[Episode 1.15, week 11] Storyboard conversion complete


Hey guys! This week I transferred the storyboard into the game engine. Episode 1.15 is now written and (basically) working!

Don’t get it right, get it written
When writing this episode, instead of trying to get every scene exactly right, I sometimes used rough/placeholder text instead. (Example: in one scene I wrote “Add zingy banter” instead of actually figuring out the dialogue. This allowed me to keep working on the events in the scene, instead of stopping to think up some zingy banter.)

There are 46 such placeholders in the new episode: some are just single lines, some need a few paragraphs. I’m going to blast through these next, as fast as I can. Also, some team and community volunteers kindly gave feedback on the storyboards (thanks Behbeh, Koskesh, Falloutbabe, Thorson, Z794, Maid.Queen.Mariam, Amy and some anonymous heroes) which I want to incorporate.

There are also some art tasks outstanding.  Hopefully I can get all this done next week (and start Early Access at the weekend).  But I might need to run into the following week.  I'll do my best.


Storyboards
Last week Anand and Kuroppey asked for more info on how the storyboarding process works. Basically we have a simple template set up in Google Slides, which looks like this:
This design helps curb my tendency to ramble and overwrite (because I run out of space if I type too much). Some text-based games hit you with long walls of words – I’ve always wanted Female Agent to be pithy, although I rarely write as lean as I wish.

Contributors can add comments directly onto the slides. Our illustrator lovely Victoria can see what clothes are required and what the context is – over time she pastes avatar images (and suggested facial expressions) into the scenes. Soon a typical storyboard slide looks more like this:
Note here an example of feedback that led to a direct improvement – in the original version of this scene, I was lazy and glossed over the scene where the heroine (who we call “Kate”) passes through Thai customs. Dissonant Soundtrack called me on this, so I added some dialogue where Kate explains her cover legend (also reïterating it to the player), and an optional “stripsearch” scene that can trigger if Kate is unlucky with her dice roll.


You can check out a past storyboard using the link below.
!!! WARNING !!! this is a Google Slides link, so your Google name might appear on someone else’s screen if you visit while logged into Google!  Sign out of Google first for privacy!

https://docs.google.com/presentation/d/1I3lMpHvNgN4J0KMBxhkOpd3pXQUBvDLMgcrQOwu0fL8/edit?usp=sharing