Andromeda 0.5 Part 2 Briefing 2

Welcome back crew, it's time for another briefing. Getting this out now, since I don't expect the progress on renders to really change all that much by this time tomorrow.

So this month was a very productive month when it comes to script work. With 685 lines of code done, averaging 22.10/day. Compared to last month that is a 351% and 336% increase respectively. With how well this month was going, I was hopeful that I might actually manage to finish the script for Part 2, but unfortunately that wasn't the case. Granted it is very close, so unless I have something come up, I would expect to have it done next month and be able to focus entirely on render work afterwards.

Speaking of render work, I did start working somewhat on that and currently have completed 52 renders, with some more being rendered as of posting this, which will be included as part of next months progress to make my life easier. Compared to last month, that is a 58% increase in renders. Now as of this briefing, and remember the script isn't complete so this number is likely to grow, I have already planned for about another 99 renders needing to be completed, some of these are also likely to be repeated though so in terms of unique renders that number is actually slightly lower, that number was gathered by just searching for the word placeholder in my script.

On an unrelated note, while working on the script this month for Andromeda. I did have an idea come to mind for a future project and felt the need to write down some ideas for this other project. I do want to make it clear that while I am mentioning this I don't plan to actively develop two projects. I just don't have the time or resources for that and so Andromeda is my focus, but that I am also thinking of the future for when development for Andromeda is done, not that I expect that to be anytime soon since we haven't even left Terran space yet. I may work on the script and "game bible" for this other project over time when script work for Andromeda is done and I am just waiting for renders to be completed, but it won't be under active development like Andromeda is.

That is it for this months briefing, progress is going probably the best its gone to date. The financial support, mostly coming from Patreon, has me now seriously looking into what I might put in a second computer that can be dedicated to making renderers. The biggest question is what do GPU do I use for a second computer. DAZ Iray renders benefit a lot from an Nvidia GPU with lots of VRAM, so the obvious answer is go full-bore and slap a 4090 in there, but the issue there is two fold. One I don't know if I want a beefier GPU in this rig compared to what I have in my personal rig and second is that their continue to be reports of melting 12VHPWR cables and I just don't think I care to deal with that. Of course, any future rig I build is still going to be a ways out, so maybe by the time it happens in the next year or so, they will have ironed out the issues with the 12VHPWR cables and I can consider going full-bore and get something silly like a 4080 or 4090 for a computer, probably end up putting it in my personal rig when that time comes which would still do render work and put my current 3080 12GB in the second computer.