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Devlog #32 - Addressing Some Gameplay Issues
Hello everyone! I hope you're all having a good day.
In this update, I wanted to address some of the issues that come up most often in player feedback and share what I'm doing to improve them.
Having to visit a city to check Aesthetic Scores
One of the issues that came up is how annoying it can be to have to travel to a city just to see the Aesthetic Score of a submissive there. So I've added a new tab to the Character Inspector window. It will only list cities you've already discovered and you'll still have to take the character to a city to find out their score there.
The (???) shown in the screenshots are cities the player knows about but where that specific submissive has never been. To make this work, I also had to make sure city names never repeat and add a way to see city names on the map. Now when you hover your mouse over a discovered location on the map its name should appear.
Of course, the fixed and random Aesthetic Score is just a placeholder but I hope this makes the trading experience much better.
Problems with saving
I've received quite a few comments about the saving system, with the most impactful being from players who lost progress because they forgot to save thinking the game would do it automatically. This is particularly important because losing progress can be enough to make a player not want to come back to the game.
So in this update I'm adding autosaving and multiple save slots.
I wish I could already implement save compatibility between game versions, but I'll only be able to do that once the core mechanics of the game are more developed.
If you go broke it can be hard to recover
I already made another devlog about this problem and my solution (Devlog #31) but basically I'm adding a simple job that the player can do to earn at least enough money to hire a mercenary and get back to raiding villages.
Not enough things to do after defeating Bandit Camps
This issue is mostly about wanting more content, and I actually take that as a good sign. It means that some players want to keep playing the game in it's current state even after they've already experienced the available content.
To improve on this, I'm adding new village content and mechanics that become available after defeating bandit camps. You can read more about this in Devlog #29.
With a game like this, it can be difficult to balance building the systems needed for future content with actually delivering new content in each update, even when those systems aren't in their final form yet. The plan is that as the game develops I'll be able to focus more and more on just adding content instead of building the core mechanics to support it.
Training can feel repetitive
This is an issue I won't be able to fully fix in one update but I'm making some additions that should improve the training experience.
The most important one is that devices and bondage will now have background effects. For example, a gagged submissive may gain some Discipline from time to time.
It's not a full solution but I'm also adding a fuck machine. It will be expensive to buy but it should considerably speed up some skill gains if you want to take a rougher approach to training.
Of course, training is one of the most important components of the game, so it should become more interesting as the game gets more mechanics and features.
Not enough hairstyles
When it comes to customization, one of the most common pieces of feedback I've received is that there should be more hairstyles, especially more feminine ones.
So this update is getting a lot of new hairstyles. You can even get a small spoiler for one of them in this post's screenshot.
Final Thoughts
I know these are far from being the only issues with the game. I have a long list of other things that come up regularly in feedback, but I wanted to share some of the things I'm currently doing to address problems you may experience while playing.
If you have any other issues or suggestions, I'd love to hear them. Your feedback is really important for helping me figure out how I can make the experience better for everyone.
Thank you very much for your interest in the game and for helping make it better!
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