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Displaying posts with tag News.Reset Filter
RedStar Studios
Public post

Small news about the new update!


The newest update is just around the corner, arriving in the coming days!
While it's not the big one I mentioned earlier due to recent developments with Patreon, I've decided to delay it for now.
Instead, I'll be sticking to my usual update schedule until I can find the right time to work on the major changes.
The new update will have the same structure as the ones I've released in the past, story and scenes as usual.
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RedStar Studios
Public post

December news!



Hello!
News about the development of the latest update!
We're almost there! I'm working on the raptus scene, and it's not far from completion. I'm satisfied with the work, especially today after a sweaty 14-hour work session! I'll try to push for at least a couple of hours more, and I'm taking writing this as a bit of a break!

My head has been in the next update (the one after the "hopefully soon" to be released). I think it may be time to break the ice and turn this into a bigger project, and it will take time— a decent amount of time. My goal is to finally have free-roaming, repeating scenes, more freedom of choice, and fix stuff in general. The pressing question I'm asking myself is whether I will be able to reorganize all the work done till now into subsections for free-roaming or if I'll "settle" for an update where the forward gameplay is in free-roaming while keeping the previous story as is until I have more time/mental strength to convert everything. I obviously hope for the first, as I work better when I have momentum. There are things I want to change from the story, and there will be a substantial amount of organization involved. It will be exhausting, but I know I will be proud if what I deliver will be even close to the image I have in my mind.


Now, I know free roam can be kind of scary, particularly when switching from a linear story. Some of you enjoy Raptus as it is, but it's important to me to boost replayability, game time, and interaction. Clearly, some of you (me included) sometimes would like to just get in there and enjoy a scene you've already seen or try to discover if you missed something. I don't want to make a tedious type of free-roam; I don't want the player running back and forth for twenty minutes just to have those five minutes of heaven. I've never been a fan of that type of gameplay, so I would like to deliver a hybrid or at least not a "farming" type of gameplay.


I think I will also switch from an episode version to a more common one. So, if you see a Raptus V0.1 or 1.0, don't get scared; it will still be all there!


Hopefully, we'll all be here soon for the new update, and remember, all this free-roam stuff will not be for the next update but for the one after the next!


Transparency is important to me, and I want to let you know that I've utilized ChatGPT to help me with this message.
Thank you for your ongoing support!




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RedStar Studios
Public post

October news!


Hey there,
I wanted to let everybody know that I won't be releasing the new update this month. I've been working on it, but it's turned out to be smaller than usual, and I'm not satisfied with the quality and quantity of content.
I usually like to drop small updates, but this one feels too tiny for now. I've pushed the release date to next month. I spent most of this month working on admin stuff, which is why there aren't as many renders as usual.
Even though I could technically release the update today, there just isn't enough to make it worthwhile, and I think it might disappoint more people than anything else.
On top of that, I've already started working on Episode 9 Part 2. I'd love to include a map in that one, but it might mean the update will take longer to finish.
I've been busy planning for 2024, with a big focus on completing Raptus and getting it on Steam. My plan is to wrap up Raptus in the first quarter of 2024 and hopefully offer a polished version on Steam with some DLC for more niche content.
I'm also aiming to:
  1. Include translations
  2. Improve the music and sound
  3. Revamp the fet- selection menu and add more options
  4. Have a fully functional map
  5. Implement a random event system
  6. Create more variable driven scenes
  7. Update images and animations
  8. Fix any plot holes
  9. Address and fix "broken English" and grammatical mistakes

And more.
What I can share with you today is a sneak peek of the new character model, Liao's daughter, Stephanie.
I've decided not to share the images directly to avoid spoilers, click the links to see them.
Transparency is important to me, and I want to let you know that I've utilized ChatGPT to help me with this message.
Thank you for your ongoing support!
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RedStar Studios
Public post

August news!

Hey! Big news about the upcoming Update!

I'm thrilled to share some fantastic news about my upcoming update!
I've been hard at work on two significant aspects, and I can't wait to introduce you to the some new additions!

Say hello to a new character, Liao!

She plays a important role in the upcoming updates, and I'm truly excited for all of you to get to know her better.

-------------------------------------------------------------------------------------------------------------

The reimagined grandma!

Based on the great feedback I've received, I've taken the step to completely redesign the grandma.
While I've maintained a mature appearance for consistency's sake, I believe the new version just looks way better.
You'll still encounter the old model in previous images, but starting from this update, her new model will take centre stage.

-------------------------------------------------------------------------------------------------------------

Enhanced environment details!

I've poured some effort and time into enhancing the environment, some rooms are receiving more details such as the landscaping around the house with the addition of trees and various props.

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Behind the scenes:

Twice a year, I move between two different countries, some of you already know this but it's good to remind that this endeavour will somewhat disrupt my work temporarily due to the unavailability of my computer and the inevitable week of flu that accompanies my air travel.

As September approaches, I'll be away for a week or two, prompting me to expedite this update's release.
This particular episode might even be split into three parts, if necessary.
Currently, I've made substantial progress on part two, approximately 70% is already written and rendered.
However, I'm considering prioritizing Raptus scenes and potentially moving the content to a part three or incorporating it into the next episode part one.

Transparency is important to me, and I want to let you know that I've utilized ChatGPT to help me with this message.

Thank you for your ongoing support, and stay tuned for this new update!

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RedStar Studios
Public post

News: June!


Just letting everybody know that I made most of the new update, I know I usually publish the updates between the 20th and 25th of the month but it will probably will be later or even the start of the next month.

I have to redo many renders and I had some motivation issues (also my birthday makes me extremely depressed for some reason lmao), anyhow heads up!

The update is shorter than the previous and the most content will be available if Carola is alive and the foot fetish is on!
I also changed Maya's hair because the one I used until now are just a mess to manage, I am starting to give more details to some characters, for example makeup and nail polish on Carola, as my idea is to remake all the renders for the final update of the game I will be changing things here and there and eventually use them from the start of the final version, hope that makes sense!

I've not been present much in the last two months, I had my usual problems of burn out, and lack of ideas, I will learn how to deal with it and how to be more transparent with all of you about it, since your support is what keeps a roof over my head that's the right thing to do.
Once finished this update I will start thinking on some improvements on my workflow, maybe get inspiration from much bigger creators on how to deliver news and updates to you all, I would like to write a "plan" for this and the next year on projects, platforms and things I would like to do, so as soon as I'll be done with this update I will start working on it!

Thanks everyone!




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RedStar Studios
Public post

News: April


Hello!

I have some news about the next update!
I'm working a lot right now and I expect to push the update this month, probably towards the end of the month as usual, I may even decide to have 3 parts for the Episode 7 instead of the usual two.

The next update will be different from the previous, I'm working to add more free roam and different choices, I've already made a lot of renders but I can't assure that the length of the update will satisfy most of you, when you make many different scenes with different variables it doesn't mean that you'll see all of them because of previous choices.

The biggest change I believe is the fact that I'm now making animations, this is the first time I will implement them so don't expect the best quality possible, even with the new GPU it still takes much time to render all the animations (I already rendered 900+ images for the animations) and some had to go through programs like DAIN to reach the amount of fps and length I wanted.

If  you have any question you know how to find me :)

Thanks to everyone of you!

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Back to the grind! Switching from Patreon to Subscribestar, I'm aiming for a monthly goal to cover electricity and rent expenses in Europe. The aftermath of a war in the east has spiked costs, especially with rendering demanding plenty of electricity usage. Your support will keep the engine running! Join the journey!
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