Andromeda 0.6 Debriefing 1


Welcome back crew, it's time for our monthly update, and I'm excited to share some important developments. As I continue to refine my communications, I will be referring to these monthly progress updates as "debriefings" going forward. As I've discussed before, with version 0.6 my goal is to embrace a 3-4 month release cadence. While this might lead to shorter updates on average, the consistency and frequency of our releases will be greatly improved. For this upcoming update, we're aiming for 4-months, with a projected release towards the end of year.

I want to make it clear that the 3-4 month guideline is just that – a guide. If it's necessary to ensure a natural stopping point, we may extend slightly into the following month. My aim is to provide you with a polished update that respects the flow of the story.

Turning our attention to the current month, we've begun diving into scripting for 0.6. While our progress in this area has been solid, I must admit it fell slightly short of my aspirations due to a combination of work commitments and the conclusion of a personal project. The completion of this side endeavor is an achievement, that might be able to be useful for development in the future if I expand it that way, it did impact our scripting efforts. In total, we've managed to draft approximately 118 lines, averaging about 3.81 lines per day. Considering last month saw very little script work, the month-over-month increase is inflated, showing a 5800% surge in both total lines and daily average lines.

Regarding renders, we haven't commenced the rendering process for the upcoming update just yet. Instead, this month saw the completion of some lingering renders for 0.5 part 2 and a collection of character introduction posts, the last time I released one of these character introductions was back in April 2021, so really need to work on those, especially to help drive more consistent posts. In August, we wrapped up 20 renders, marking a 77% decline from the previous month. However, it's important to note again that renders weren't the primary focus in this month.

For those eagerly anticipating the character introduction posts. I've set my sights on sharing these that were completed this month with you throughout September. To establish a rhythm, I'll likely release them every other week for these. Additionally, I'll be allocating time to craft scenes for our other characters – a task that remains high on my to-do list, so long as it doesn't interfere with renders for the update itself.

0.5 Part 2 will become available for Ensign tier supporters on September 8th, it will then become available publicly on September 12th.

Thank you for your continued support, and let's continue our journey forward. Stay tuned for more updates as I work diligently to bring the vision of Andromeda to life.

For anyone curious, I did let ChatGPT right out this debriefing, with some tweaking, partly because I am trying to get this out before the month ticks over and also trying to get something that doesn't sound as dry as my usual updates.