Progress Report 10/03/2026
Hello hello, heavy eyes Rem here with this week's Progress Report.
It's gonna be a comparatively short one for this week. I've mainly been playtesting, and implementing small balance changes and bugfixes as I playtested. I'm currently thinking THAT with the end of this week, it's time to move on to finally, finally implementing the map itself and stuff. And then it will be time to playtest with characters from real save files, to get some understanding of the feel there.
It's a strange balance right now, where I felt it was way too trivially easy, and then quite hard, and now a bit easy again, even with no metaprogression, after some Carrots that I added this week. Right now I got a few Sticks I came up with while playtesting that are a bit mean to make it a bit harder. But really, I'm gonna move on to adding the map stuff and the Edicts/Passives to the game editor as I think for a bit. Playtesting afterward with real save files will probably give me a few more data points and thoughts to rummage inside my head.
That's it for this week, it's sparse on details because it's really just been a lot of small changes and bug fixes instead of fundamental changes! There's currently a sale going on from now until October 8th, so grab some titles for yourself or a lucky cherisheD one!
https://store.steampowered.com/developer/Remtairy
Lovense is also doing a sale for our fans with up to 55% off on their toys!
https://lovense.com/a/KarrynsPrison
Stay safe, stay hydrated, sleep well, and I'll talk to you all next week!





Rem, you did it. It's been 26 weeks which means 6 MONTHS! Half a year dude! Way to fucking go!!! 🥳🎉
Better or worse, you have stuck with weekly reports for a half a year. You should be proud! At least I am! By committing to writing weekly, you have also held yourself responsible to make something every week. It's great to see you keep fighting the good fight <3
I'll keep rooting for you. You got this!!!
one thing i will say is that you might find it easy at the moment, but once people who haven't been playing and thinking about it for like half a year, or even been following this blog, I can imagine them getting tricked up by even the second level. Obviously keep balancing them as you see fit, just don't obsess over the game coming so naturally to you and applying that to everyone else lol. Can't wait to hear how the game plays using save files, it actually never crossed my mind that you be using a clean save to test up til now but it makes a lot of sense in hindsight, needs as few outside variables as possible all. Keep up the good effort, Rem!