Missy MZ Beta Testing Round 3


Download it here.

Hello, everyone.  This week's public update is a very exciting one!  Over the weekend, my supporters have been the first to enjoy Missy MZ, with beta testing rounds one and two.  Today, it opens up to the wider public.

(Supporters, you've read this bit already, if you'd like to see the changelog, skip to the end.)

I should mention for the avoidance of doubt that this is not 0.5 and there's no Chapter 4 or new events.  There is however, a small amount of new content, in the form of the stuff I've already implemented.  The first few entries in Missypedia are there, along with a few new renders and some extra dialogue.  The 8th history lesson is also added.  I think it's the funniest one yet.  So it's not that there's nothing at all new to see.

A few things to note, firstly, not everything is completely finished, so I just want to quickly run through some of the things that you'll see that aren't right.

The gallery is closed.  This is the last thing in the deployment order, probably just before the release of 0.5.  It's getting a bit of a makeover, and so is simply locked for now.
Face sets - many of these have not been  re-done yet, so what you'll see in the game is just re-sized versions of the older low-res ones.  They're on the to-do pile.
Sprites - The only ones that still need reworking are the dancers, so these will still be VX Ace size, which will make them look a bit ridiculous.  I need to recreate their animations from scratch.  Several of the custom map parts (things like laptops, beanbags, etc) have been resized, but not updated, so will look a bit bad.  Again, this is on the to-finish list.
Images - are all there, but in my rush to finish, some of the re-renders don't have the cleanup that their predecessors did.  You may notice hair clipping through bodies or hands not touching things.  Please wait until the next build to start reporting these, as I'm aware of many, and they'll be redone between now and then.
The timeskip utility is not implemented yet.  What would be the point of that when the whole idea is for you to test the game?

So what should you be on the lookout for?

Crashes - the game freezes or stops working.  My guess is you'll recognise this easily enough.
Errors - Everything from a quest not advancing properly to a character being in the wrong place at the wrong time, saying the wrong thing or anything else that is the game not working properly or breaking.
Lag - The MZ pathfinding algorithm works slightly differently, and can cause lag.  The instances I've found have been sorted, but I have quite a powerful computer, so that might be compensating in some cases.  Please let me know if your game slows down significantly.
General weirdness - Characters walking through walls, being invisible or passable, or just not behaving as they're supposed to.  Anything that looks like something you'd see in Skyrim really.

General playtesting good practice

I need to be able to replicate the bug, so the more information you can give me about it the better.  What was happening, what exactly went wrong and any other relevant information.  Screen grabs help immensely.

If you're on the Mac version, please say so as I'll otherwise assume the Windows version.  It's worth noting that I don't have a Mac so haven't tested this version at all.

Remember to save often and in different slots, especially if you're hoping to keep your saves when 0.5 is released (which I'd not advise, by the way.)  Some of the things that can break will ruin a playthrough, if switches or variables that are supposed to change don't do so or quest lines mess up.

Reporting bugs

If you're on Discord, you can use the supporter private channel (group study) to report bugs, or you can PM me.  If not, you can message me here or send an email to [email protected]

Anyway, with all that out of the way, I do hope you all enjoy your first taste of Missy MZ!  I've worked insanely hard on it these last 4 months and just to be uploading a build of it, even if not completely finished feels like an achievement!  So settle in for more Missy and rediscover your love of the Sapphorian Siren and her improbably humiliating life!

Changelog since build 2:

Gamebreaking bug fixed in Queen of the Ring in which talking to Nissa at the wrong time broke the school day.
Gamebreaking bug fixed in Chapter 3 that could case a freeze on the overlook.
Gamebreaking bug fixed in Chapter 2 which could cause Rosaleigh to not appear on subsequent attempts at the quest if it the player had failed at a certain point.
Removed access to Emily's bathroom to prevent player getting stuck.
Turned off a setting that grouped digits in the thousands.
A few tweaks have been made to the Bad Girl's Bitch Dream Sequence setup.  Please let me know if it doesn't start as it should.
Fixed a bug in the prefect lounge that was causing it to stick on the picture of Missy getting undressed.
Fixed a bug which made the photography scene playable even if Missy has incorrect/no underwear on.
Resized Stacey's tutorial fight sprite so that the grappled status effect icon can now be seen.
Tweaked several fights for difficulty spikes caused by the changes in the MZ combat algorithm.
Fixed a bug that was causing major lag in the slaver base.
Samira's faceset added, dialogue changed for emotional states
Sophia's faceset reworked
Trainer's faceset reworked
Dr Kuntz's faceset reworked
Renée's faceset reworked.
Hid a debug babe that was visible.

Still to be done:
A number of image errors are known about and have yet to be re-rendered.

Have fun!
Trinian