[Battletits Unity 0.245]
HAPPY NEW YEAR // NEW UPDATE! 
Video Link 2


Battletits [Unity] [0.245] Download

(In the video there is an fps of 30.. I'd like to reiterate that this is the max frame rate provided by the screen recorder I use (OBS) NOT the frame rate of the game which, in my testing reached levels of 100 - 200 fps, but the game .exe itself should more than likely use your screen refresh rate unless you have less than 4 GB of memory to spare, during testing the game was never using little more than 2GB but even so.)

Under the hood, between this update and the last the game went through a LOT of developmental changes from a design perspective.. A lot of things now have been given a workover under the hood, so to speak and that's not even detracting from the Audio-visual implements that have been changed/added since the last public release.

This is huge update over the last version, and (whilst I wanted the numbers to reflect it) I hope that when you see the video and do get around to playing through it that you will see why.

Changelog -

Some of the few additions & Changes that immediately come to mind;
Additions -
*THE LONG AWAITED HIGHLIGHTS (Many are still unfinished/WIP ATM)
*interactive NPCS & Interaction Menus (With said NPCs)
*Can interact with NPC's via interaction menu (primitive version for now, EXAMINE and Talk/Gossip)
Only at the moment.
*Sound scapes, music and Atmospheric noise
*New Graphical and Audiovisual Additions
*Numerous Behind the scenes bug fixing and optimisations
*Slight Improvement on visual fidelity
*Nipples and other new additions
*New Camera & Zoom Mechanics enhanced ETC
*Animation and Movement changes

And a few other things I will have undoubtedly missed.

After all that's said and done it took a lot longer than initially expected because there was a lot of *Background* stuff that needed to be done under the hood -- the way in which the game loads the sprites to be used etc, I wanted to do it in such a way that was as memory efficient as possible whilst still being *FAST* to for the user's pc to load. Suffice to say, this took some time and reworks of script.

Obviously there are still things that are WIP, still missing certain things like different ears for different races etc and just part swap in general (which will be more intricately developed down the line, for a start I just wanted a better, more improved and more STABLE base to work with, which is what I have right now), as well as clothes, but for now this feels like a fairly stable base for further development.

Till next time! Enjoy.