Progress Report 9/25/2026

Hello hello, Rem here who wants to cry but can't because his eyes are too dry. Why are there so few hours in a day.

Allow me to rant for a quick second to get it off my chest. So yesterday I got notified while I was out and about that the apartment is doing water maintenance between 11 PM to 5 AM where the water would be shut off. I came back home around 9 PM, did all my dirty stuff, ALL OF IT, and thought, okay, I'll be a good lad and go to bed at 11 PM like a normal person and wake up in the morning like a normal person.

Wrong. Not the right play. I got less than an hour of sleep before I woke up around 1 AM and then it was hell just fidgeting around in bed until I had enough and got out at 3 AM to turn my PC back on and do some light work and some light gaming. My eyes were tired, but my brain didn't want to sleep. Around 5 AM, I was operating at like 25% capacity so I went back to bed. Still couldn't fall asleep until somewhere after 6:30 and then got up around 11 AM feeling not rested at all.

The moral of the story? Should've just gone to bed at my normal time at 4 AM I suppose (I shouldn't be going to bed at 4 AM).

Anyway, sorry just wanted to get it off my chest how annoying last night was.

SO WHAT HAS BEEN GOING ON THIS WEEK IN THE WORLD OF GAME DEVELOPMENT, you ask? Thank you for asking, so this week has turned into a whirlwind of playtesting and debugging and wild coding adventures that end up taking hours. I haven't even gotten close to touching the map editor yet, or inserting any of the Edicts/Titles/Passives into the MV editor.

But what I've ended up starting and doing all week is just playtesting a whole lot, buffing and nerfing and changing some stuff. Finding embarrassing bugs that end up taking hours to deal with. It honestly was pretty fun. So the plan, which I didn't manage to fully complete this week, is to playtest each of the three class types (Reform, Workshop, Anatomy) at zero reputation, and no Edicts, Passives or Titles. Surprisingly, and it's kinda cool, each of them do end up feeling a bit different after some playtesting and balancing.

Reform is by far the hardest starter, but it also potentially has the most useful reward? And Anatomy is piss easy but it's also a For Fun™ class to do. Or for Titles/Steam Achievements. I still want to tinker with the starting feeling a bit first. The first two Levels are definitely trivially easy especially with higher rep and Edicts/Titles but oh boy, Level 3 and Level 4 DO get so much harder.

There is a part of me that worries that it might be TOO much RNG involved in getting into the deeper Levels like 5 and 6, though having Edicts/Titles will make it much easier I suppose. Then the question is, is it okay that it's almost impossible without Edicts/Titles?

I will have to ponder on it for a bit. After all, I made the whole game beatable on Prisoner Mode on a completely fresh save file with no Titles as long as you have enough game knowledge. But maybe it's alright for this side game mode to require a bit of metaprogression in order to beat Level 6?

Yeah, I suppose it's alright. In a way, the whole minigame is a trap, really, to get the player to overcommit and try to go for a high score so to say, and end up with a lot of nasty Stick effects that carry over to the rest of the day that might end up snowballing the rest of playthrough into a very non-virgin ending. Just be happy with losing at Level 4 or even Level 3, lmao.

...unless, you're a real gamer and can rise up to the challenge ;)

But yeah, so for raw numbers. I made about... I wanted to say 13 Edicts off the top of my head, which felt A LOT already, but holy shit it's actually 18. Welp. You're not actually meant to get all of them, and a few of them are your usual detrimental ones anyway. Passives........ it's still 7? Lemme double check. Oh, it's 8, I think the same number I said last week. But the ninth one, the same one I was thinking about last week, is like hmmmmmm, I'll very, very likely add it in the end, but I'm still mulling over how to implement it. And, there is also a tenth and eleventh one for a total of 11 Passives, that I'm thinking about, but how to do the last two will be after I'm thoroughly happy with playtesting the base version of the Teacher Battle.

Because! They're sex-related! Well, ok, all Passives are sex-related, but I mean that I've also made leaps of progress in integrating the sexy stuff into the Teacher Battle as opposed to most versions of it that occupied my brain space this whole year.

So, there will be a Willpower skill similar to how the Waitress Battle has a skill to allow drinking or not. But for here, it's for Karryn deciding to unbutton or button the top button of her shirt, which directly influences the inmates, discouraging certain bad behavior while obviously ending up encouraging a different type of bad behavior. And that's why the base version tests right now are important, or at least to me. I want to thoroughly test it as is, and then test it with Karryn unbuttoning her shirt, to see if there's a noticeable difference in how the Teacher Battle feels.

And in a different aspect, I've decided to separate skills into three categories, skills that move Karryn within the classroom and therefore within Petting range, skills that move Karryn to the front of the classroom, and skills that just keep Karryn within the classroom if she is already in there. The idea is that there is a bigggger risk if you take a skill that puts Karryn into the classroom without some skills that put her back in the front. Just basically a little more decision involved in how to use the skills.

And finally, the actual sex part of it has been thought about and then discussed with Sachinama, and Sachinama is currently drawing the CG for the first of the two sex CGs!

I could feel it, I'm so close to making something satisfying compared to the earlier versions. I can it feel, IT'S CLOSE. It's like within reach, and I hate how there's never enough time. There's still so much to do, but I'll talk to you all next week, stay safe, start dressing warmer, and remember to get your beauty sleep aaaaahhhhhhhh!