Quite Unusual Newsletter #18

Welcome back to our bi-weekly game development newsletter! We're thrilled to bring you the latest updates and insights from our game's development. In this edition, we've got some exciting news to share.

Our talented artist, SwitchLaid, is back from a relaxing vacation and is gearing up for some creative magic making the images for the Prologue.

This issue's teaser image comes courtesy of Alta, who stepped up to the plate so that SwitchLaid doesn't have to crunch right after his vacation.

We'd also like to extend our apologies for missing last week's newsletter; life threw us a curveball, but we're back and more determined than ever to keep you in the loop.

Alta Update

The news from Alta's coding achievements:

  • implemented the WackAChoice system in AIFAS
  • discovered std::mem::swap()
  • implemented @TenMinPhysics height-field liquid in in 1.5D
  • Developed a better mental map of the SM3 code base

On the SM3 front Alta made the following steps:

  • Realized the Blackboard interface only needed to be able to read data not change it
  • made a system to load Vigncils from a file
  • Made VS Code extension for my custom .vignvils file format

Teaser Tuesday

Catching a glimpse of one of the formidable avian warriors known as Strikers, taking a moment to wipe off sweat after an intense workout. 🦚💪 Their grace and power are truly captivating.