Devlog #31 - Keeping the Peace


Hey everyone! Hope you're having a good day.

Progress Report

Development on the new update has been going well and it should be ready for release in October. The original plan was to release it this month but I got a little too excited about some features, so it'll need a little more time to cook.

I hope to stick more closely to the three-month release schedule next year when I have more time to work on the game, but for now I'd rather take a little longer and make each update something worth looking forward to than rush it just to stay on schedule.

Patrolling the City

I've been getting some feedback about how reaching 0 copper can make it difficult to recover. Theoretically, you can keep raiding and accept that you'll lose most of the time until you eventually earn some money to hire some mercs. However, I understand that being defeated can feel bad even when there are no real consequences to losing while you're broke.

I imagine many new players may have simply given up on the game after finding themselves in that situation, so I wanted to address this issue sooner rather than later.

That's why I'm adding a low-paying job in cities to help you get back on your feet. In both the next Public Build (0.1.4) and Early Access Build (0.1.5), you'll be able to take patrol shifts at the Peacekeeper's Station.

Cities are interested in occasionally hiring you for patrols because citizens tend to be on their best behaviour when they know a Domitor or Domita is watching, even if they aren't willing to pay very well for it.

This also means the introduction of a new type of character: the Peacekeepers. They are responsible for keeping order in cities but have a tendency toward corruption and don't particularly care about the common citizen. That's something you'll eventually be able to exploit.

Thank you for your interest in the game and I hope you’re excited about the update!
Orane