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Roanock profile
Roanock
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Roanock
Roanock is making games. Adult visual novels with a focus on fun game-play, engaging story and a sense of progression.By supporting Roanocks work, you're helping him fulfill his dream of not having to go back to working in an office wearing pants.
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Displaying posts with tag Devlog.Reset Filter
Roanock
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Devlog 11: Version 0.2.0 - Next Week

Hey hey, it's Roanock.

First and foremost: good news, version 0.2.0 will be coming out next week!

It has certainly been a while since last update, does that mean that I've been working on version 0.2.0 all this time? No, sadly.

Life has been getting in the way.

This is something that I mentioned in previous devlogs. Not wanting to repeat the same old explanations, things eventually turned to silence. For that I apologise to anyone patiently waiting to hear from me. But in typical fashion, the last 20% of a project takes about as long as the first 80%

With this release, hopefully the mental constipation goes away for a bit.

I don't want to establish any promises or time commitments at this time beyond: I intend to finish this project eventually. The interesting parts of this story are still yet to come. I just need to get there. I just need to find better ways to overcome my mental delays that seems to happen before every release. As it's the delays that I'm not happy with.

What does Version 0.2.0 entail?

The 2 in 0.2.0 means that we've entered Chapter 2 of the story. As you hopefully know if you've played the game I'm structuring the Visual Novel in a similar fashion to regular novels, but with more sizeable chapters. Or at least fewer chapters comprising a story (something like 7 - 12 rather than 30+ chapters)

I'm also trying to find ways that people can engage and support this work.

I'm not saying that I think I'm entitled to money or that people should be paying to play this VN when there are many others out there they can play for free (Quite frankly I hate when other games do the thing where they chop out chunks of the game to get people to subscribe for the rest of it). Rather I want to find out what people want that they would be willing to donate/pay money for and provide them with more of that (Again, without substantially lobotomising the core product). Itch and newgrounds don't allow me to monetise the game, or even make it an optional "pay what you want" thing. Many sites that offer a "give one off donations" seem to also have stipulations that you can not use their services for adult content. Which kind of leaves me with this site and the other one (Not naming it in case a bot doesn't like me saying the name of its competition)

Stepping away from the concept of money: Discord server when?

Ok, so I've no idea if and where there's a community for this game. I can see the occasional blip of a download in itch's analytics page, and I've received a couple of nice comments. At one point in the past I found my game posted to a pirating website (It's a free game. There's no need to pirate it. I can't guarantee that none of those re-uploaders have changed the code to give you a virus. Probably not, but don't blame me). I saw that people were engaging in a much more active discussion over there, however it seemed like some people in the discussion there were much more willing to trash talk games thinking that the devs won't see it.

I didn't want to engage with people playing my game on a site for pirating games.

I should clarify: The whole point of me trying to find ways to encourage people to support the development of the game (Such as throwing a few dollars at me, giving positive and/or constructive comments, talking about it on reddit, etc) is to keep me motivated to work on the game and less like I'm singing into the void. So would a Discord server help build that community? Would a subreddit? Maybe. I don't know. I know that it would require community management, and I know that is a constant responsibility. I don't think I want to take on the role of community manager to that extent at this time and I don't know if I can get support in that regard.

These are my thoughts. I'm just using this as a diary tbh.

As always if you have any input you'd like to add, there are comment sections here, there and where I've distributed my game. I won't reliably read anything commented somewhere that the game has been re-uploaded. You might be able to DM me somehow, just please don't be a stalker about it.

Till next time,

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Roanock

Devlog 7: Version 0. 1. 2 Release

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Roanock

Devlog 6: extras

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Roanock

Devlog 6: Programming Music

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Devlog 5: New Year, Same Me

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Roanock

Devlog 2: The feature creep begins

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View next posts (6 / 8)

Creator Stats

13 posts

Goals

$0.00 of $1,000
per month
This goal would mean that I'd feel confident in finishing QISITB as a solo developer. Yes I know, an adult game actually getting finished, such a novel concept. Well it is a novel! I've got the story arc planned out and intend to wrap it up as a "End of book 1" even if a sequel never happens there still should be a conclusion to the story. I don't plan on getting half way through the project, only to decide to re-build the entire thing in a new game engine or anything like that. It will be what it will be. I have enough game ideas that the success and experience of this game will translate into my ability to make future games.
$0.00 of $2,000
per month
At this goal I will be able to look towards reaching out to artists, musicians, community managers, translators, etc. Other people with heads who are better suited to wear some of the many hats I am wearing as a solo developer. While there might be some people passionate enough about the project to want to volunteer their help, I cannot count on passion alone to ensure this projects development doesn't hit any road-bumps that can occur with unpaid help.
$0.00 of $4,000
per month
Reaching this goal would be the benchmark for considering the viability of working on my games full time. Tangibly it would mean a commitment to dedicating more man-hours to the project and ensuring a faster development of the game. I unfortunately live in a country with a high cost of living and cannot easily relocate out of it. Additionally the volatility of this industry and long term job security would have to be something I'd factor in. Regardless, reaching this goal would be an amazing feat and I would definitely look to do something to give back to the community in thanks to all the support received.

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