Late Update Post: More Sex Sim Completed, Outfits Prepped!

Hey peeps, sorry I'm late with the update this month, lie I said last month the work on the outfit stuff was a bit long and very draining. But the bulk of the work is complete.
In-short my concerns about content outside of story stuff is satiated. Even if all the content isn't complete by the time the build is ready, at the very least there will be a steady stream of updates to add!
About Outfit Items
As of current counting, the number of items ready to be textured, rigged, and implemented is roughly 86! And I say roughly because some items will be further segmented into singular items. There is also a possibility some items may be scrapped due to feasibility reasons. But this is unlikely. 
For comparison the last outfit batch of which the last 365 items stemmed from was somewhere around 32. We got mileage out of those, we'll get mileage out of these too!
For perspective here's the process list before with what's completed. 
  • (Completed) open one of the outfits I previewed a while ago 
  • (Completed) Make adjustments if I see some issues with the design/setup 
  • (Completed) Adjust the UV's and polycount
  • (Completed) Export
  • Adjust cloth sim for undress state (sometimes multiple) (Completed)
  • Export (Completed)
  • (Completed) Import all the exports in blender
  • (Completed) do a bunch of clean up shit (normals, polycount, etc), sometimes a little sometimes a lot
  • (In-Progress) Make/Commission textures
  • (Future) Apply outfit to rig
  • (Future) Import into Unity
  • (Future) Configure into prefab structure
  • (Future) Configure cloth sim
  • (Future) Configure "Item" for database
You'll note the last steps are still marked future outside commissioning textures. Thats because I need to move on, I'll go into it more later but in short as long as the assets are there getting ready the implementation can come later. There're bigger concerns. 
As for the textures though they are in progress! Here's some work from Oddmore!
 
 The work is in good hands, but I may still look for additional texture artists. 
Oddmore is hirable thanks to your support!
Animation progress
Here's a small preview of the against the wall animation, there's still some work that's needed to be done on it, but the sets initial work is finished. I'd like to have more previews, but some work still needs to be completed. Hopefully should be soon.
These new batches of animations are possible partially thanks to your support!
Build Progress
Like I said earlier it's time to move on. My content concerns are satisfied, now the build and cinematics themselves are my primary concern. There's nothing on the content front that I feel HAS to be done by me. And I've been sidetracked for too long.
One of my goals this month is to get a build, this build may not be released to supporters it just depends. I need to get a bunch of stuff in place and ensure Act 4 is functional along with cinematic functions and scenes.
This may make for a presentable build, it may not. But the main purpose is to incrementally implement the cinematics and other stuff and ensure it's testable. I also need it for publisher review.
It's something to keep an eye out for, but there's no guarantees. 
This build is not for the next sexsim or outfit content. That content will not be implemented until the story cinematic stuff is at least mostly functional and implemented. Then it will be added pre-polish phase. 
Conclusion
Thats all for now peeps, sorry all this is taking so long. There's a lot in production, and it will all come together as soon as possible. 
Thankfully due to your support, a lot of work can be done in parallel. So it's speeding things along even if it feels slow. :P
Thanks for your support!
~sacb0y