[News] Merishya Gameplay Soon!
Quick heads-up on our progress!
We're bringing the two-handed sword back, and we're currently working on Merishya's gameplay too. This will be especially helpful when we bring the dungeon back, as we want to give her more opportunities to shine as a companion!
The Special Attack I'm working on for her is a grappling hook that she can use to pull enemies towards her, pull herself towards them, or even move towards walls for traversal. Her other skills will include throwing fireballs and creating an explosion around herself.
The goal is for her to play more like a "bruiser" type of character.
We're also making steady progress on moving the old cutscenes over to the new architecture. However, our dialogue system is based on events, such as "When this dialogue line plays, move the character to position X, Y, Z" or "When the player chooses this option, add [Value] to Kalyskah's Tendency".
The problem is that hundreds of these events were hardcoded into the old system and character classes, so there's quite a lot of work involved in bringing everything back.
We're moving fast, but we'll need a few more weeks to get it all done. Don't worry, though! We have different team members working on the cutscenes and the companions' combat systems, so we can keep improving and releasing new content for the Blood Arena demo in parallel.




