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Silent Shelter Games profile
Silent Shelter Games
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Silent Shelter Games
The World After Silence, a post-apocalyptic survival game I’m currently developing
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Silent Shelter Games

The World After Silence - v. 0. 6

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Silent Shelter Games

The World After Silence — New Update

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Silent Shelter Games
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The World After Silence v0.4 — Companions, Combat Visuals, Mobile Support & More


Hello, survivors!
Version 0.4 is a major systems and visual update. Character attributes now affect actual gameplay, clothing provides protection, survivors can become companions, combat has been visually redesigned, and the game is significantly more usable on mobile devices.

Download

PixelDrain — MEGA — MixDrop

Existing saves are supported. The Mad Scientist quest can also be restarted on older saves.

Changelog


Companions and Survivors
  • Added the ability to recruit a survivor as your active companion.
  • Companions can be recruited or dismissed through the resident interaction menu.
  • Your companion assists you during combat and appears beside the player.
  • Added a companion portrait button for quick access to companion interactions.
  • Survivors can receive weapons and ammunition through drag and drop.
  • Equipped weapons and available ammunition affect survivor combat damage.
  • Armed settlement guards now contribute more to settlement defense.
  • Improved survivor relationship mechanics: player actions now have clearer consequences for trust, relationships, morale, and future interactions.
  • Survivors can now appear partially dressed or wear damaged and torn clothing.
  • Survivor appearances are randomly assembled from the available character assets.
  • NPCs now have full-body visualization and location backgrounds that change with the location and time of day.

Character Attributes and Balance
Character attributes are no longer just descriptive text. They now directly affect gameplay calculations.
  • Strength: melee damage, carrying capacity, and physical resistance.
  • Endurance: energy consumption, fatigue, and damage resistance.
  • Perception: loot discovery, danger detection, and critical-hit chance.
  • Medicine: healing effectiveness and survivor treatment time.
  • Mechanics: crafting costs, construction costs, and work efficiency.
  • Scavenging: loot chance, item quantities, and search duration.
  • Diplomacy: trust gains, conversations, and survivor recruitment.
  • Combat: accuracy, blocking, critical hits, and weapon effectiveness.

Additional balance changes:
  • Clothing now has protection statistics and contributes to character defense.
  • Backpack and inventory capacity have been increased by approximately 7×.
  • Residential buildings now provide 3× more survivor slots.
  • Item transfers no longer have to be performed one item at a time—a quantity input has been added.

Inventory and Equipment
  • Improved pagination and navigation for item lists.
  • Clothing selection displays up to seven items per page.
  • Added drag-and-drop equipment management for survivors.
  • Reworked clothing, equipment, resource, and loot icons.
  • Improved clothing information so defensive properties are clearly visible.
  • Removed unused accessories from the game.
  • Temporarily removed beards and moustaches from character generation.
  • Improved layered character rendering, clothing alignment, backpacks, underwear, hairstyles, and body-part transitions.

Combat Overhaul
  • Completely redesigned the combat presentation.
  • The player now appears on the left side of the combat location.
  • Enemies appear on the right side.
  • An active companion is displayed beside the player.
  • Combat backgrounds now depend on the current location and time of day.
  • Added full-body artwork for all existing enemies, including the Mad Scientist.
  • Adjusted enemy scale to better match the player character.
  • Replaced text-heavy combat controls with action icons.
  • Replaced the unclear attack icon with a fist.
  • Added a new post-combat option after defeating a hostile survivor: spare them and leave.
  • Cleaned transparent edges and background remnants from zombie sprites.

World and Character Visualization
  • Added full player-character visualization.
  • Added randomized full-body survivor visualization.
  • Added backgrounds to the main character panel for every location.
  • Character-panel backgrounds change depending on the time of day.
  • Added visualization for the Basement location.
  • Added location- and time-appropriate backgrounds to NPC interaction screens.
  • Improved character creation preview and general character readability.
  • Character appearance can now only be edited during character creation.

Mobile and Interface Improvements
  • Added extensive mobile adaptation across the game.
  • Fixed location screens that could not be scrolled on mobile devices.
  • Improved modal sizing, scrolling, text size, and readability on smaller screens.
  • The left and right interface panels remain available across all locations.
  • Improved the Character Creation layout to make it less stretched and easier to read.
  • Removed unused appearance options from Character Creation.
  • Added the ability to expand the event log directly from the log panel.
  • Removed empty areas left behind by deleted menu options.
  • Improved combat status panels and companion visibility.
  • Fixed spacing and layout issues in video and post-combat windows.

Mad Scientist Quest
  • The Mad Scientist quest now begins on Day 20.
  • Added the ability to restart the quest on older saves.
  • After restarting, the quest triggers 20 in-game days from the restart date.
  • Added a full-body visualization for the Mad Scientist encounter.

Video System
  • All in-game videos now play without audio.
  • Intimacy options now use dedicated folders instead of individual hardcoded filenames.
  • Any number of videos can be placed inside an option’s folder.
  • The game randomly selects one of the available videos.
  • Removed internal counters and technical placeholder messages that players were not supposed to see.

Localization
  • Performed another English localization audit.
  • Fixed Ukrainian text appearing while English was selected.
  • Added English translations for newly introduced interface elements and gameplay systems.
  • Removed technical development notes and placeholder descriptions from the player-facing interface.

Additional Fixes and Polish
  • Fixed companion labels appearing when no companion was active.
  • Improved combat log presentation.
  • Fixed several mobile overlay and scrolling issues.
  • Fixed clothing layers being incorrectly clipped when a backpack was equipped.
  • Improved full-body enemy presentation.
  • Removed obsolete and unused game assets.
  • Added cache updates so new visuals and interface fixes load correctly.

Thank you for supporting the development of The World After Silence. Version 0.4 brings the game much closer to the intended experience, with deeper systems, clearer interfaces, and a world that is far more visually alive.

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Silent Shelter Games
Public post

The Major Settlement Update Is Out Now!


Download the Update
This is one of the biggest updates released for the game so far, adding an entirely new settlement system, new infected enemies, a redesigned exploration interface, and more than 40 new scenes.

Build and Develop Your Settlement

You can now create your own survivor settlement and invite other survivors to join you.
Build houses, construct useful facilities, assign professions to residents, organize your defenses, and upgrade your buildings as you work together to rebuild civilization.

The settlement system currently includes:
• Houses for your survivors
• Resource production buildings
• Storage and utility structures
• Defensive constructions
• Building upgrades
• Different professions for settlement residents
• The ability to recruit survivors into your community
This is only the beginning. The settlement system will continue to receive new buildings, professions, events, interactions, and other mechanics in future updates.

New Infected Encounters

Two new female infected enemies have been added, along with new battle outcomes and interactions.
After winning a battle, you can now choose not to finish an infected enemy off and unlock a different type of interaction instead.
Losing a fight also no longer guarantees death. Your character may survive the encounter, although survival can come at a very unpleasant price.

New Location Map

Locations have been completely removed from the left-side menu and moved to a dedicated map page.
The new location map provides a clearer and more immersive way to explore the world, select destinations, and see available areas.

More Than 40 New Scenes

This update includes over 40 new scenes, covering:
• Settlement development
• New infected encounters
• Victory and defeat outcomes
• Character interactions
• Exploration events
• Additional story and gameplay moments

Cheat menu code:

GoingOn

Thank you to everyone supporting the development of The World After Silence. Your support allows me to keep expanding the game and introducing larger, more ambitious systems.
Download the update, start building your settlement, and let me know what you think!

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Silent Shelter Games
Public post

Hey everyone!
This is my first post about The World After Silence, a post-apocalyptic survival game I’m currently developing.
An unknown virus has destroyed the world as we know it. Civilization has collapsed, cities have been abandoned, and survival has become a daily struggle. But some people have managed to adapt and continue living in this new reality.
In this game, you decide what kind of survivor you want to become.
You can build and upgrade your shelter, invite other survivors to live and fight alongside you, create your own settlement, restore the population, and help rebuild the world.
Or you can choose a darker path — rob people, kill your enemies, control other survivors, take prisoners, and eventually conquer rival settlements.

There is no single correct way to survive. Choose your own path.
🔗 Download Version 0.2:
MEGA - pixeldrain - MIXdrop

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