[Stable Build] FeralIsland_v0.15.196a.STABLE
FeralIsland_v0.15.196a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:
  • Added the missing user interface of the Island to vr-mode. This also included the context sensitive Icons above the NPCs. You can now jump, lay down, arouse, sprint and mate with other Felkin in vr-mode.
  • Sandbox TheHunt: Has support for the new vr rig now. The night sky is now looking more realistic including the rain particles. Screen space reflections have a higher resolution which reduces flickering in vr. Panning of the turntable was disabled to not break the immersion to much. There are now also rainy sound effects and many little improvements.
  • Sandbox TheCourtyard: Now has support for the new VR rig. The player now spawns on the ground instead of the top of one tower. The whole lighting system got an overhaul and the day/night cycle starts at the dawn of a day. You can move forward with the left controller and orient around with the right controller in VR mode. Greatly improved performance in both VR and normal mode. It is also the first sandbox with VR teleport controls. You can teleport to most places by pressing the trigger button.
  • Sandbox SlobberyThings: Now has support for the new VR rig. Performance and looks of fluid simulations was improved for normal and VR-mode(There is still some room for improvements though). Fluid collision sims also got a little upgrade and the overall scene is looking better. The Felkin is now cu*ming again! I also improved a lot of smaller things. C*m string calculations are now much more precise with a minor impact on performance. You can now toggle device mounting and dry humping. I also replaced the old toy mesh with the new one and improved the environment a bit. You can now also freely pick a gender now. Wet females also got added and I worked on some quality of life features about how to handle fluid toggling in the future. Males and Females now have different fluid emitters attached to them. 
  • Sandbox DevIsland: Added teleportation vr controls to this sandbox and fixed some of the remaining asset issues. I also removed the immersion-breaking UI.
  • Sandbox Kennels: Also fixed the VR-rig for the missing kennels sandbox. 
  • Added the player UI to the left hand in vr-mode. 
  • Added Keyboard as a secondary control in vr-mode.
  • Added fitting vr tooltips to the island. 
  • Added a 'knotting' icon that appears and disappears, if you toggle mounting.


Changes:
  • The "Press shift" tooltip was renamed to "Hold shift & W" to run. Other tooltips got changed as well, to be more clear and less confusing. 
  • Increased turning speed of the camera in vr-mode slightly. Also increased the way the Felkin direction is changed when the HMD is rotated with the head. This has still only a slight effect on the movement. The main way to turn is via controller or keyboard.
  • Decreased the light shaft size on the island. It was a bit to bright. 
  • The mating felkin in the courtyard sandbox now have a more realistic size.


Bugfixes:
  • Fixed a bug in which the sprinting animation was not working in vr-mode. 
  • Fixed a bug in which the laying animation was not working in vr-mode. 
  • Removed a text object that was wrongly spawned. 
  • Fixed a bug in which the dexterity was spend to quickly in vr-mode.
  • Fixed a sprinting related bug in vr-mode. 
  • Fixed a bug in which the knotting icon was also visible to NPCs that are not mounted. 
  • Fixed a bug in which the mounting toggle would interrupt the mounting 
  • Removed some assets that should not be visible in the gallery.
  • Fixed multiple lighting and shader issue with sandboxes. 
  • Fixed an issue with normal mode tooltips not showing. 
  • Fixed a bug in which walking forward was not working correctly in normal mode.
  • Fixed multiple lighting and shader issue with the courtyard sandbox.
  • Fixed a missing texture in the gallery.


NEXT STABLE BUILD WILL COME DECEMBER 2022