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FleetingHearts profile
FleetingHearts
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FleetingHearts
Video games with adult (18+) content. Currently working on a game made with RPG Maker.
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FleetingHearts
Brief:
  • We create adult content.
  • Current project, Council of Lies.
About:
          Currently I am a one person operation making adult content for your entertainment. However, this leaves a skill gap. One which must be filled by contracting out work. To achieve this we're on Patreon. Your patronage will allow me to put out the best possible product, and will only get better over time.
  • Developed in Rpg Maker MV
  • Fantasy Setting
  • Uses images created through Daz3d software
        Council of Lies is an adult adventure game set in a fantasy realm. It is being developed in Rpg Maker MV. The game is intended to feature (possibly) four story routes. You will take control of Marie as she goes on her adventure to uncover the truth behind her fathers death. Will you succeed where her father failed? Will she be the same adventurous girl if she does?

Features:
  • Three definitive story routes each with it's own niche.
    • Lesbian
    • Domination
    • Corruption
    • Netorare by player choice
  • Side character stories coinciding with the main story each having the ability for the main character to interact in.
  • A clothing system allowing for different outfits to appear in the event of your choosing (based on certain conditions)


        Stretch goals are not currently in place within the Patreon campaign because initial goals of the campaign are not met. Stretch goal development would add considerable time at the moment, which would make primary development untimely.


Current planned release schedule: Two month periods
Alpha demo download: 
Contact:
     If you would like to contact me you may do so via patreon, twitter, or discord. Discord however is the easiest way, with the quickest response time.
Media:

Contact:
If you would like to contact me you may do so via SubscribeStar, Twitter, or Discord.

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Features

  • Access to releases of the game which are not made public.
FleetingHearts
Public post


Council of Lies - Master Post

This master post contains all current links to posts regarding Council of Lies. Please refer to this if you are looking for any present or past posts.
Public posts:
Game v0.1 : https://subscribestar.adult/posts/261435
Content Map: https://subscribestar.adult/posts/255285
Road Map: https://subscribestar.adult/posts/261428
Alpha v0.1: https://subscribestar.adult/posts/261435

Changelogs: https://subscribestar.adult/posts/261431

How to report errors or bugs properly:
    Denote the operating system (e.g. Windows 10, Windows 8, etc.)
    Copy the log from "CoL\www\Log.txt" and post it (may omit reporting obvious  dev bugs)
    Describe what went wrong, or was found wrong
    Describe what happened leading up to the error.
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FleetingHearts

from 04 Dec, 2022

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FleetingHearts
Public post

Development Update 12-3-22

TLDR;
           ◙ Edwin + Marie scene
           ◙ Older scene Adventure outfit incorporation
           ◙ About releasing v0.2.1 to patrons during that billing period
           ◙ Future features
      Edwin + Marie scene has nearly been completed on one version of it. This point of development story wise is where the resistance comes into play more heavily. Resulting in a stark difference on how a scene plays out. Ultimately I want to make resisting actually worth it, and thus the scenes may end up being more appealing to some. As well general attitude of the character in the scenes will diverge a fair amount. Essentially you will have a high resistance and a low to none event for each member.

     Renders for Marie's adventure outfit in earlier scenes is over halfway done for the Marie only scenes. It takes a long time to do this often just because of loading the scene each time. As well with this the Marie's dress textures are being fixed. The only issue going forward with all of this is how the very first council member scenes are structured. Which results in very long event pages, for essentially no real reason other than inexperience.

     While I could easily have sent v0.2.1 out to patrons during that billing period as promised, I have held off as I wanted to fix a few final things. With the incorporation of the time of day hud it will actually end up being v0.2.2 that you will get. That will happen some time during or after this weekend, as I will be taking another look at the questlog plugin. This has the intention of giving further guidance to players that they may not find elsewhere.

     I would like to also talk to you about future features considered for the game. For one, the combat system, which when incorporated will bring the game to v0.3. I wont talk much on that though since it's still in blocking out phase of things. With that though I wish to bring a quality of life feature where you can change your outfit from the menu. Ideally you will select the outfit the same as the wardrobe (it may even call the wardrobe event) and you'll simply change on the spot. Further I plan to have the bed in Marie's room automatically change to the last worn sleeping item rather than defaulting to the plain underwear.

     I could go on for awhile about planned features, but for now let us leave the above paragraph at that.

     I intend to revisit the "fantasy fit" outfit that was previewed some months ago to finally finish it out this month. So you may see that added in the near future to both Marie's and Alexina's ensemble.

     One last thing, some time ago I experimented with making renders of paintings where I changed the painting to some image, such as the title screen. depending on how these look in game this may become a feature for changing the title to a specified title image, rather than what was last set by progress.

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FleetingHearts

from 01 Nov, 2022

This post also includes Mega.NZ content links
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Public post

Parlor Environment Preview

       This environment was put together for Edwin's storyline. Though it is very taxing on GPU memory, so in the final renders you may not see some of the object portrayed in this preview.

      During testing with the figures in the scene I found that I had to remove two object groups which may be out of view. 

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FleetingHearts
Public post

Underkeep Environment Preview

      In this upcoming update, you will have access to the "underkeep" within game. But you'll find it pretty empty. The underkeep will be part of Edwin's chain, and eventually George's as well. Just what takes place down there? Who is to say.

     This environment as with many of these newly assembled environments are fairly taxing on available GPU ram. So I'll have to get creative to make everything fit.
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Public post

Banquet Hall Environment


       During a period of the last two months I put together a number of environments for use in the game. This environment is intended for use as part of the dinner events.

      The current idea is to make the event a quick time event, where succeeding will be good for Marie, not necessarily so for someone who wishes Marie to be corrupted. So, simply put, if you want to see scenes, you'll just have to fail. I was also thinking that this event would use a similar side picture format as the Tavern job, but we aren't quite there yet on assembling this.

     To put it short, this is all a W.I.P. and is subject to change.

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