HAPPY BELATED HALLOWEEN!!

And I know it's a little late, feels almost random now, but still, hope everyone had a good halloween!

And of course, a new update for you!


Mega

It's rather large and incorporates many things that I wanted to add for a while, namely map/world sex etc.. Yes you read that right lol but also hair and other stuff like that


Changelog
0.1922

- *Performed Numerous fixes in the Character Creation Studio -- Basically, I had either unconciously overlooked the fact that many problems were occuring with colors/race selection and I simply overlooked them.
These issues have since been rectified, and the studio should now be working as intended and with more stability. Apologies for the inconvenience.*
- Added/Redesigned Race Selection and Occuring color Changes. Should be more consistent with what you might already visualise, and the races are more DISTINCT with eachother. Down the line, this will be more than just
cosmetic colors etc, but with various other visual additions as well as different stats when these have been integrated with the current systems.

- Animated water (in spriteshape form) is back, -- The water should be moving, etc, it's just a slightly different take on the water
I had already done before. As far as I'm concerned, tiles can be nearly fully deprecated wherever necessary for the time being.
(Might not be noticable but the changes have been made regardless)
- Tidied up some code behind the scenes + added some new stuff.. Shouldn't be noticable on screen but behind the scenes things should be progressing with more fluidity.
- Added Hair to Character, currently only one. Colourable in game, etc.
- Added a more dynamic background to each level than JUST pure blackness, IE, now you can see the sky/horizon, surrounding areas etc OUTSIDE of area transitions/game boundaries..
In some areas I feel it's an improvement although I'm not entirely sold on it. Some of it just definitely needs a touch up.
- Changed the default eyes to be a little less striking and more visually soothing (lol), note that down the line I do intend to incorporate part switching that was also in the previous
versions but I have yet to integrate it. Probably on the way in the next few updates or so.
- Changed the world map visual style a little bit to look more *distinct*
- Changed the edges of most default grasses to appear more.. Grasslike
- Fully Incorporated Race Select with the new color Nodes (hair, eyes, lips, skin, ETC)

- Numerous other changes, fixes QoL improvements that I sort of glazed over in the moment, everything should just be a bit better overall.. *Optimistic Remark*

TENTACLE VALLEY (NEW LOCATION):


- Added a new interactive object ( and a new map !) in a level called 'Tentacle Valley' which is accessible from the world map. (Start Players in this area (???))
- To 'INTERACT' with a tentacle, walk up to it and press E and it'll ensnare the character and.. well..
- To stop animation simply walk away from the plant/tentacle/tendril thingy.

(At the moment there is only ONE animation, but there will be more to choose from down the line when I add and incorporate them, as well as potentially functions for speed, etc.)


Known Issues:
- At the moment, Switching race doesn't automatically change all eye colours within the eye color color node selection.
For the time being, this is an unintentional exploit and a fix is currently underway and was EXACERBATED by ***:
- 'Draenei' Hair colors (and some others) are a little bit lacklustre at the moment (namely because hair selection #1 is identical to most other races) so I'll spruce them up down the line when I'm no longer dealing with ***.
Elf is currently the standard I wish to work for for all races, Elf is DEFINITELY the most fleshed out, so if you wanna try a more visually dynamic race for customisation give them a shot!



***Behind the scenes, I encountered a few issues regarding some disk/file corruptions. Fortunately, there was a fix but it did set me back on time.


Next I want to incorporate breasts (again) that are visible from all angles. I don't have much to add, this update kinda speaks for itself in my opinion - there's still a lot to be done but things are beginning to come into focus. Hopefully we can all come out the other side a little bit lighter than when we came in, in the best possible way!


Godspeed you!