QoL, Strategies, and Improved Exploration!
With an "extra" week this month to get things all ready for next week's release and the Dungeon of Dominance, I've had the opportunity to do a little extra work on some tweaks and features to improve the game and make some of the random aspects provide the player with a little more agency.
Strategies are unlocks that you can research to provide you with actions that fall under specific categories during battle and tweak your combat style to your liking.
Exploration nodes on the map will now give hints as to what's behind them after delving into the unknown. Revealing the final node of each tier will make it a space where you can get a free Core Mod, meaning a guaranteed three per run.
Lots of QoL tweaks not shown that include animation skips for battle, the ability to cut the wait times down significantly, an achievement style pop-up for when new unlocks are available, and particle effects to indicate when each side is in a pleasure break state. I'll show off more of those next week.




