(Bi-) Weekly Round-up 3-14-22

TLDR;
           ◙ Last two weeks
           ◙ Extra considerations for removal of event limit
           ◙ Marie night scene 2
           ◙ Jennevive + Ben scene 2
           ◙ Genesis 8.1 (finally)
           ◙ Windows issues (for me)

         The last two weeks I was absent from both posting the game and getting any considerable work done. Some family things were dropped on my last minute the past two weekends, leaving me no easy way to work on renders or the game. However, things are still moving forward.

        With the realization that some things were unaccounted for with the possible release candidate, some extra time was needed to correct them. Specifically, removing the cap on player events with council members has left me with some extra considerations to take.

        All that said, work has been carried out on a 2nd night event for Marie. Originally planned for the end of the set of 4th scenes with council members. But will be included in the next update, or a subsequent version. As well, prep and scene work for Jennevive + Ben's second scene has been under way. This meant a revisal of one of the settings previously used in order to optimize the scene geometry.

       I can't even recall how long ago, but I had transferred most of the characters to the genesis 8.1 rig. However, it was unusable due to an error with the base resources, meaning that I couldn't batch render anything using genesis 8.1. Though in the last two weeks the base resources were fixed, for the most part. Meaning that you will now most likely see this resource in many future scenes. To sum up what that means, better facial expressions.

       On Friday, windows shit the bed on me with a registry error. It took a considerable amount of time to fix. Though it's not like everything is back as it was prior. Fortunately it wasn't any hardware failures, as that would really cripple scene creation.

       Finally the twitter account for Fleeting Hearts has reached 50 followers. If you are one of those people, thank you. If you aren't, please consider following.