Working Out!


Heya floofs! Here's one more update this month - an animation I made for learning using the Reyna base + sculpts + generated animation rig from previous posts.

Also see the attached mp4 for a longer sequence with camera movement.




This project brought together a bunch of different topics I've been learning the last few months. There's lots of room to improve, but it served its purpose for learning!

  • Daz 3d character base
  • Blender custom sculpts
  • Wardrobe and fixing clothing animation issues
  • Base jogging animation loop (my first 3d run cycle!)
  • NLA layers in Blender for fixes, variations and secondary motion
  • Weight painting to improve geometry deformation
  • Body part attachments (the tail is standalone)
  • Procedurally generated tail motion
  • Full 3d environment and props
  • HDR sky for fast lighting
  • Render settings optimization
  • Post processing outside Blender

There's some weirdness with her model in a few spots. Later I might revisit this to fix those areas, add fur and textures, and render in Cycles for true PBR lighting (this is Blender's Eevee renderer, which is basically realtime video game lighting).

I'll dive into some behind-the-scenes in future posts. See you in May! <3