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Oct 30, 2026 10:02 pm
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TOXICity 0.24.0 Update 1/Happy Halloween!
All right, it's just about Halloween, so everyone stay safe and have fun, however you do it. Me? It's a movie marathon and a combination of candy and whiskey. I don't get Trick-or-Treaters around here (is that even a thing anymore?) Right now, the slate is The Thing, The Cell, Skeleton Key, and Alien (RIP Tom Skerritt).
As a Halloween bonus, here's another wallpaper of Kallie as Spider-Gwen, this time higher res than we posted on social media.
As for the next update, we're already well into it and keeping in mind what conversations and revelations need to be made for the rest of the game. We're also looking at tweaking some of the audio as we've had concerns about volume levels, though this may be something that gets looked at more in depth when we have time. There is some planning going on surrounding bonus content for the 0.99.0 release, but that's basically brainwork at this point.
On a tangentially related topic: one of my favorite bands recently released what they noted as their penultimate album after declaring that due to health issues they wouldn't be touring again. It got me to thinking about creators calling it quits on their own terms. Then I listened to the album and thought it was okay. It felt like a collection of tracks from previous projects finished and slapped together, which feels like a sad way to start your exit. This helped confirm our standing policy to end projects in reasonable timelines, certainly before the experience overstays its welcome. Too many shows have gone on for seasons when they should've stopped while they were on top (I won't name them to save you spoilers). I've seen games in development for a decade with no sign of an end in sight, which makes me wonder if they didn't know how to end it, or if the project became too big for them to comfortably resolve. Plus, there is a very real concern that ending a fan favorite project will cause an exodus of patrons/subscribers. I know I've seen it happen to more than just ourselves here.
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