Monthly Update: Animation Previews other Updates

Hey peeps, sorry this update is late. Was waiting on some previews. 
Today features some more work by Kekitopu (the wariza ones) and Warlord Rexx (Legs together), fyi due to the length of the loops I couldn't loop them perfectly)). There's still one more animator but their stuff isn't ready to show yet. Understand these animation sets are 17 animations EACH. It's a lot of work especially when hiring new people.
Additionally, I do go through and make some adjustments but that will mostly come later. 
On my end I finish some work on the cinematics but then I realized I needed to do some preliminary work so the outfit content can be done. This process is slower than I remember 😩, but regardless it must be done. Basically, I need to export all the outfits and their undress states from marvelous designer. 
The process goes:
  • open one of the outfits I previewed a while ago 
  • Make adjustments if I see some issues with the design/setup
  • Adjust the UV's and polycount
  • Export
  • Adjust cloth sim for undress state (sometimes multiple)
  • Export
  • Import all the exports in blender
  • do a bunch of clean up shit (normals, polycount, etc), sometimes a little sometimes a lot
  • (Future) Make/Commission textures
  • (Future) Apply outfit to rig
  • (Future) Import into Unity
  • (Future) Configure into prefab structure
  • (Future) Configure cloth sim
  • (Future) Configure "Item" for database
Stuff marked "future" means it's not my task for now, I like to do things in bulk so I do part of the work for all 70+ items so that step goes by faster as I find a system for it.
But this gives you a full picture of the workload. 

Other stuff

I also did some other more clerical work reorganizing and reworking some of the project files to make them more manageable. For example, Naomis main project file was like 1.5GB, which if I wanted to make small rigging changes or model adjustments those updates would take a long time to reach anyone else. 
That project file contained all the current outfits and everything but animations, and it used to even include those. But thanks to blenders new library and linking functions a big file like that is no longer needed.
Now there's a lot less bloat and maintenance, and it also makes commissioning easier, more individual files to work with than single big ones. 

Build Progress

As I've said before this is a period of working on content, though this month my publisher is pushing for a build for "insurance" and that build likely won't be public as that won't be its purpose. 
You'll know we're working toward a proper build when you hear this content currently worked on is being implemented. I think the first milestone will be finishing prepping the outfit stuff. Then I'll bounce back to implementing cinematics while hopefully having someone working on textures and such. Then we'll start on that "future" stuff which will also be alongside finalizing and implementing the sex sim animations.
That will prompt initial builds with the content, then polish, probably an itch and android release, polish, polish, polish, polish...Steam release.
I hope that's a clear enough description.

Conclusion

I hope these previews are satisfactory. It will be the norm until implementation and I'm still having a hard time grasping exactly how long all this stuff will take. It depends on me, the people I hire, and other factors. And it's costing a lot of money.
Thanks for your support and patience,
~sacb0y