So I wanted to make this next update stand out, and whilst I struggled to think of what to write, specifically, I merely hoped that the results would speak for themselves in place of many words..https://mega.nz/file/89smBCKY#tRhJy78kAYqelgC7vy6760KfUJTw8uXtPu8D1iFq9II
This is version [0.1801] of Battletits unity. Yes that is correct..
First preliminary version of the full game.
Now, as you might expect from the first update, only the most rudimentary of systems (on top of what has already been released -- barring the now deprecated character creator/older and buggier version which was dropped in favour of this one, a more high fidelity, high quality one with much greater output potential) are currently available, with all other things post pending, or integration pending, etc, and some things aren't quite.. Polished? Smooth as of yet.. Etc..
Things like the battlesystem, dialogue system, and all other things are currently in the process of being properly intergrated, as are actual customisation options -- different faces, hairs, body sliders, body colors, etc.
From personal experience laying the groundworks for something usually feels like the most time consuming, so hopefully things will happen much more expediently from now on as well -- now that it feels like I got the majority of the framework out the way at least.
My plan going forward is thus, from the versions perspective;
- BASE version of the game will be the most limited in terms of features, but also the version that will be publicly available to everyone.
- CORE version of the game will include all features of BASE but with the addition of extra customization, custom colors instead of palette pickers, no race locked customization options, clothing color picker, and other extra features unavailable to the player in BASE, and overall more content in general.
- SUBSCRIBER version contains all features of the previous two, PLUS exclusive cheatmenus, lots of god mode stuff, basically you can do whatever and however you want because you can just turn into god at a moments notice. More sandboxy feel because of this; win losing battles with a press, get ridiculous amount of gold with a click, spawn in items into your inventory, etc.. Of course, this being all optional, all of it being player choice.
I'm also looking for whatever feedback you'd like to provide, particularly on some Animated ground tiles -- when zoomed out they appear almost.. Headache or Seizure inducing? I'm wondering if I might've overdone it with the grass in particular.. You'll see what I mean heheh
On the map labelled 'Test Map' I provided an actual comparison too, so you can see it for yourselves in action that way as well.
And as previously stated, the content that has already been released has also been included, with a few additional fixes, features etc (namely the color picker menu for subscribers), I dont really have a changelog for it in all honesty because.. Well, this is like the first version of the FULL game, not just 'Battletits Interactive' anymore lol, so I dont think a changelog is really applicable here.. I'll do changelogs that feature changes from THIS version in future, that makes sense to me lol otherwise too much shit to list in one sitting
And as always, I look forward to the opportunity to provide more content for you in the future, especially in light of this!! It is a very exciting, and nerve wracking time and I hope you enjoy what you experience. Thanks for playing