Progress Report #13: April, 2022

The slums are not necessarily a place of despair. Its inhabitants are all working towards a better life. Some are simply less ethical than others in their endeavors.

Salutations!

After a brief hiatus tying off post-HLE commitments, we're back on task with VoidBound. April is now dedicated to extensive patch tinkering with all the planned content making their way from idea based concepts to playable gaming elements.

To showcase one such facet, we recorded a 60 second panning footage of the slum district, one of the more asset heavy maps, with all the effects and NPCs in place. Recommend cranking the video quality to the max and let the camera pan to all four corners of the map to judge the performance(and enjoy the view) for yourself. Quick additional note here: We're still grappling with some stray factors when it comes to zoning into a new district as loading times tend to be erratic dependent on the map, so it goes without saying that optimization is an ongoing challenge and a high priority. On a different front, writers are now finalizing story building blocks and conjoining events in order to sequence them into a coherent chain of quests. To that effect, new central and side characters are being bestowed relevant backstories and our programmer is integrating them into the game code for final testing.

That about sums up this week of work. Eventually, we'd like share our thoughts, on the state of the patch and its planned release pattern, but more on that at a later date. For now, please peruse at your leisure, this week's achievement report.

Regards o/

Cursed Atelier Team