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Baron Vampson
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Baron Vampson

Battletits [0. 1922] {CORE}HAPPY NEW YEAR // NEW UPDATE!

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[Battletits Unity 0.245]
HAPPY NEW YEAR // NEW UPDATE! 
Video Link 2


Battletits [Unity] [0.245] Download

(In the video there is an fps of 30.. I'd like to reiterate that this is the max frame rate provided by the screen recorder I use (OBS) NOT the frame rate of the game which, in my testing reached levels of 100 - 200 fps, but the game .exe itself should more than likely use your screen refresh rate unless you have less than 4 GB of memory to spare, during testing the game was never using little more than 2GB but even so.)

Under the hood, between this update and the last the game went through a LOT of developmental changes from a design perspective.. A lot of things now have been given a workover under the hood, so to speak and that's not even detracting from the Audio-visual implements that have been changed/added since the last public release.

This is huge update over the last version, and (whilst I wanted the numbers to reflect it) I hope that when you see the video and do get around to playing through it that you will see why.

Changelog -

Some of the few additions & Changes that immediately come to mind;
Additions -
*THE LONG AWAITED HIGHLIGHTS (Many are still unfinished/WIP ATM)
*interactive NPCS & Interaction Menus (With said NPCs)
*Can interact with NPC's via interaction menu (primitive version for now, EXAMINE and Talk/Gossip)
Only at the moment.
*Sound scapes, music and Atmospheric noise
*New Graphical and Audiovisual Additions
*Numerous Behind the scenes bug fixing and optimisations
*Slight Improvement on visual fidelity
*Nipples and other new additions
*New Camera & Zoom Mechanics enhanced ETC
*Animation and Movement changes

And a few other things I will have undoubtedly missed.

After all that's said and done it took a lot longer than initially expected because there was a lot of *Background* stuff that needed to be done under the hood -- the way in which the game loads the sprites to be used etc, I wanted to do it in such a way that was as memory efficient as possible whilst still being *FAST* to for the user's pc to load. Suffice to say, this took some time and reworks of script.

Obviously there are still things that are WIP, still missing certain things like different ears for different races etc and just part swap in general (which will be more intricately developed down the line, for a start I just wanted a better, more improved and more STABLE base to work with, which is what I have right now), as well as clothes, but for now this feels like a fairly stable base for further development.

Till next time! Enjoy.
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Baron Vampson

Battletits [0. 1922] {CORE}

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HAPPY BELATED HALLOWEEN!!

And I know it's a little late, feels almost random now, but still, hope everyone had a good halloween!

And of course, a new update for you!


Mega

It's rather large and incorporates many things that I wanted to add for a while, namely map/world sex etc.. Yes you read that right lol but also hair and other stuff like that


Changelog
0.1922

- *Performed Numerous fixes in the Character Creation Studio -- Basically, I had either unconciously overlooked the fact that many problems were occuring with colors/race selection and I simply overlooked them.
These issues have since been rectified, and the studio should now be working as intended and with more stability. Apologies for the inconvenience.*
- Added/Redesigned Race Selection and Occuring color Changes. Should be more consistent with what you might already visualise, and the races are more DISTINCT with eachother. Down the line, this will be more than just
cosmetic colors etc, but with various other visual additions as well as different stats when these have been integrated with the current systems.

- Animated water (in spriteshape form) is back, -- The water should be moving, etc, it's just a slightly different take on the water
I had already done before. As far as I'm concerned, tiles can be nearly fully deprecated wherever necessary for the time being.
(Might not be noticable but the changes have been made regardless)
- Tidied up some code behind the scenes + added some new stuff.. Shouldn't be noticable on screen but behind the scenes things should be progressing with more fluidity.
- Added Hair to Character, currently only one. Colourable in game, etc.
- Added a more dynamic background to each level than JUST pure blackness, IE, now you can see the sky/horizon, surrounding areas etc OUTSIDE of area transitions/game boundaries..
In some areas I feel it's an improvement although I'm not entirely sold on it. Some of it just definitely needs a touch up.
- Changed the default eyes to be a little less striking and more visually soothing (lol), note that down the line I do intend to incorporate part switching that was also in the previous
versions but I have yet to integrate it. Probably on the way in the next few updates or so.
- Changed the world map visual style a little bit to look more *distinct*
- Changed the edges of most default grasses to appear more.. Grasslike
- Fully Incorporated Race Select with the new color Nodes (hair, eyes, lips, skin, ETC)

- Numerous other changes, fixes QoL improvements that I sort of glazed over in the moment, everything should just be a bit better overall.. *Optimistic Remark*

TENTACLE VALLEY (NEW LOCATION):


- Added a new interactive object ( and a new map !) in a level called 'Tentacle Valley' which is accessible from the world map. (Start Players in this area (???))
- To 'INTERACT' with a tentacle, walk up to it and press E and it'll ensnare the character and.. well..
- To stop animation simply walk away from the plant/tentacle/tendril thingy.

(At the moment there is only ONE animation, but there will be more to choose from down the line when I add and incorporate them, as well as potentially functions for speed, etc.)


Known Issues:
- At the moment, Switching race doesn't automatically change all eye colours within the eye color color node selection.
For the time being, this is an unintentional exploit and a fix is currently underway and was EXACERBATED by ***:
- 'Draenei' Hair colors (and some others) are a little bit lacklustre at the moment (namely because hair selection #1 is identical to most other races) so I'll spruce them up down the line when I'm no longer dealing with ***.
Elf is currently the standard I wish to work for for all races, Elf is DEFINITELY the most fleshed out, so if you wanna try a more visually dynamic race for customisation give them a shot!



***Behind the scenes, I encountered a few issues regarding some disk/file corruptions. Fortunately, there was a fix but it did set me back on time.


Next I want to incorporate breasts (again) that are visible from all angles. I don't have much to add, this update kinda speaks for itself in my opinion - there's still a lot to be done but things are beginning to come into focus. Hopefully we can all come out the other side a little bit lighter than when we came in, in the best possible way!


Godspeed you!
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Baron Vampson

Battletits [0. 19193] {CORE}

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Battletits [0.19193]



Added face, eyes, pupils, irises, sclera, eye highlights, eyebrows, mouth, all colorable.
Variants/switching of ((ETC)) down the line.
At the moment Eyeliner/Eye Outlines are exclusive with eachother, and for the time being Eye Outlines IS Eyeliner, etc.

I want to add functioning breasts next -- and usable lips + hair..
Just make it so that the player has something to DO with the character they create..
Also, further integration of all available systems, but for now Hair and Boobs will take priority for me going forward, I believe that those two are necessary steps to take before plunging into the depths of depravity ;)

And just generally expand upon and develop further from what I've already incorporated.

Revamping/ensuring the Custom Color Picker and Regular Color Picker work in tandem for this update was definitely the longest and most arduous part and took the longest amount of time -- I also had to overhaul them both slightly behind the scenes which was probably the longest part, so from here hopefully things are more happy sailing, but honestly who can say, just gotta take it as it comes!


Changelog 0.19193

- Added an actual Face -- eyes, (consisting of Pupils, iris', scleras, eye Highlights) nose, mouth, etc -- all of which can be colored
- Custom Color Picker now indicates what Color is currently selected in a text based banner
- selecting a color on the color picker will now correspond with it's identical counterpart on the custom color picker (skin switches to skin, eye to eye, etc)


See ya for the next round!

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