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Unreleased idea: Stukov’s room
We wanted to introduce this location as an extension of Stukov's training route, partly to diversify the environment. In the second chapter, you spend about 90% of your time in Sarah's room, and we really wanted to add some fresh air (well... not exactly air — you know how Stukov is 😉).
As you can see, the room is designed in the style of a battlecruiser's cab. This was done intentionally: we wanted Stukov to feel at home here, in a place that was close to his heart. In fact, we had a whole series of scenes and events related to this location. What's more, at one point there were so many ideas that we seriously considered: “Maybe... a DLC?”
Haha, yeah, imagine that: DLC with Stukov. We know some of you are already getting goosebumps. 😏
Jokes aside, when we realized the scale of what we had planned — and how difficult it would be to fit it into the main storyline — we decided to put it on hold. We then focused on the main storyline so as not to lose focus.
In addition, we wanted to introduce Stukov's quartermaster into this room — a built-in AI that would, of course, be strictly tailored to its owner. It was supposed to reveal a new side to Stukov's life, show what he does behind the scenes... and reveal a little bit about his feelings for Sarah. 🖤
A whole series of training scenes was also planned. You may have seen one of them — we even started drawing it (albeit with a different artist). Here’s the link if you’d like to take a peek.
Now, a question for you: What if such a location actually existed? Would you like to see a DLC dedicated to training, everyday life, and... Stukov's quartermasters? 😉
Let us know if you like this idea — who knows, maybe it will come back again. 👀