get to this goal I will be getting more scenes for the games for better immersion! ​I'll also look into getting someone to help me so the games can flow more smoothly!
$87 of $10,000
per month
I dunno, probably voice acting or something? ​I can probably get a website up and have some online games going on at this point.

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