MNL Progress Report - Grass Touching

Hey there, nudies! Sorry for the slight delay! Was a bit of a busy weekend for me, and I'm currently trying to get this progress report out before my covid/flu shot combo just knocks me out. Killerbro was also away for a little vacation, so not much got done on the programming front, but Anneliese made some serious strides when it comes to the game's visuals!

Seriously, look at that grass! We're still tweaking it to look just right but my jaw dropped when I saw it in action. It looks so pretty! So flush! And with no real performance hit, either! I work with some incredible people, seriously. Anneliese even got god rays working right! This forest just keeps looking better and better! Now, can we get some slight physics to have the grass part as Amber walks through? Soft grass on bare skin... Man, this game is a dream come true.

Anneliese also started working on some game UI elements, like this time of day indicator! Granted, you'll be strutting your stuff outside most of the time, but since time of day is a key element to the game, we thought it'd be good to have a little UI element. Helps that it's also nice and stylish. But that's not all, because we're also working on...

Loading screens! This is more of a mock-up, but we found this cool wiggling text generation tool that was perfect for a loading screen transition, so we wanted to utilize it. We'd like to randomize the loading screen with a few random messages, wanna sneak in some fun ones. Anneliese also whipped up the screen swipe effect, too! They're really the MVP this report. Thank you so much, Anneliese!
With Killerbro back, the big focus this week will be cutscene building! Hoping to have some really fun stuff to show you as I roll up my sleeves and start getting this dialogue into the game!
That's it for today, though! Thank you so much for your support, and see you next week!




